|Commander / EDH||Legal|
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|Champions of Kamigawa (CHK)||Common|
Combos Browse all
Enchantment — Aura
Whenever enchanted creature is dealt damage, its controller loses that much life.
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Ragged Veins Discussion
1 month ago
You can make it modern if you're ok moving into black. Ragged Veins and Spiteful Shadows do the same thing as repurcussion, but for only one creature. Granted, when you're doing 15 damage, you probably don't need all that many times for the effect to go off. If you do go into black, Canyon Slough is a reasonable, although not great, replacement for forgotten cave. I'd move over to snow lands as someone else suggested, both so that you can run skred (which can be used to hit a creature for 8 for 1 mana and kill your opponent with one of the auras) and so that Extraplanar Lens doesn't benefit your opponent. Scrying Sheets can also help dig for your combo. To help survive, I'd run Blood Moon, even if you go two colors, because it can significantly hamper the more color intensive control and midrange decks that your deck will struggle against. To deal with aggro, you should probably replace some of the worse burn (Shock, Lightning Strike) with board clears like Anger of the Gods/Sweltering Suns or Damnation, assuming you go to black. Batterskull might be a consideration as an alternate win condition and a way to gain life after form is out. Like the idea.
5 months ago
I like Ragged Veins over Contaminated Bond for this deck. You're going to have a lot of high power creatures with low toughness so Contaminated Bond will trigger for 3. As long as your creature's power is higher than 3 Ragged Veins will have more impact. The downside with Ragged Veins is that first strike can mean no damage if your toughness is not high enough. The split covers you in both situations so hopefully you get the card you need in the right situation?
7 months ago
I stumbled across this list looking for ideas for my own Ragged Veins / Harvest Pyre combo deck, and so I've also been looking for solutions to the creatureless opponent problem. I'm not sure my search was as extensive as it could have been, but I've only found 2 cards of interest. Unfortunately, one is green, and the other is white.
Funeral Pyre is sweet because it's instant, but unfortunately, it's a pretty useless card.
Wild Dogs can at least cycle, but it does need to survive until your upkeep, which against a deck like teachings doesn't seem too likely
8 months ago
Janky is one thing, but this is just going out of its way to be convoluted! Just go with Ragged Veins, Spiteful Shadows or Stuffy Doll instead. Blasphemous Act can also nearly kill an opponent and is much easier to play, depending on how cluttered the board gets.
8 months ago
What about just putting Ragged Veins on one of their creatures?
11 months ago
The bane of all modern brewers strikes again.
(Cards that do the same thing, but more effectively :P)
Boros Reckoner + random stupid red removal spell (like Skred, Lightning Axe, Blasphemous Act... etc.
(If you fancy using an aura to redirect damage, you can play Ragged Veins - which comes at instant speed, thus you can play around removal and counterspells more easily)
1 year ago
In my opinion the following arguments can be made for the superiority of using enchantments:
1# Both Ragged Veins & Spiteful Shadows are on curve (t2), with Nahiri's Wrath on t3
2# If/when the opponent removes the creature that's enchanted they kill their own creature - which can be relevant against deck that play few creatures - instead of having the same removal in hand to harm our threats. Thus the enchantments act as a pseudo removal, and even in the worst case as a deterrent against blocking &attacking.
3# Ragged Veins has "flash". Thus it can be used to combo off when the opponent is tapped out.
(The Boros Reckoner may be a superior option compared to Spiteful Shadows)
I the end this deck should work very differently from skred, assault swans, and even from the various loam discard engines.
...am i the only one who thinks that Nahiri's Wrath would be so nice to play in UR breach, but there is just a better option in the deck for all the roles it could fulfill?
The lists i mentioned checking tended to play some number of Emrakul, the Aeons Torn - in my humble opinion this is certainly a wrong decision, if you need the deck to be consistent.
The problem with emrakul is that it doesn't do anything beside having a large cmc.
(As protection from being milled out shouldn't be relevant)
Playing this fatty with Through the Breach makes the combo a 3 card combo. And that is very bad.
The deck's consistency comes from the fact that it has redundancy in both pieces of the combo, while (aside from a few spells that dig for cards) the rest of the deck is made up of high cmc cards. thus it functions like a 2 card combo instead of playing like a 3 card combo deck.
Preferably by ones that are not only there due their high cost.
They either cycle, can be casted for their delve cost, or can function as removal (for a reasonable cmc).
1 year ago
I am personally not sure that Ragged Veins and Spiteful Shadows are better than Boros Reckoner. I might concede that they are better than Spitemare though. But a 3/3 body that can trade with pretty much any creature in modern is not too bad. The 3 toughness for 3 mana is kind of meh, but Lightning Bolt is not as heavily played as it used to be. It still dies to a revolted Fatal Push and of course Path to Exile -- but most things do. I think the big thing that separates Boros Reckoner from the enchantment options is that it can actually do things by itself. It is a usable card by itself and only gets better with set up; whereas those enchantments really do not do much unless you have set up.
That being said, I do like the idea. I, myself, have played a little bit with a version running for Swans of Bryn Argoll, and Nahiri, the Harbinger (along with Emrakul, the Aeons Torn as an alternate win that also combos well with Nahiri's Wrath). Pinging both Swans of Bryn Argoll and Boros Reckoner with a Pyroclasm or Volcanic Fallout to deal 4 dmg to an opposing creature, 2 dmg to all my opponent's other creatures, and then draw 2 cards is pretty nasty.