
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Predator's Strike
Instant
Target creature gets +3/+3 and gains trample until end of turn. (This creature can deal excess combat damage to the player, planeswalker or battle this is attacking if lethal combat damage would be dealt to all blocking creatures.)







LordSnow on
Finneas Commander
1 week ago
I would think about adding a few lands, usually Commander Decks will sit between 37-39. Your average mana cost is low, so 35 lands isn't too bad, but I think you should drop some of the lower power/lower cost cards and add a couple more synergy pieces or heavy hitters to close out the games. And try to find more useful lands with abilities, they really do some work in Commander.
Some cards you might want to think about replacing:
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Loporrit Scout I recommended at first, but now I am wondering if its worth the slot.
Suggestions:
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Sol Ring Great for paying that commander tax after Finneas dies. Among other things!
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Evolving Wilds Cards like this help fix your mana as well as thin out your deck. Less basic lands to draw later, if you are fetching them out of your deck. More likely to draw some heat!
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Terramorphic Expanse Same idea as Evolving Wilds.
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Escape Tunnel Yup, you guessed it! But also this has a neat second ability!
Agree with:
indieinside on
Competitive Fynn, the Fangbearer
1 year ago
Thanks for the upvote Profet93!!!!
Yavimaya Hollow is definitely getting added. Vines of Vastwood does go a little bigger, but it is missing the trample that Predator's Strike has. I don't need to hit with everything. I just need to hit for some. As for Staff of Compleation, the draw and proliferate together make that card worth it. Just the other day I won the table off of that card. I like it.
Piglord98 on
Death's Awakening (Help me Update!)
2 years ago
Not sure if Predator's Strike is worth it anymore. I'd recommend either Massive Might if you still want a buff, or Charge Through to still give trample but you draw instead of making the creature stronger. Either way they are both at instant speed.
PickleNutz on
Don't Let Em Breathe (Quick)
2 years ago
Green is my color, has been a very long time. I’ve ran similar decks to this, but I’ve always had dorks in at early play and at least 2 to 4, 4 or 5 CMC beaters with evasion for that mid range strategy. I’ve always felt without haste being prominent in low CMC creatures it’s hard to weenie out something competitive. Red has always done that well with high damage low cost hasty things. However, I think what you have going on here is a legitimate strategy. My only suggestions would be to try Hardened Scales, Blossoming Defense, and Predator's Strike. They’re simple toolkit cards that may help in the sideboard or main deck against heavy hate decks. Devotion boosters like the instant you are running doesn’t give much consistent better numbers than Predator’s Strike. Both are instant, but pred gives you trample. Regardless, you’ve got a good thing going here.
rb701 on
I Brough a Sword to a Magic Fight - TRON Equipment
4 years ago
for an equipment/artifact deck, red and green are kind of irregular colors. i had a hard time, using this, posing a threat for quite some time until there was a nemesis mask ready to go. swords are good, hence their value, but not reliable in small amounts. given that you have 3 magnetic theft's in for the main deck, have you considered using Cranial Plating? there's a lot of artifacts being brought out, which is good, but i don't see the need to have indestructible creatures to also have protection when the likelihood of someone using exile-effects is very minimal. with the lack of trample, as well, maybe put in some "combat trick" instants to accommodate that (such as Predator's Strike)
mobizque on
$50 1-Up Green
4 years ago
Hey Beginner-Budget-Builder, Solidarity of Heroes could definitely make some big creatures. I tried Tuskguard Captain and I wasn't satisfied. It's too expensive and slow for what it does. I think a well-timed Predator's Strike might give you better surprise trample with some protection to boot.
Hornbash Mentor is interesting. I might try a trample tribal deck. I've been looking for a way to play the Almighty Brushwag...
Rorolith on
The zada's death touch Pezzent
4 years ago
Taking out the ones that target Zada and a creature an opponent controls, you could include Giant Growth-eur 0.11-for Thrash / Threat, out Fists of Flame for a 2 mana Overwhelm in the form of Predator's Strike-eur 0.19- (Fists of flame will only ever give +2/+0 in this deck).
Out 2x Nature's Way, in Ajani's Presence for board wipe immunity that can also work without Zada. I don't mind having 4xDomri's Ambush and 2xNature's Way for some cheap removal.
Alkadron on
Graverobber Spider, Mrs Self Mill
4 years ago
If the goal is a giant punch, I feel like it needs more Predator's Strike and Horned Helm.
I know they're not creatures, but I don't think Pridemalkin and Elvish Herder are enough.
At the very least, if you wanna do trample and graveyard stuff, throw in Talons of Wildwood and Sylvan Might