Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this deals 3 damage to you.
: Add .
RiotRunner789 on Commander bans, a year later
1 month ago
Still haven't updated my cEDH deck and remove the lotus and only took out Dockside from another deck 3 weeks ago (hadn't played it in a while).
I've been fine with the bans (even with about $600 worth of cards turning to $0). For 2-3 months I'd say before games that if I played Mana Crypt, pretend it's a basic Plains.
Still iffy on the bracket system and still believe WOTC taking over commander is worse for the format over time. But it could have been worse at this point. My real worry is knowing it takes 2.5 years for cards/sets to make it to print. I'm convinced terrible things are in the pipeline that will hit 1.5 years from now. As usual, I hope I'm wrong.
legendofa on Commander bans, a year later
1 month ago
In a few days, it will be one year since Jeweled Lotus, Mana Crypt, and Dockside Extortionist were banned in Commander. I'm not here to discuss the immediate results of that, I think I made my feelings clear when it happened. But I do want to put a couple thoughts out there, now that some time has passed.
First, and more specifically, some content creators were theorizing that WotC would immediately unban these cards, or print something at or even above their power and efficiency level. I think it's safe to say that that didn't happen. Have those creators revisited this topic at all? I don't really follow a lot of this sort of content, so I'm interested in hearing their thoughts now.
Second, and more generally, have you and your group adapted, stopped playing, or just ignored the bans? In the spirit of EDH, I'm going to say that all of these are valid responses, as long as it makes the most fun for you and doesn't hurt anyone else's experience. Or did the bans just not affect you and nothing changed for you? Any other thoughts?
Mortlocke on
The Queen's Egg
1 month ago
Bishoprage,
I'm going to be honest with you, I haven't broken out my deck in months. Mostly because I didn't have the desire to swap out my Mana Crypt
. But today I decided to finally do it - and I swapped out the cards to make the deck match the decklist. I'm almost considering setting up a Break in Case of Unban! shadowbox or display frame in my office.
Those bans made me unhappy and impacted my vision for some of my decks. I am strongly resisting the urge to just go into a full blown rant about just how deeply out of touch the rules committee was with the community they supposedly represented despite never being voted in or even interacting with said community. So you only get a semi-rant. LOL. Anyways, I plan on taking my Slivers to my next FNM this upcoming Friday. I'll do my best to try and get Thrumming Hivepool into play as often as I can and i'll let you know my thoughts.
Also free Paradox Engine
! Just kidding I know that card is degeneracy of the highest order - but I still love it. It's my favorite card after Sliver Queen. What's yours?
Mortlocke on
The Queen's Egg
1 month ago
I'm going to be honest with you, I haven't broken out my deck in months. Mostly because I didn't have the desire to swap out my Mana Crypt
. But today I decided to finally do it - and I swapped out the cards to make the deck match the decklist. I'm almost considering setting up a:
Break in Case of Unban! Show
Just because those bans made me unhappy and impacted my vision for some of my decks. I am strongly resisting the urge to just go into a full blown rant about just how deeply out of touch the rules committee was with the community they supposedly represented despite never being voted in or even interacting with said community. So you only get a semi-rant. LOL. Anyways, I plan on taking my Slivers to my next FNM this upcoming Friday. I'll do my best to try and get it into play as often as I can to try and get a feel for how much of an impact it has on the battlefield.
Also free Paradox Engine! Just kidding I know that card is degeneracy of the highest order - but I still love it. It's my favorite card after Sliver Queen. What's yours?
NV_1980 on
The Ur-timate Dragon Tribal
5 months ago
This looks pretty good Snekattack. Not sure if you're aware, but Mana Crypt was recently banned from the format, so maybe replace it with another cheap mana rock or a Birds of Paradise. It could also be replaced with Amulet of Vigor, to ensure even your triomes enter untapped. Or just leave Crypt in; not all metas care about the cards banned for EDH.
Considering the budget for this deck, I wonder why none of the ancient dragons made it in. Ancient Copper Dragon and Ancient Silver Dragon are insanely good; especially when you're copying their effects with cards like Roaming Throne. Ancient Copper also synergizes well with Hellkite Charger (just like Old Gnawbone; providing potential fuel for each new attack with each attack.
The new 'dragon storm' cards from the new Tarkir set, also have great potential in Dragon-tribal. They allow for great (often repeatable) benefit, for very fair mana costs. Interested to know what you think of these and whether they would fit your deck.
Have fun with the deck!
fuster on
Mana flooding is a good thing?!?!?!
5 months ago
Craeter Sorry for the late reply; I actually took a bit of hiatus from the game. The problem with Druid Class and Ovinomancer is that they're both a bit too slow for the deck. For 3 mana, I'd rather run Beast Within and have extra versatility to remove non-creature permanents.
Lifegift isn't really something I'd benefit from. The lifegain of my commander is just incidental and my deck doesn't revolve around lifegain. This card doesn't actually do anything to help me further advance my gameplan.
I did try playing Conduit of Worlds in the deck when it first came out, but I actually cut the card for Ancient Greenwarden because Reach and double triggers are more useful abilities for me. Conduit is further hampered by the fact that I can't use it to recur instants or sorceries, which is what I find myself recurring most often with this deck.
I think my top priority now is figuring out replacements for Mana Crypt and Jeweled Lotus, since apparently they both got banned while I was taking my hiatus.
greyninja on Animar enthusiasts!
6 months ago
Last night the three new cards that I put into my Animar deck were:
I took out Elvish Visionary and finallyy took out two banned cards Mana Crypt and Dockside Extortionist which feels bad.
I figure that Elvish Visionary is trying to find cards like Shocking Sharpshooter anyway so I might as well run that in its place, and Outcaster Trailblazer can pay for itself once you're in a Cloudstone Curio or Hullbreaker Horror loop with Animar, Soul of Elements in play
jsnrice on
Atraxa, Grand Unifier
7 months ago
Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain
Commander
Atraxa, Grand Unifier
Color Identity:
Introduction
Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.
This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.
Win Conditions
Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.
Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions
Notable Synergies
- Atraxa, Grand Unifier ETB + Displacer Kitten: Abuse blink triggers for maximum card filtering and pseudo-storm turns.
- Food Chain + Exile creatures: Efficient engine for infinite mana into Atraxa chains.
- Talion, the Kindly Lord + low-cost spell density = passive draw engine.
- Drannith Magistrate, Opposition Agent, Orcish Bowmasters: Stax elements that don’t disrupt our own lines.
- Archivist of Oghma, Esper Sentinel, Mystic Remora, Rhystic Study: Passive card draw galore.
Staples and Interaction
This deck plays nearly every blue interaction spell you’d expect:
- Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstorm![]()
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal
And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb
Why Atraxa?
While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit:
- A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)
This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.
Power Level & Goals
This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.
You’ll thrive if:
- You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp
Mulligan Strategy
Look for:
- Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands
Weaknesses
- Susceptible to Drannith Magistrate (unless we remove it)
- Hate for graveyard/exile recursion (Rest in Peace, etc.)
- Heavy counterspell matchups if we stumble on mana
Closing Thoughts
Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.
Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.
| Have (4) | Azdranax , QuestionMarc , metalmagic , gildan_bladeborn |
| Want (4) | TechNoble , beesaurs , reikitavi , pnkghst9 |




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