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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Leviathan | Legal |
Limited | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this deals 3 damage to you.
: Add .
![Goblin Chieftain feature for [cEDH] Krenko, Mob Boss [[PRIMER]]](http://static.tappedout.net/mtg-cards-2/jumpstart/goblin-chieftain/mtg-cards/_user-added/femme_fatale-goblin-chieftain-jmp-15928023680.png)


Mortlocke on
The Queen's Egg
3 days ago
Bishoprage,
I'm going to be honest with you, I haven't broken out my deck in months. Mostly because I didn't have the desire to swap out my Mana Crypt. But today I decided to finally do it - and I swapped out the cards to make the deck match the decklist. I'm almost considering setting up a Break in Case of Unban! shadowbox or display frame in my office.
Those bans made me unhappy and impacted my vision for some of my decks. I am strongly resisting the urge to just go into a full blown rant about just how deeply out of touch the rules committee was with the community they supposedly represented despite never being voted in or even interacting with said community. So you only get a semi-rant. LOL. Anyways, I plan on taking my Slivers to my next FNM this upcoming Friday. I'll do my best to try and get Thrumming Hivepool into play as often as I can and i'll let you know my thoughts.
Also free Paradox Engine! Just kidding I know that card is degeneracy of the highest order - but I still love it. It's my favorite card after Sliver Queen. What's yours?
Mortlocke on
The Queen's Egg
3 days ago
I'm going to be honest with you, I haven't broken out my deck in months. Mostly because I didn't have the desire to swap out my Mana Crypt. But today I decided to finally do it - and I swapped out the cards to make the deck match the decklist. I'm almost considering setting up a:
Break in Case of Unban! Show
Just because those bans made me unhappy and impacted my vision for some of my decks. I am strongly resisting the urge to just go into a full blown rant about just how deeply out of touch the rules committee was with the community they supposedly represented despite never being voted in or even interacting with said community. So you only get a semi-rant. LOL. Anyways, I plan on taking my Slivers to my next FNM this upcoming Friday. I'll do my best to try and get it into play as often as I can to try and get a feel for how much of an impact it has on the battlefield.
Also free Paradox Engine! Just kidding I know that card is degeneracy of the highest order - but I still love it. It's my favorite card after Sliver Queen. What's yours?
NV_1980 on
The Ur-timate Dragon Tribal
3 months ago
This looks pretty good Snekattack. Not sure if you're aware, but Mana Crypt was recently banned from the format, so maybe replace it with another cheap mana rock or a Birds of Paradise. It could also be replaced with Amulet of Vigor, to ensure even your triomes enter untapped. Or just leave Crypt in; not all metas care about the cards banned for EDH.
Considering the budget for this deck, I wonder why none of the ancient dragons made it in. Ancient Copper Dragon and Ancient Silver Dragon are insanely good; especially when you're copying their effects with cards like Roaming Throne. Ancient Copper also synergizes well with Hellkite Charger (just like Old Gnawbone; providing potential fuel for each new attack with each attack.
The new 'dragon storm' cards from the new Tarkir set, also have great potential in Dragon-tribal. They allow for great (often repeatable) benefit, for very fair mana costs. Interested to know what you think of these and whether they would fit your deck.
Have fun with the deck!
fuster on
Mana flooding is a good thing?!?!?!
3 months ago
Craeter Sorry for the late reply; I actually took a bit of hiatus from the game. The problem with Druid Class and Ovinomancer is that they're both a bit too slow for the deck. For 3 mana, I'd rather run Beast Within and have extra versatility to remove non-creature permanents.
Lifegift isn't really something I'd benefit from. The lifegain of my commander is just incidental and my deck doesn't revolve around lifegain. This card doesn't actually do anything to help me further advance my gameplan.
I did try playing Conduit of Worlds in the deck when it first came out, but I actually cut the card for Ancient Greenwarden because Reach and double triggers are more useful abilities for me. Conduit is further hampered by the fact that I can't use it to recur instants or sorceries, which is what I find myself recurring most often with this deck.
I think my top priority now is figuring out replacements for Mana Crypt and Jeweled Lotus, since apparently they both got banned while I was taking my hiatus.
greyninja on Animar enthusiasts!
4 months ago
Last night the three new cards that I put into my Animar deck were:
I took out Elvish Visionary and finallyy took out two banned cards Mana Crypt and Dockside Extortionist which feels bad.
I figure that Elvish Visionary is trying to find cards like Shocking Sharpshooter anyway so I might as well run that in its place, and Outcaster Trailblazer can pay for itself once you're in a Cloudstone Curio or Hullbreaker Horror loop with Animar, Soul of Elements in play
jsnrice on
Atraxa, Grand Unifier
5 months ago
Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain
Commander
Atraxa, Grand Unifier
Color Identity:
Introduction
Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.
This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.
Win Conditions
Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.
Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions
Notable Synergies
- Atraxa, Grand Unifier ETB + Displacer Kitten: Abuse blink triggers for maximum card filtering and pseudo-storm turns.
- Food Chain + Exile creatures: Efficient engine for infinite mana into Atraxa chains.
- Talion, the Kindly Lord + low-cost spell density = passive draw engine.
- Drannith Magistrate, Opposition Agent, Orcish Bowmasters: Stax elements that don’t disrupt our own lines.
- Archivist of Oghma, Esper Sentinel, Mystic Remora, Rhystic Study: Passive card draw galore.
Staples and Interaction
This deck plays nearly every blue interaction spell you’d expect:
- Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstorm
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal
And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb
Why Atraxa?
While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit:
- A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)
This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.
Power Level & Goals
This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.
You’ll thrive if:
- You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp
Mulligan Strategy
Look for:
- Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands
Weaknesses
- Susceptible to Drannith Magistrate (unless we remove it)
- Hate for graveyard/exile recursion (Rest in Peace, etc.)
- Heavy counterspell matchups if we stumble on mana
Closing Thoughts
Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.
Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.
DemonDragonJ on The New Commander Brackets Beta
6 months ago
Azdranax, I fully agree that I would prefer that Mana Crypt and Jeweled Lotus remain banned in EDH, since the rules committee banned them for a reason, although I still am hoping for Prophet of Kruphix to be unbanned, at some point, since I feel that the format has evolved sufficiently for the prophet to no longer be a major issue in it.
Mortlocke on The New Commander Brackets Beta
7 months ago
I'm just wondering if there is a forums post already made about the new Commander Brackets Beta that was recently announced? Article and Video links are here in case anyone missed it. I'll just weigh in with my two cents - then when an Admin comes along to let me know that this is a duplicate thread i'll just post my opinion there.
I just have to get this out of my system first and foremost:
The RC hardly ever interacted with the community they supposedly represented. They didn't go to conventions to poll players on their experiences, or actively see what they could do to improve the average experience of the game. At times I viewed their opinions as reductive especially in regards to their banning of Mana Crypt:
"In games going over twelve turns, the accumulated threat of damage from Mana Crypt provides a reasonable counterbalance for its explosive effect, but when you are snowballing to a turn-six to -eight win, it's a meaningless drawback. Source
That statement alone is invalidating a whole portion of the group they supposedly represented - effectively stating that anyone who wants to play High Powered or cEDH decks just shouldn't. Not to mention the inconsistency of that logic - why not also ban Sol Ring, Dark Ritual or anything that leaves the player at a net positive for mana? Commander wouldn't be where it is today if games always had to be well beyond turn 8. At best, the RC banned a card because it was too easily abused, at worst they banned a card due to anecdotal evidence. I get that they wanted to help, but ultimately their execution left a lot to be desired.
I'm grateful for Gavin Verhey and his team starting the format down the right path. Now we as players are starting to have a common language to better understand the intent of our fellow players and craft an experience where we can all have fun. I am very optimistic for Commander's future, and will be participating in the Beta at my local venue.
Also, I think that Mana Crypt and Jeweled Lotus will likely see an unbanning in late April - early May.
What say you all?
Have (4) | Azdranax , QuestionMarc , metalmagic , gildan_bladeborn |
Want (4) | TechNoble , beesaurs , reikitavi , pnkghst9 |