Ivory Cup

Ivory Cup

Artifact

Whenever a player plays a white spell, you may pay . If you do, you gain 1 life.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Classic Sixth Edition (6ED) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ivory Cup Discussion

DemonDragonJ on Why Has WotC Changed How ...

9 months ago

The original “lucky charms” ( Ivory Cup , Iron Star , and so forth), as well as the Darksteel lucky charms ( Kraken's Eye , Wurm's Tooth , and so forth) triggered whenever any player cast a spell of the appropriate color, and both Paradise Plume and Golem's Heart followed that example, as well. However, the staves from Magic 2014 triggered only when their controller cast a spell of the appropriate color, and Diamond Mare from Magic 2019 followed that example, as well.

Now, with diamond knight from Magic 2020 following the later example, it is now clear to me that WotC does not wish for lucky charms to trigger when their controllers’ opponents cast spells, but I feel that that severely limits their power.

What does everyone else say about this? Why did WotC make this change, and does it annoy you?

superhuman21 on Oloro, Ageless Ascetic

2 years ago

Ok keithallenlaw I'll attempt to justify what I'd do.
Cards to Remove:
-Gray Merchant of Asphodel: This card is expensive and the ETB is the only highlight of it. Without reanimating it or cloning this isn't worth the slow IMO.
-Skirge Familiar: The ability of this card is counterproductive. You have a huge amount of mana stones, so 1 blk mana isn't ideal for the cost of a card which you don't want to discard.
-Thran Turbine: At the surface this looks ok, but there are alot of mana rocks already and you could be doing other things.
-Ajani's Pridemate:It sounds good but you're just not doing a lot of protection or focus on counters. There are better options for the slow.

-Psychosis Crawler: for 5 this is a gamble that you'll have cards in your hand to make it worth while. This is better in a blue deck with a large hand.

Cards to Consider Filling Space:
-Vampire Nighthawk: A staple in lifegain orzhova decks. a flying/deathtouch/lifelink for 3 is a steal.
-Test of Endurance or Felidar Sovereign: Obvious alt win-cons in a lifegain deck.
-Ivory Cup: This works with ANYONE playing a white spell. the 1life you gain for 1 can help you trigger lifegain combos which are important.
-Tablet of the Guilds: An overlooked 2 drop. You can easily start gaining life with this and use it to help activate/chain your lifegain combos.
-Debt to the Deathless: this can be very fatal if someone doesn't counter it.
-Lightning Greaves, Whispersilk Cloak, Swiftfoot Boots are all good to help protect your important creatures like drogskol and oloro, etc.
-Wrath of God, Nevinyrral's Disk, Planar Cleansing:Board wipes care great and can help you out in a pinch if you tutor for them.
-Kambal, Consul of Allocation: If you had to pick another commander for a deck it is this guy.
-Ephara, God of the Polis: This god is a great drop price. He also can allow you to get card draw. On top of this he is indestruct and has a decent strength/tough.
-Trigon of Mending: This isn't a superb card but it'll help you to keep gaining life which can combo with other cards for crazy effect.

Anyways those are some of my recommendations explained. Hope the explanation helps a bit where I'm coming from which what I play in Oloro.

superhuman21 on Hungry Karl

2 years ago

The below are cards I run in my Oloro deck for lifegain which I think would compliment your deck.Felidar Sovereign, Ivory Cup, Eternity Vessel, Trigon of Mending, Celestial Mantle, Ghostly Prison, Luminous Wake, Test of Endurance.

superhuman21 on Oloro, Ageless Ascetic

2 years ago

Ivory Cup, Celestial Mantle, and Eternity Vessel. Just a couple suggestions. For others and to check out a similar build of mine check out. http://tappedout.net/mtg-decks/it-just-keeps-getting-biggerphrasingboom/

Otherwise +1

superhuman21 on Delivery (Bruna, The Fading Light)

2 years ago

Some cards to suggest:


Just wanted to list these as some thoughts. otherwise it is looking like a decent deck. Feel free to check out mine as well.

superhuman21 on Oloro, Ageless Ascetic

2 years ago

Eternity Vessel will go well with Aetherflux Reservoir. Drogskol Reaver, Ivory Cup, Celestial Mantle and Kambul are all good cards for an Oloro Deck. With eternity vessel, the cup, and celestial mantle in play I can get 75-200 life all day unless my opponent is running a harsh deck like slivers.

Drop the Orzhov Cluestone and Orzhov Keyrune. They are both too costly for their mana production. Consider Tablet of the Guilds.

Other cards to consider Elbrus, the Binding Blade  Flip, Westvale Abbey  Flip, and Ghost Council of Orzhova.

These are just my recommendations based on playing Oloro as a commander.

superhuman21 on Oloro gets a Life

2 years ago

I don't have my full deck (I'll put it on here soon) but I do run a Oloro Lifegain deck and yours is starting to look pretty solid. Some cards I have in my deck to just piss people off are Eternity Vessel, Celestial Mantle are big for keeping your life total high.Obzedat, Ghost Council, and Ghost Council of Orzhova are also real great with oloro.

Ivory Cup is a great card you can start combos with when Drogskol Reaver is on the field during your upkeep since Oloro gives you 2 life regardless of where he is.

Now if you wanted to buff your lifegain abilities with some board control Linvala, Keeper of Silence is well worth her price and can halt other decks. for Hate enchantments to force your opponents against a wall Torment of Hailfire and Torment of Scarabs are both game changers.

Just some thoughts for improvements. Otherwise +1

LordBalthamos on Soul Sisters Chalice Variation

3 years ago

strangecharm - The cards I listed are mainly suggestions, but if you're worried about mana curving I can suggest a couple more cards...although it all depends on how you'd like this deck to work.

Besides these, you might also be interested in these cards. (These aren't exactly aligned with your deck type but can be good to know for future decks!)

That's all I'm going to list, just a lot of ideas that may or may not interest you

(lol, I sent this to the wrong person before ")

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