|Commander / EDH||Legal|
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Deadlock Trap enters the battlefield tapped.
When Deadlock Trap enters battlefield, you get (two energy counters)
, Pay : Tap target creature or planeswalker. It's activated abilities can't be activated this turn.
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Deadlock Trap Discussion
1 week ago
BBfanatic21 I think you missed something. The deck said how it could go infinite, not that you will get there.
Silly and original deck design. I like it overall for its creativity. I do agree with BB that the deck combo would be too difficult to get to as it is currently presented. Maybe you would want to try to build this combo with the artifact lock down control options as alternate win con and help you survive longer vs cards that your burn will be lackluster vs. Cards for this would be along the lines of edifice of authority, Deadlock Trap, Pacification Array, and Mechanized Production. You could also run Renegade Map as a way to have a card on board for the ascension and/or a method to help thin cards from deck.
If you add the cards I was suggesting, it will change up your deck design and feel a bit. I am not sure it will be what you are looking for, but might help the deck have second way to win if vs someone with lots of kill spells keeping you from combo, or someone that runs Lost Legacy and destroys your whole deck in one cast.
2 months ago
Boomking good suggestions all around! The Appeal is included in my list due to its lowest possible CMC to give a cub (or any non-gearhulk) trample for lethal. Dropping in 3 or 4 servants in place of the attunes would let me keep the super low land count and have more power on the board.
Deadlock Trap is also exactly what I want to trade my sideboard counters with. That way I dont need it in my opening hand to be effective.
2 months ago
My deck follows a similar design philosophy, perhaps you can draw ideas from there http://tappedout.net/mtg-decks/simic-energy-tempo/
Appeal/Authority seems a bit weak, and certainly not at home in a deck with only 19 creatures. I would recommend Servant of the Conduit, it helps pretty much every aspect of the deck. It is another target for counters from the gearhulk, and a way to get it out sooner and more reliably. It feeds the cub. It is a mana source which won't be forced to stay tapped by Rhonas's Last Stand. It can make the colour requirements for your aftermath cards. Deadlock Trap can be a reasonable removal effect. For sideboard I find Aether Meltdown and Aethersphere Harvester great additions against aggro.
3 months ago
Once an ability is on the stack it will resolve unless it gets countered (such as by Disallow). Making it illegal to activate the ability, or destroying the source of the ability, does not stop the ability from resolving.
If a player activates Walking Ballista's remove counters ability and another player responds with Deadlock Trap's ability it will only prevent further activations once it resolves, not stop the already activated one(s)
3 months ago
I don't remember the SOI story a ton but in SOI block prety sure Odric wasn't very important.
Ya, I guess Djeru is kinda in the same boat as Hapatra. It was late and I was tired. I just remember Hapatra had her basilisk thing and was in one of the first AKH stories, talking to the gatewatch, while Djeru kinda just sat around with Samut.
So, probably a little less dramatic, closer to 6 - 11, but it's still high. I do think landofMordor is right about the proportion here- we'll get a ton of women with some male characters here and there to even it out. Still, the large number of male villains compared to Nahiri, the Harbinger (who i think is the coolest villain out of the bunch) is interesting too.
4 months ago
Deadlock Trap on planeswalkers is mostly used at instant speed for all the Gideon cards such as Gideon, Ally of Zendikar and other PWs that want do do something other as simply activating loyality abilities, to stop them from attacking or blocking. Otherwise, you'd have to use the trap's ability during your opponent's upkeep step or while another spell is on the stack, to tap down a planeswalker and stop their abilities for this turn.
5 months ago
Everything untaps at your untap step. Unless stated otherwise. Tapped planeswalkers can still use their abilities. But the use of Deadlock Trap stops the use of activated abilities for the turn it's activated.