Deadlock Trap

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Deadlock Trap

Artifact

Deadlock Trap enters the battlefield tapped.

When Deadlock Trap enters battlefield, you get (two energy counters)

, Pay : Tap target creature or planeswalker. It's activated abilities can't be activated this turn.

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Deadlock Trap Discussion

RazortoothMtg on Too Many Women in Magic ...

2 days ago

I don't remember the SOI story a ton but in SOI block prety sure Odric wasn't very important.

Ya, I guess Djeru is kinda in the same boat as Hapatra. It was late and I was tired. I just remember Hapatra had her basilisk thing and was in one of the first AKH stories, talking to the gatewatch, while Djeru kinda just sat around with Samut.

Ajani saved chandra/nissa from the Deadlock Trap, but what did he do after that? He talked with Oviya Pashiri, didn't do anything to stop Tezzeret, then made the Oath of Ajani and left.

So, probably a little less dramatic, closer to 6 - 11, but it's still high. I do think landofMordor is right about the proportion here- we'll get a ton of women with some male characters here and there to even it out. Still, the large number of male villains compared to Nahiri, the Harbinger (who i think is the coolest villain out of the bunch) is interesting too.

Blo on Untapping and Tapping Planeswalkers

1 month ago

Deadlock Trap on planeswalkers is mostly used at instant speed for all the Gideon cards such as Gideon, Ally of Zendikar and other PWs that want do do something other as simply activating loyality abilities, to stop them from attacking or blocking. Otherwise, you'd have to use the trap's ability during your opponent's upkeep step or while another spell is on the stack, to tap down a planeswalker and stop their abilities for this turn.

Shane on Untapping and Tapping Planeswalkers

1 month ago

Everything untaps at your untap step. Unless stated otherwise. Tapped planeswalkers can still use their abilities. But the use of Deadlock Trap stops the use of activated abilities for the turn it's activated.

XBlaze on Untapping and Tapping Planeswalkers

1 month ago

I have a question about the rules of new Kaladesh card Deadlock Trap. It says that if you tap it and spend one energy counter, you can tap a creature or planeswalker. If you tap a planeswalker, what happens? (I don't mean turn it sideways). Do planeswalkers untap during your untap step? Can you use a planeswalker's abilities if it is tapped? I don't need the answers to these questions that much, as Deadlock Trap is not very good and isn't going in any of my decks, but the help is appreciated none the less.

multimedia on Artificer

2 months ago

Rilikb, welcome to Tappedout!

Because of your budget and not having access to dual lands I recommend you go with only two colors and if you must a small splash of the third with help from Aether Hub, Spire of Industry and Prophetic Prism. I wouldn't use four colors without having a lot of dual lands. You'll also going for an aggro strategy; the more colors you use the worst it will be. Not being able to play your cards when you want to. Aggro is about filling the battlefield with power in the early game using aggression, you don't want your manabase to slow you down at this stage of the game.

Consider changing your deck into two colors, blue and red possibly including a small black splash for Tezzeret's Touch keeping the artificer strategy with Inventor's Goggles, but also including improvise. I recommend blue and red because these colors give you the most amount of good artificers out of the other colors. Good artificers in these colors are:

The strategy of playing artificers with Inventor's Goggles is nice, but consider expanding on this by also including artificers with improvise. Once you get Goggles on the battlefield being able to use it not only to equip for free to artificers, but also to help improvise is good. Pia Nalaar is a good artificer for the improvise strategy because she makes an artifact. The Servos that Swooper and Chaser can make can be used to improvise. Sweatworks Brawler is a great artificer with Goggles because Goggles can help to cast him ahead of curve as well as give him 4 power with menace and 5 toughness is also nice.

I'm not going to give you a complete list that's for you to decide, but here's the starting core I would use:

This core lets you be more aggressive with Goggles and Apprentice. Goggles with Swooper or Chaser into Brawler is a nice curve. I've included Prism because it's a cheap artifact that draws a card and it can fix mana for you. Prism is also pretty good with Tezzeret's Touch if you're choosing to include it. Bastion Inventor is another good artificer with improvise although not as good as Brawler, but hexproof is powerful. You're going to want some kind of cheap main deck removal there are a lot of options, Harnessed Lightning is the best as is Incendiary Flow, it's good and even though Flow is sorcery it's better to cover a wider range of creatures to kill.

Metallic Rebuke is an improvise counterspell it gives you a mid to late game ability to counter your opponent's big creature, Planeswalker or mass removal spell. Pacification Array or Deadlock Trap are artifact options to tap down creatures and other permanents. Array is a one drop artifact which can be used to improvise if you don't need to tap down a creature or artifact.

If you're looking to include some more draw as well as improve energy production Era of Innovation is an option since it works with both artificers and artifacts both are being played.

Good luck with your deck.


Beauseph04 on TREMORS - Top 8 FNM

2 months ago

This deck went 2-2 on Friday night at FNM. The only thing that destroyed this deck in both of my losses was Nahiri, due to her -2 ability. I am thinking about main boarding 4x Deadlock Trap to deal with pesky Planeswalkers but that artifact comes out tapped which isn't good if they have turn 4 Nahiri.

I even beat a guy that had Liliana's emblem out on me for 2 turns.

Bano42 on Ancient Energy

3 months ago

HarryW

I forgot to mention, this deck also utilizes multiple Vehicles. Janjeet Sentry can be an additional creature to Crew, and that was a big deciding factor for Janjeet over the Deadlock Trap!

Bano42 on Ancient Energy

3 months ago

HarryW

I've been on and off about Deadlock Trap vs Janjeet Sentry. The Trap is an artifact like you mentioned. My reason for NOT including the Trap tho is that it comes into play tapped. Plus, Janjeet offers a bit of flexibility as well since it can untap creatures or artifacts. Can allow me to untap a Vehicle to block with, or Hedron Archive to tap it again for more mana.

In the end, I don't think that the difference between these two is game-changer. Make it a personal preference!

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