Deadlock Trap

Deadlock Trap


Deadlock Trap enters the battlefield tapped.

When Deadlock Trap enters battlefield, you get (two energy counters)

, Pay : Tap target creature or planeswalker. It's activated abilities can't be activated this turn.

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Set Rarity
Kaladesh (KLD) Rare

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Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Deadlock Trap Discussion

triproberts12 on Would Angrath's Daughters Being Kidnapped ...

1 week ago

They're minotaurs. I don't think minotaurs do the whole damsel-in-distress thing (pretty sure Angrath said something to the effect of them being quite competent at killing). Even if the possibility is there, though, WotC is probably more than a little sensitive about some of the player base, hence the light touch and irregular occurrence of cards like Trapped in the Tower and Deadlock Trap.

TypicalTimmy on Card creation challenge

7 months ago

Embodiment of the Revolution

Legendary Enchantment Creature - Avatar


When Embodiment of the Revolution enters the battlefield, a player at random creates a 2/2 white Knight creature token. Repeat this process, each time selecting a player at random, until a single player has created four 2/2 white Knight creature tokens in this way.

Embodiment of the Revolution's power and toughness are each 3 plus the number of Knights on the battlefield.


Make an legendary artifact that interacts with Planeswalkers in a unique and interesting way, similarly to The Immortal Sun , Deadlock Trap and The Chain Veil .

Funkydiscogod on Royal Assassin Out of Retirement

1 year ago

Pacification Array might be the closest you're going to get to a modern playable Icy Manipulator .

I'm not sure how good of an idea it is, but Deadlock Trap might be worth considering, because it can shut down those pesky planeswalkers. I think in Modern Gonti's Machinations can reliably generate energy on your turn by playing shocklands, and on the opponent's turn by cracking fetchlands.

stensiagamekeeper on Combo

2 years ago

Just thought of another one: Aetherflux Reservoir and Paradox Engine with a Greenbelt Rampager in hand and a non-summoning sick Servant of the Conduit. Also a Cultivator's Caravan and a Aethersphere Harvester/Deadlock Trap could replace the Servant of the Conduit and either of those could be the third thing brought out or both if you already have one of the other artifact combo pieces on the field.

hullos on Artifact spam

2 years ago

ok, so there are a few things that you might want to fix before I recommend any cards. First off I highly recommend going down to 60 cards in the deck. Then lower the lands down to around 24 and dropping bad cards such as Deadlock Trap, Summoning Station, Mishra's Factory and Mishra, Artificer Prodigy all in an effort to make it more consistent and in standard so it is in general a cheaper deck to make good. As for recommendations if you want to keep on the improvise idea you cold try Maverick Thopterist then as a finisher use Herald of Anguish and to further support him use Weaponcraft Enthusiast and Scrapheap Scrounger. As for mana fixing a great cheap artifact to help with improvise is Renegade Map.

razelfark on How 2 infinite turns in STD

2 years ago

BBfanatic21 I think you missed something. The deck said how it could go infinite, not that you will get there.

Silly and original deck design. I like it overall for its creativity. I do agree with BB that the deck combo would be too difficult to get to as it is currently presented. Maybe you would want to try to build this combo with the artifact lock down control options as alternate win con and help you survive longer vs cards that your burn will be lackluster vs. Cards for this would be along the lines of edifice of authority, Deadlock Trap, Pacification Array, and Mechanized Production. You could also run Renegade Map as a way to have a card on board for the ascension and/or a method to help thin cards from deck.

If you add the cards I was suggesting, it will change up your deck design and feel a bit. I am not sure it will be what you are looking for, but might help the deck have second way to win if vs someone with lots of kill spells keeping you from combo, or someone that runs Lost Legacy and destroys your whole deck in one cast.

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