Consulate Turret

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Consulate Turret

Artifact

: You get (an energy counter).

, Pay : Consulate Turret deals 2 damage to target player.

Price & Acquistion Set Price Alerts

AER

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Consulate Turret Discussion

tmagrath on Death By Firing Squad

2 weeks ago

Alright, this thing looks absolutely filthy. I love any infinite energy mechanic that doesn't involve Felidar Guardian. Bravo.

There's an infinite combo around Shrine of Piercing Vision in here.

If you arrive at a board state where you have an infinite untap combo up and running and a non-land way of generating mana (either Vedalken Engineer or the Grand Architect + Pili-Pala ), but do not have the Consulate Turret, you can put infinite charge counters on Shrine of Piercing Vision. This means you can tutor for anything and (most importantly) put all the other cards on the "bottom" of your library in any order, which would end up being the top if you go through your whole deck. This would also let you tutor for a clutch counterspell and instantly cast it if your board is threatened.

It's a good defensive combo to have available, particularly since you can tutor your way to going "shields up" with an Isochron Scepter + Mana Leak .

OniOfTheWest on Death By Firing Squad

2 weeks ago

Omg, I just read the rules. They changed the rule of Consulate Turret to reflect the rule change!

That f****r is gonna get it the next time I play against him at FNM!

munky702 on Jund Energy

6 months ago

Consulate Turret?good way to get some extra damage in and gain more energy.

GullyFoyle57 on Blue/White Kaladesh Energy

7 months ago

Hi Deltis, thanks for your comments, really good suggestions! Consulate Turret is a great suggestion that I've not noticed before. I wasn't sure if Electrostatic Pummeler had a place here as I've not got any of the pump spells that green/red decks favour with it. However, the Fabrication/Decoction/Animation module engine does seem to give you opportunity to start buffing Electrostatic Pummeler and then drop a load of energy on it that you've accrued.

I also feel that Aethersquall Ancient seems a bit of a poor late game use of all the energy but I can't think of another replacement that might use energy at that late stage. Any suggestions for sideboard would be hugely appreciated. I was thinking some more removal spells but have not built a sideboard before.

Deltis on Blue/White Kaladesh Energy

7 months ago

Your deck does better than it seems at first, but it has a small issue with having too much energy. I understand you want a lot of energy, but you need more ways to spend it in mid/late games. I tested this deck out a decent bit against a revolt deck I'm working on and noticed that if they got rid of your major cards, it was time to concede. More answers for opponents things could be useful as a side board.

Might I suggest Electrostatic Pummeler, Consulate Turret, and Scrapper Champion as a few more ways to use up your energy. I know that Scrapper is red, but the double strike that gets really big quickly could really help mid game against stand offs. Aethertorch Renegade could also be a nice way for extra reach mid and late game. But you would probably rather keep it just two color and not have to splash red for either of those cards.

Shiv3r on Gremlins on a Train!

8 months ago

Honestly I thought maybe building a gremlin tribal deck with artifacts, and then focusing on salivating gremlins/ravenous intruder. To power up territorial gorger, maybe we could look at that totally underplayed card, Consulate Turret ! it taps for energy, which powers up gorger, and so on.
Also, since ixalan is now a thing, it means we get access to Unclaimed Territory, (although it's mono-red), as well as vanquisher's banner to give card draw and stuff.
Maybe a gremlin aggro deck with Ravenous Intruder, Ruinous gremlin, salivating gremlins, brazen scourge, and maybe territorial gorger is the way to go? it would be a super fun deck, I think I'll try building one and see how it goes! thanks for the help on a cool deck Idea!

Lord_Europa on Saheeli's Energy Drink

8 months ago

Consulate Turret can be a reasonably consistent way to get your energy

Pappyy1369 on W/U Control

10 months ago

Updated the deck again after playing some FNM....(went 4-6)

The wins all came from using my Multiform Wonder + Untethered Express + Aethersphere Harvester

Card updates:

Removed:Cogworker's Puzzleknot, Consulate Turret, Pacification Array, Pressure Point, Confiscation Coup, and Spire Patrol

Added:Cast Out, Hieroglyphic Illumination, Fumigate, Approach of the Second Sun, Censor, and Countervailing Winds.

Also added in more lands with Irrigated Farmland

I am also thinking of adding in Gideon, Martial Paragon but am a little unsure.

Now there is an additional win con with Approach of the Second Sun if it doesn't get de-spelled.

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