Consulate Turret


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Consulate Turret


: You get (an energy counter).

, Pay : Consulate Turret deals 2 damage to target player.

Consulate Turret Discussion

Ameba_Da_King on Infinite Module

10 months ago

I play a NAYA version of your deck and I found useful Consulate Turret that can be tapped for 1 energy.

Ishkunfana on Can I use proliferate with ...

10 months ago

Consulate Turret rulings on gatherer seems to imply that energy counters are comparable to poison counters. So will Contagion Clasp be able to add to my energy counters?

Ravenrose on Progenitus

1 year ago

Well this is definitely a new take on Progenitus and I like it! Progenitus energy?! Never thought to do that. I am working on a Steampunk deck that plays artifacts and energy with Ramos the Tank Engine dragon as its commander ... but this is just weird and wonderful. A giant Hydra working with energy ... you really have got imagination. I do have a few suggestions you might find worthy of consideration. Monstrous Onslaught is worthy due to the amount of creatures you play. Since you play with energy, Consulate Turret should be a worthy candidate to go into this deck. Lifecrafter's Bestiary permits card draw. But ... other than that I have no idea what you are going for.

Hope these suggestions have helped and I would love it if you have a look at my Greek mythology deck, which has Progenitus as commander.

tmagrath on Death By Firing Squad

1 year ago

Alright, this thing looks absolutely filthy. I love any infinite energy mechanic that doesn't involve Felidar Guardian. Bravo.

There's an infinite combo around Shrine of Piercing Vision in here.

If you arrive at a board state where you have an infinite untap combo up and running and a non-land way of generating mana (either Vedalken Engineer or the Grand Architect + Pili-Pala ), but do not have the Consulate Turret, you can put infinite charge counters on Shrine of Piercing Vision. This means you can tutor for anything and (most importantly) put all the other cards on the "bottom" of your library in any order, which would end up being the top if you go through your whole deck. This would also let you tutor for a clutch counterspell and instantly cast it if your board is threatened.

It's a good defensive combo to have available, particularly since you can tutor your way to going "shields up" with an Isochron Scepter + Mana Leak .

OniOfTheWest on Death By Firing Squad

1 year ago

Omg, I just read the rules. They changed the rule of Consulate Turret to reflect the rule change!

That f****r is gonna get it the next time I play against him at FNM!

munky702 on Jund Energy

1 year ago

Consulate Turret?good way to get some extra damage in and gain more energy.

GullyFoyle57 on Blue/White Kaladesh Energy

1 year ago

Hi Deltis, thanks for your comments, really good suggestions! Consulate Turret is a great suggestion that I've not noticed before. I wasn't sure if Electrostatic Pummeler had a place here as I've not got any of the pump spells that green/red decks favour with it. However, the Fabrication/Decoction/Animation module engine does seem to give you opportunity to start buffing Electrostatic Pummeler and then drop a load of energy on it that you've accrued.

I also feel that Aethersquall Ancient seems a bit of a poor late game use of all the energy but I can't think of another replacement that might use energy at that late stage. Any suggestions for sideboard would be hugely appreciated. I was thinking some more removal spells but have not built a sideboard before.

Deltis on Blue/White Kaladesh Energy

1 year ago

Your deck does better than it seems at first, but it has a small issue with having too much energy. I understand you want a lot of energy, but you need more ways to spend it in mid/late games. I tested this deck out a decent bit against a revolt deck I'm working on and noticed that if they got rid of your major cards, it was time to concede. More answers for opponents things could be useful as a side board.

Might I suggest Electrostatic Pummeler, Consulate Turret, and Scrapper Champion as a few more ways to use up your energy. I know that Scrapper is red, but the double strike that gets really big quickly could really help mid game against stand offs. Aethertorch Renegade could also be a nice way for extra reach mid and late game. But you would probably rather keep it just two color and not have to splash red for either of those cards.

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