Turn the Tide

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Turn the Tide

Instant

Creatures your opponents control get -2/-0 until end of turn.

wallisface on

9 months ago

I see you’re still making changes to the deck, but here’s a current list of things to consider:

  • your land count feels too low. If you’re ever planning on being able to cast a 5 mana card, your deck really needs 24 lands minimum (for a 60 card deck… i see you’re over that number atm).

  • Even with a higher land count, your mana curve is waay too high. Modern decks typically can't justify running more than 4 cards costing 4-or-more mana… you’ve got 12. This will lead to some really slow/clumsy plays/turns. This will only be made worse by you having almost nothing to do turn 1, meaning you’ll often be starting a full turn behind your opponent.

  • I feel like you don’t quite understand how Willbreaker takes control of creatures - the spell/ability has to explicitly target a creature. To be clear, Willbreaker will trigger off the “enchant creature” clauses of Agoraphobia and Public Enemy, but does not trigger from the like of Bident of Thassa, Cumber Stone, Dampening Pulse, or Turn the Tide, as none of those cards say “target”.

  • As such, your deck currently doesn’t really do anything. Turning your opponents lands into creatures doesn’t help you, and you have almost no way to achieve the goal you’re trying to. I think you need to rethink the whole plan for this deck, and start afresh.

  • one more word of caution is that its incredibly risky to base your entire gameplan around a 5 mana card that you may not even draw - and if you do it still dies to pretty-much any interaction your opponent has.

theon13 on

7 years ago

Beio53 first off I would like to say thank you for your input. Bubbling Cauldron is honestly not worth it in my playgroup as most games in our meta make life gain not usually worth it. Especially when I could be sacrificing creatures for ramp or other creatures. It really would pull the focus of the deck off of what its trying to do. However Curse of Predation is totally a card that I think would be worth throwing in. Champion's Helm was already on the maybe board but I agree with you and will go ahead and put it in. Turn the Tide and Pin to the Earth are also cards that would not work well in my meta. If it doesn't kill or exile, it usually isn't worth playing. So to sum up, out with Loxodon Warhammer, Willbreaker, and Ooze Garden. In with Champion's Helm, Curse of Predation, and Bazaar Trader

Beio53 on

7 years ago

theon13 first off I want to say I really like the idea of your deck. I have a yasova deck myself and was looking for examples here. I actually only use green and blue in it to focus on permanently taking creatures, which made me realize the usefulness of Conjurer's Closet. Very clever!I see where you're going with your sac outlets like Goblin Bombardment and Altar of Dementia: it's useful because it's no cost, gets the job done, and does a potentially useful effect. In my opinion, I think something like Bubbling Cauldron or something to sac creatures for card draw would be more useful since life and draw are always useful whereas dredging a players deck and dealing 1 damage is more situational.As for yasovas power, Curse of Predation and Xenagos, God of Revels are great, but maybe throw in some more pump or defense for yasova like Champion's Helm as she is the engine of the deck. Or work with debilitating enemies with things like Turn the Tide or an enchantment like Pin to the Earth. It's been my experience that you can only invest so much pump into yasova until he eventually dies or someone pulls an extremely large creature. I'm going to post my own deck soon that's focused on noncreature boost and control if you'd like to take a look

Have (1) ajmcnulty
Want (0)