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Vanguard | Legal |
Vintage | Legal |
Bonescythe Sliver
Creature — Sliver
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
Mortlocke on A Pimp Named Sliver Overlord
8 months ago
Hol up - so you think 4 CMC slivers arent worth running? So slivers like Shifting Sliver, Magma Sliver, Bonescythe Sliver or Root Sliver aren't worth running? That is a hot take that I can confidently say is just outright bad. Why are you suggesting Zur the Enchanter *f-etch* for a Sliver Tribal deck? As for Buried Alive and Intruder Alarm - valid suggestions, but not necessarily staples.
Mortlocke on A Pimp Named Sliver Overlord
8 months ago
Always glad to see another Sliver deck out there in the wild. I see you have Syphon Sliver, did you know that its ability stacks with Essence Sliver? This is a common misunderstanding, but Essence Sliver's ability is NOT Lifelink, nor was it ever errata'd into becoming "All Slivers gain Lifelink". With both Syphon Sliver and Essence Sliver in play, you gain double the amount of life for damage dealt by your Slivers. However, that's only the beginning - with Bonescythe Sliver in play, that goes from double to Quadruple the amount of life gained for the amount of damage dealt. With just these three Slivers in play you would definitely secure a life lead. To make room, i'd cut Opaline Sliver to make room. Thoughts?
player61050 on Selesnya Slivers
1 year ago
Update no one asked for: It's been over a year since I've messed with this one, but it's still a fun deck to play and I've been tweaking it a bit more. Added in some more mana, including another copy of the Manaweft Sliver. Added in the Bonescythe Sliver and a playset of Hive Stirrings for even more bodies on the field, steering this even further into the aggro direction. I've streamlined the card draw options down to three Vanquisher's Banner. It's efficient enough when half the deck is slivers and it gives the anthem effect, although it sucks when you don't draw one as there isn't really any backup plan.
I sent the Harmonic Sliver to the sideboard and pulled Sidewinder Sliver and Lancer Sliver out entirely to make room for the new stuff. Lancer was redundant with the Bonescythe being added, and the extra mana added in now easily covers the extra cost. Added in the two hivelords and the legion to close things out which was something this deck was lacking. Considered a second Sliver Legion, but I'd rather not see the card at all than see it too early, plus it's expensive. My original budget for this deck flew out the window a while ago, but I gotta draw the line somewhere, lol. Plenty of mana available to play them despite being off color, so no worries there either.
Path to Exile is still a champ of a card, but I've relegated it to the sideboard for now. Hit first, remove later, or something. Still not entirely sure how to fill the rest of the sideboard. This was pretty casual when I first built the deck, but it's running smooth enough now that I could probably play this out without dying on turn 3, so it's probably time I dedicate some real thought to it.
Havocial_Horror on Vintage Slivers
2 years ago
Just a heads up! Ponder is limited so you can't play it at 3 like the list says... Also I'd recommend swapping galerider sliver with Cloudshredder Sliver and the muscle slivers for Sliver Legion,Bonescythe Sliver, or Striking Sliver. Lastly I feel as if hibernation sliver does nothing relevant in the deck and would suggest swapping it with Manaweft Sliver or Gemhide Sliver. OH and Diffusion Sliver could also be good.
player61050 on Selesnya Slivers
2 years ago
Decided to change things up a bit with this one. Added in the Aether Vial. Also added in some Mutavault and Cloudshredder Sliver. The single red mana is easy enough to cover with the plethora of sources here. Hasty fliers are worth it. I might try out the Lead the Stampede in place of the Collected Company now that I have the vials in. Putting the cards directly into play was a bigger deal with the weaker mana base, but the vials help circumvent this, and the Lead the Stampede is cheaper to cast. I've given some thought to the Bonescythe Sliver idea, but the 4 CMC is still a bit more than I want to build around. I'm actually leaning more toward swapping the Lancer Sliver out for Striking Sliver since I have already broken the two color barrier. It's half the P/T, but a third the cost. IDK, maybe...
Still playing around with the sideboard.
legendofa on Slivers Deck Help (Modern)
2 years ago
I'm not a Sliver expert, so get your grain of salt ready, but here are my thoughts.
First thing is mana fixing. I see three Manaweft Sliver. If you want to go five colors, I would add at least 2-3 mana slivers, either Manaweft or Gemhide Sliver. Depending on your land base, a playset of each might work. They're still very helpful at 2-4 colors.
Galerider Sliver and Diffusion Sliver are both very good effects, and you almost have a full playset of both, so those can make a good core. You don't need to have more than one Galerider in play, but you definitely want that one available with others on standby in your hand, and Diffusion stacks with itself to make spot removal near useless.
The and options seem underwhelming, although Cloudshredder Sliver is a decent backup to Galerider. Most of the red ones being singletons also makes them easier to set aside.
I don't see any special combos outside of the usual Sliver synergy, so a straightforward approach of "lay down Slivers and attack" is probably the way to go.
Looking at this collection (and again, not being a Sliver expert), I would suggest making a core and stocking up on mana Slivers to get access to the Cloudshredders and Striking Slivers, keeping the mana costs low for a fast, aggressive deck.
Possible template:
24 lands
BossUltinuc on Slivers Deck Help (Modern)
2 years ago
Okay so, a while back I wanted to put together a Slivers deck just for some fun casual play with friends, because I like the concept and playstyle they have.
I bought a relatively cheap pre-built deck online, and a friend recommended some other cards I should find to use in the deck. Unfortunately, that was a while ago, and I'm not in contact with that friend anymore so I'm pretty much back at square one.
The creatures listed below are what I already have, so based on this, what might be a fun + effective deck that I could build? I'm willing to buy singles as long as the individual cards aren't too costly (ideally no more than about $5-7 total for every copy I'd need of a card, but I'm open to spending a little bit more)
Creatures: Cleaving Sliver x1 Spiteful Sliver x1 Bladeback Sliver x1 Blur Sliver x2 Hollowhead Sliver x2 Striking Sliver x2
Lavabelly Sliver x1 Cloudshredder Sliver x2 Bonescythe Sliver x1 Enduring Sliver x1 Constricting Sliver x1 Sentinel Sliver x2 Sidewinder Sliver x2
Scuttling Sliver x3 Diffusion Sliver x4 Galerider Sliver x3
Megantic Sliver x2 Groundshaker Sliver x2 Venom Sliver x2 Manaweft Sliver x3 Predatory Sliver x2 Tempered Sliver x2
Darkheart Sliver x3 Dregscape Sliver x3 Leeching Sliver x3
Thank you in advance for the help!
MagicMarc on 5color Sliver
2 years ago
I don't agree about Jodah, Archmage Eternal or Fist of Suns. I think both of those cards actually hurt your deck instead of help it. Your mana costs are not high enough for replacing them with WUBRG. Neither of those cards brings what Morophon, the Boundless does to the table. I would dump Fist of Suns for Fellwar Stone or something like Cryptolith Rite. Even Birds of Paradise or something similar is a way better card for this deck than either of those. I would dump Winged Boots for Lightning Greaves. Haste is better than flying and shroud is better than ward.
You have way too few slivers in your deck to "Swarm" anyone. Let alone a table full of opponents. Your deck also has a lot of cards that are targeted creature removal. I would dump a lot of that removal for adding quality slivers that provide removal or create removal for you. Take a hard look at your sorceries and instants and see if there is a sliver that does the same thing. Then replace that card with the appropriate sliver. You also need more card advantage to refill your hand once you start slamming slivers down. You can combo using your mana slivers, Intruder Alarm and cards like Vanquisher's Banner. With those cards in play, every time you cast a sliver you will draw a card and untap your slivers which can let you chain through your library in no time.
For more card advantage and more slivers I would suggest the looking to add some of the following depending on your budget; Herald's Horn, Icon of Ancestry, Cryptic Gateway, Descendants' Path, Guardian Project, Kindred Discovery, and The Great Henge. Since you don't have Sliver Queen you can make more slivers with Maskwood Nexus or Birthing Boughs. Realmwalker is another great card. Adding 4-6 of some of these will really speed your deck up.
Good slivers to replace sorceries, instants or land you take out:
Necrotic Sliver, Essence Sliver, Two-Headed Sliver, Fury Sliver, Belligerent Sliver, Galerider Sliver, Bonescythe Sliver, Venom Sliver, Syphon Sliver, Diffusion Sliver, Hibernation Sliver, Brood Sliver, Crypt Sliver, Blur Sliver, Opaline Sliver, Toxin Sliver, Tempered Sliver.
You don't have to use all of these but some of them are insanely good like Necrotic Sliver. You don't need any removal spells if you have a bunch of slivers and this one in play.
Have (1) | metalmagic |
Want (1) | Skullzer7 |