Sideboard

Enchantment (3)

Instant (3)

Sorcery (2)


Maybeboard


Last Updated: January 6th, 2023.

Immortal Knights is a rework of one of my older decks, Knights in Shining Armour, which was an Equipment and Knight creatures deck that sadly never played that well. This reworked deck is more of a standard black and white knight deck with indestructible and vigilance being the main themes of the deck.

Also, a huge thanks to all osiczym, lhetrick13 and Saccox whose card suggestions are in the deck.

Mainboard

The deck plays mostly around Knight Exemplar. She makes all of your Knight creatures indestructible and boosts them as well, hence the name Immortal Knights. Knight Exemplar's, main protection is Dauntless Bodyguard. With this setup, your Knight creatures should rarely find themselves in the graveyard, giving you a powerful board presence. To make your Knight creatures even stronger they're given vigilance. Brave the Sands grants vigilance, and allows for each of your indestructible creatures to block two creatures each. Knight of Grace and Knight of Malice look gorgeous together, and they are potent creatures. Wintermoor Commander has a great bottom ability. It allows you to attack with creatures you'd otherwise be hesitant to attack with, like Knight Exemplar for example. The last two creatures, Acclaimed Contender and Knight of the White Orchid add utility to the deck. Acclaimed Contender helps you search for primarily Knight Exemplar, and Knight of the White Orchid ramps your mana with more Plains. The deck's spells are a mix of enchantments, instants and sorceries. Unearth is there for those moments when your knights die. Unearth is an excellent spell for this deck as all creatures in the deck are CMC 3 or lower, meaning that Unearth work on all creatures. Cloudshift compliments Unearth. With Cloudshift you can flicker your creatures to protect them from exile spells for example. Lastly, Knights' Charge is a very thematic card. Its top ability is good and its bottom ability helps your knight stay immortal.

Overall, I run a pretty basic set of lands. Temple of Silence, for scry and two copies of Unclaimed Territory. Forsaken Sanctuary should be seen as a placeholder land card. Feel free to replace it.

Sideboard

The sideboard is a bit empty and has room for a few more cards. Asha's Favor primarily grants your creatures flying and extra vigilance. Mortify adds more targeted removal, and Hour of Revelation is mostly a fun card to play. With all your creatures being indestructible you can wipe the board and then attack.

Upgrades and Card Swaps

These are a few cards that work well with the deck's mechanics and themes.

This version of my Knight deck plays far better than the older, Knights in Shining Armour. The deck is pretty much sealed, but I’ll probably make small changes to the sideboard. As always, any feedback is much appreciated.

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Comments

95% Casual

Competitive

Revision 15 See all

(1 year ago)

+2 Cloudshift main
-2 Etchings of the Chosen side
-2 Hyena Umbra main
-1 Knights' Charge maybe
-2 Rebuff the Wicked side
Top Ranked
  • Achieved #39 position overall 4 years ago
  • Achieved #5 position in Modern 4 years ago
  • Achieved #1 position in Modern Aggro 4 years ago
  • Achieved #1 position in Modern Budget 4 years ago
Date added 5 years
Last updated 1 year
Exclude colors URG
Legality

This deck is Modern legal.

Rarity (main - side)

16 - 2 Rares

25 - 3 Uncommons

7 - 3 Commons

Cards 60
Avg. CMC 1.95
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