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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Unholy Strength
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
Icbrgr on If magic made a spin-off …
5 months ago
It's just a side effect of the mindset of both extremes of intolerance and being forced to accept everyone... not everyone is going to want to get to know you for your intentions... meanwhile someone shoots up a school and people wonder why nobody said anything.
I am not gonna shout down original Unholy Strength art or devils and demons in MTG because I am afraid if satanic culture... but at the same time I shouldn't be shamed for not wanting to play with people because they make me feel uneasy.
Icbrgr on If magic made a spin-off …
5 months ago
Reminds me of Unholy Strength... I remember when I was a kid the adults of the day condemnation of satanic imagery with the game having devils and demons in the art... perhaps the war hammer cards fit in the same boat... some people will say it's just a game/theme and others will read deeper.... but magic at its core is a "violent game" based in combat Its bound to get ugly uncomfortable
trippy_mcfly on
Cumly Cube
9 months ago
Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:
REMOVED:
- Abomination: too weak in power level
- Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Birthing Pod: synergizes poorly with the rest of the card pool
- Black Dragon: too weak in power level
- Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Bloodcurdling Scream: too weak in power level
- Cavalier of Night: too on-theme for a black card
- Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Dack Fayden: too powerful
- District Guide: synergizes poorly with the rest of the card pool
- Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
- Dread Reaper: too weak in power level
- Edric, Spymaster of Trest: too powerful
- Eviscerator: too weak in power level
- Grim Strider: too weak in power level
- Hypnox: too weak in power level
- Jungle Creeper: too weak in power level
- Mind Bomb: too weak in power level
- Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Nicol Bolas, the Deceiver
: too weak in power level
- Nix: too weak in power level
- Obelisk of Alara: too weak in power level
- Patagia Golem: too weak in power level
- Phantasmagorian: too weak in power level
- Prismite: too weak in power level
- Rootcoil Creeper: synergizes poorly with the rest of the card pool
- Shattering Blow: too strong of an answer to the artifact archetype
- Shatterskull Smashing  Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
- Smelt: too strong of an answer to the artifact archetype
- Smog Elemental: too weak in power level
- Spirit of the Night: too weak in power level
- Storm Spirit: too weak in power level
- Tibalt's Trickery: introduces too much variance for an enjoyable experience
- Unholy Strength: too weak in power level
- Vampiric Link: too on-theme for a black card
- Wooded Bastion: this was included on error instead of its Golgari counterpart
ADDED:
- Alpha Authority: an interesting enchantment that should help protect large creatures
- Archfiend of Spite: a strong value play or reanimation target for black, which was deemed the lowest in power level upon initial testing
- Blade Splicer: works well with the artifact and golem archetypes, plus is a human for tribal matters cards
- Chillbringer: works well with the blue aggro archetype, plus is an elemental for tribal matters cards
- Comet Storm: an interesting damage spell that will be replacing more typical red board wipes
- Crippling Chill: works well with the disruptive blue plan
- Darksteel Forge: a strong payoff for the artifact archetype
- Diabolic Tutor: a solid addition to black
- Distant Melody: a strong value play for tribal decks
- Door of Destinies: another tribal matters card
- Dread Presence: a solid addition to black
- Flashfreeze: a conditional counter spell
- Funeral Rites: a solid addition to black
- Golem Foundry: works well with the artifact and golem archetypes
- Gyruda, Doom of Depths: companions are now part of the card pool! This one fits well with the reanimation archetype
- Icehide Golem: works well with the artifact and golem archetypes
- Illuminated Folio: an artifact draw engine, common in this card pool
- In Bolas's Clutches: a strong and fun card
- Infernal Contract: a solid addition to black
- Jegantha, the Wellspring: this companion is an elemental for tribal matters cards
- Keruga, the Macrosage: this companion is an incentive to play with some of the clunkier but more fun cards in the cube
- Kokusho, the Evening Star: a solid addition to black and a dragon for tribal matters cards
- Lifecrafter's Bestiary: a strong draw engine for green creature decks, an archetype not well supported in this card pool
- Loyal Retainers
: works well with the reanimate archetype, plus is a human for tribal matters cards
- Mindleech Mass: a strong reanimation target and payoff for black decks, plus is a horror for tribal matters cards
- Moldervine Reclamation: a strong draw engine and another enabler for lifegain decks
- Monastery Mentor: a strong payoff for prowess decks, an archetype not well supported in this card pool
- Morophon, the Boundless: another tribal matters card
- Nicol Bolas, God-Pharaoh: a strong card used to bolster Grixis in the card pool
- Pact of the Serpent: a strong value play for tribal decks
- Retrofitter Foundry: works well with the artifact archetype
- Skeletal Wurm: a strong reanimation target and payoff for black decks
- Sludge Monster: a good creature that works very well with Toxrill, the Corrosive, plus is a horror for tribal matters cards
- Sorin's Vengeance: a payoff for black that may add diversity to deck archtypes
- Soul Foundry: yet another artifact engine that is a major part of this card pool
- Storm the Vault  Flip: this card was meant to be included in the pool originally for the "treasure matters archetype"
- Teferi, Timebender
: another Teferi planeswalker, included mainly to justify the continued inclusion of Teferi's Sentinel
- Time Elemental: a soft lock with Stasis and also a good interactive card for blue decks
- Torgaar, Famine Incarnate: a strong reanimation target and payoff for black decks
- Twilight Mire: this card was meant to be included in the pool originally and is good fixing for Golgari, a color combination encouraged in this pool
- Worldfire: a very wacky card that is the epitome of Cumly Cube
jethstriker on Which Magic card's art would …
2 years ago
The Fool - Jester's Cap
The Magician - Dark Ritual
The High Priestess - Argothian Enchantress
The Empress - Counterspell
The Emperor
The Hierophant
The Lovers - Sower of Temptation
The Chariot
Justice - Equilibrium
The Hermit - Uncle Istvan
Wheel of Fortune - Wheel of Fortune
Strength - Unholy Strength
The Hanged Man
Death - Necropotence
Temperance
The Devil - Lord of the Pit
The Tower - Grim Monolith
The Star - Falling Star
The Moon - Blood Moon
The Sun - Sol Ring
Judgement - Wrath of God
The World - Omniscience
I would look in particular to older cards (premodern) and / or Seb McKinnon cards, as in my opinion those cards have the art style that would suit a tarot card.
sergiodelrio on Which Magic card's art would …
2 years ago
lovers - Pia and Kiran Nalaar
moon - Blood Moon
strength - Unholy Strength
tower - Command Tower
devil - Vexing Devil
magician - Snapcaster Mage
star - Chromatic Star
death - Death's Shadow
judgment - Iona's Judgment
hangman - Walk the Plank
fool - Jester's Cap Jester's Scepter Jester's Sombrero
Cool challenge btw, hope you find good matches and please share the final list once you're done!
EDIT: @plakjekaas nice picks
EnbyGolem on
Dauthi Aggro 3: Dauthi Harder
2 years ago
I love shadow! I built a deck around dauthi for a small $10 deck tournament. It was super fun! Too bad Dauthi Warlord isn't pauper legal :(
In my deck, I also ran Unholy Strength for pump. That might work for this deck too!
I also used one of my favorite cards Vampiric Link. I love it because you can either thrown it on your own creature to gain life or slap it on an opponent's creature and effectively pacify it. Either way, I found it was really good against mid-range decks and other aggro (non-infect) builds. It might be a card to consider for your sideboard at least!
OrphanSlayer on
Skullbriar kills things
2 years ago
Strong black aggro: Predator's Gambit, Unholy Strength, Rime Transfusion, Dark Favor, Sinister Strength, Vampiric Link, Dragon Shadow, and Phyresis.
Good +1/+1 synergy: Animation Module.
Strong green aggro: Revenge of the Hunted, Berserk, Bounty of the Hunt, Root Maze, and Elvish Spirit Guide.
Also consider: Talisman of Resilience, Wild Growth, Oona's Blackguard, Reyhan, Last of the Abzan, Champion's Helm, Sphere of Resistance, and Umezawa's Jitte.
Barbarian_Sun_Pope on
Operation N.U.T
2 years ago
Have you considered leaning a bit more into Rogues? They have a really nice lords (Stinkdrinker Bandit/Tetsuko Umezawa, Fugitive/Sygg, River Cutthroat) and some nice equipment (Cloak and Dagger). Unstable Mutation is a better alternative to Unholy Strength. Even though it will eventually kill your creature you can sneak in up to 10 damage with a 1 power unblockable creature before that happens. Hope this helps.
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