Sideboard


Maybeboard


This is my Temur deck for Standard. It is powerful.

Now updated for Dragons of Tarkir.

Card Choices

Critters

  • Courser of Kruphix: Deck filtering and life gain. The 2/4 body staves off aggro, and its abilities take a lot of the pain out of the deck's mana base. I used to run Boon Satyr in this slot, but the prevalence of Wild Slash has reduced its effectiveness.

  • Elvish Mystic: Early mana acceleration.

  • Rattleclaw Mystic: Mana creature that taps for all of our colors. You can morph it, flip it the next turn, and tap it for mana for a net gain of 2 mana. Its 2/1 body noticeably sharpens the deck's offense. I've found many opponents underestimate this to their detriment.

  • Savage Knuckleblade: Good beat-down card that can take advantage of extra size, speed, and evasion.

  • Shaman of the Great Hunt : Utility beater with haste. The triggered ability helps you advance the clock against opponents and swing harder against decks with access to life gain. Its ferocious ability ensures that you'll have plenty of cards as the game advances into the later stages. One of the deck's late-game weaknesses was that it tended to run out of cards or draw into clumps of lands. The addition of this card sharply reduced both the likelihood of this issue occurring as well as its severity.

  • Stormbreath Dragon: Airborne and hasted. The ability to block Siege Rhino at will and the option for a late-game mana sink makes this one of the deck's strongest creatures.

  • Surrak, the Hunt Caller: Huge, efficient body that can give any new threat card haste, including itself. This Surrak does everything this deck wants to be doing.

  • Thunderbreak Regent: At , you can't ask for a better creature. It punishes removal and threatens big damage in the air. It also protects Stormbreath Dragon.

Toolbox

  • Crater's Claws: Versatile burn at sorcery speed. It can kill large threats, efficiently kill small ones, or help close out games.

  • Stubborn Denial: Protects your threats or prevents your opponents from playing their own (read: planeswalkers). The success of this card at deciding games is remarkable.

  • Temur Charm : Removal, countermagic, or mass evasion that lets you swing past Deathmist Raptor and Hornet Queen. Take your pick; they're all relevant.

  • Xenagos, the Reveler: The option for a mid-game mana boost provides the deck with the opportunity to empty its hand onto the battlefield and go over the top. His token generation is pretty important for gaining traction against all of the token decks in the format.

Sideboard

  • Anger of the Gods: The metagame is saturated with aggro and token decks. We need all three of these for those matchups, or we're pretty much dead. Tokens are hard enough to deal with as it is, especially if we are on the draw. This also blows out the Hornet Queen that other ramp decks might play.

  • Back to Nature : A singleton for answering some of the format's enchantments.

  • Disdainful Stroke: Mainly for the control matchup, but there are tons of others where this sees important play.

  • Feed the Clan: Our mainboard is somewhat weak to hyper-aggressive strategies. This card buys us time to reach our powerful middle game, whereupon we can overpower the board with superior creatures and smash through for victory.

  • Keranos, God of Storms: Answers the Esper control decks really well. It generates a lot of value and is pretty hard for most control decks in the meta to remove upon resolution. Extra cards or direct damage works equally well against these archetypes.

  • Roast: Kills almost any ground-based aggro threat. It is extremely strong against the Abzan decks right now, as it's able to put the extremely oppressive Siege Rhino out of commission.

  • Surrak Dragonclaw: The big boss of Temur-that-was comes in to help against control. He's also pretty unstoppable in the mirror.

Stay true to the Frontier Clan. Let's go, Temur brothers!!

Suggestions

Updates Add

Well, rotation is almost upon us. It's time to build a new list. We don't actually lose much that we can't replace here. I'll be posting my updated list for Battle for Zendikar very soon. I'll use an entirely new deck page.

I am going to immortalize this list here on this page. This deck nobly served me through many tournaments and sent me to the Top 8 (and usually Top 4) numerous times. I wish to preserve what has been one of my best and favorite Standard decks for posterity.

Stay tuned for Frontier Fight Club: Round 2.

Stay true to the Frontier Clan. Follow me to Zendikar, Temur brothers!

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Revision 32 See all

(10 years ago)

-1 Polukranos, World Eater main