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Yurlok of Scorch Thrash
Legendary Creature — Lizard Shaman
Vigilance
A player losing unspent mana causes that player to lose that much life.
, : Each player adds .



















TheForsakenOne on
Omnath, locus of all
5 months ago
You need a lot more cards that trigger Omnath, ideally you want to be hitting it every single turn but with lands that's already not going to happen. You barely have 6 cards in the deck that he'll trigger on, and while he will still draw you a card each turn you want to be adding that free mana. If you want a more goodstuff commander I'd recommend switching to Kenrith, the Returned King as a card that has more general value.
You seem to have a lot of just bad cards in here, giving the impression that you built this out of the cards you have lying around. Everyone has to start there, I did the same when I was starting out, but a lot of these go straight to the cutting floor. Aegis Turtle, Campus Guide, Sanguine Syphoner, Gutless Plunderer, Scytheclaw Raptor, Stromkirk Bloodthief, Hoverstone Pilgrim, Misleading Motes, Pilfer, Navigation Orb, Prophetic Prism, Tithing Blade Flip, and Clawing Torment are all on this list.
You also seem to have a weird sacrifice subtheme with Ravenous Amulet, Vampire Gourmand, Dreg Recycler, Ayara, First of Locthwain, Vein Ripper, and Liliana, Dreadhorde General. The problem with this is that you just don't have good token generators or sacrifice fodder to support this outside of Liliana, not to mention its complete disconnect from the Omnath theme. I'd cut them all except for Liliana and Vein ripper since those are just good cards by themselves.
For other miscellaneous cuts: Rest in Peace is probably unnecessary for the power level you're looking to play at, most of the time it's going to sit dead in your hand. You don't really have enough enter the battlefield effects for Blur to pull its weight. And you don't really seem to be putting out creature numbers necessary for Campaign of Vengeance to be worth the 5 mana. Invasion of Ravnica Flip is a decent card but the flip cares about 2 color pairs which seems out of place in this deck.
And are you sure you want to keep the infinite combo? Your deck is very low power, while that wincon is something more akin to something higher up. People are going to see you pull off the infinite out of nowhere and then have the perception of your deck based off of that when it'll probably only do it once every dozen or so games. I heavily suggest cutting Marauding Blight-Priest to avoid this.
For what you should add:
Pick and choose from the and cycles, those are pretty consistent 3 color spells that trigger Omnath.
Other suggestions: Villainous Wealth lets you turn all that mana into free spells of your opponents deck. A wincon in of itself.
Rienne, Angel of Rebirth if you put in more multicolored legends then this is a godsend, letting you play them over and over.
Maelstrom Nexus triggers Omnath and is just a really good card for casting big things like you want to.
Kodama's Reach is a second cultivate, which you definitely want.
Mirror Room / Fractured Realm copies a creature or doubles the triggers of all your stuff, including your commander.
Conflux tutors you three cards which is just great and with all the mana you should have you can have a nasty turn with this.
Annie Joins Up is removal and doubles your commander trigger. Also triggers Omnath's draw.
Wargate lets you tutor out whatever Permanent you need directly onto the battlefield, and is a good X spell for all your mana. Also see Chord of Calling or Rocco, Cabaretti Caterer for creatures specifically.
Yurlok of Scorch Thrash is great for adding a ton of mana over several turns. Also triggers Omnath
Sphinx's Revelation to turn that mana into a ton of lifegain and card draw.
Victory Chimes nets you 4 mana a turn with Omnath.
Koma, World-Eater is just a big guy that creates a bunch of tokens and is hard to get rid of. Also triggers Omnath.
Faeburrow Elder is another bloom tender that's also a 5/5 for 3 if you have a decent board.
Aragorn, the Uniter loves you casting multicolored spells because he'll trigger multiple times for each.
Zacama, Primal Calamity can be devastating with the amount of mana you can store. You can cripple your opponents with a string of her abilities.
Muldrotha, the Gravetide is great for recursion to spend all that mana. You'll basically never run out of things to play.
From your Maybeboard: Kroxa and Kunoros should be fun, and Polukranos Reborn Flip is just a decent creature that also triggers Omnath. Rebuild the City is decent mega ramp that also creates bodies. If you add enough 3 color stuff Meeting of the Five would be great for a massive turn (I would also suggest Threefold Signal if you hit that level). Everything else I don't think is worth adding, you seem to have ambitions for Battle synergy but most of those don't trigger Omnath, I think that would be better saved for another deck.
Tl;Dr: Add more stuff that triggers Omnath and cut out the bulk. Add more ramp and think long and hard about if you do really want that infinite in a deck that cannot match it's power level and the hate it will bring on you.
philias on Card creation challenge
11 months ago
Chi-Chi, Living Gun
Legendary Artifact Creature: Construct (rare)
When ~ enters the battlefield, gain
You may use as mana in order to activate the abilities of token artifacts you control
3/3
Make a world altering commander; like Pramikon, Sky Rampart, Yurlok of Scorch Thrash or Grothama, All-Devouring that dramatically alters the board by being on it
Crow_Umbra on
Murders and Acquisitions (Marchesa Superiority)
1 year ago
Ender666666, my best friend used to play a Yurlok of Scorch Thrash "Evil group hug" deck, where he'd help us all ramp, then play some MLD or other stax that hurt our mana. Keldon Firebombers was a part of that deck, & it didn't feel awful to play against. It felt "fair" since everyone was essentially set back to 3, even though his deck was built to break parity.
Crow_Umbra on
Terrenos de Don Windgrace [Retired]
1 year ago
Thanks for the suggestions UltimateRoxas40. I think I have a copy of Thespian's Stage around, but I'd need to pick up/proxy Dark Depths. I'm currently running Vesuva to help me double up those on those Field of the Dead triggers.
Braids, Arisen Nightmare is probably one of my favorite new cards of the past year. I played her for that exact reason in the Zimone and Dina deck that I converted into this one. I love the flexibility on what you can sac to her.
If you bring yours out of retirement, I'll be keeping an eye out for your updates. I'm excited to play this deck and have it become a part of my regular rotation, but I have this nagging feeling that there will be some new Jund legend in the Thunder Junction set that I'll want play instead lol.
Kcin on Emberskull Thicket
1 year ago
I agree with the filter land idea and have changed it to reflect this.
While this card was mainly just for fun and trying to figure out how to create something new that hadn't been done, I do have a Jund deck with Yurlok of Scorch Thrash and he was kind of the inspiration with his old school mana burn abilities.
veritablecvn on Yuriok "manaburn" and end turn …
2 years ago
The loss of life does not use the stack and cannot be responded to.
Here is the relevant ruling from Yurlok of Scorch Thrash Gatherer page:
11/10/2020 Yurlok's middle ability is similar to the “mana burn” rule from years past. The loss of life happens at the same time the mana is lost. This loss of life doesn't use the stack and can't be responded to.
Baumrinde on Yuriok "manaburn" and end turn …
2 years ago
Hi there,
I was wondering about the following.
When you end your 1st main phase, everyone has mana in their mana pool and Yurlok of Scorch Thrash is on the field, then everyone looses their mana then what happens?
1st: Yurlok of Scorch Thrash ability does not use the stack so everyone looses 1 life for each mana that goes away (like old manaburn). I do not think this is the case.
2nd: One Yurlok of Scorch Thrash ability goes on stack with "all players lose 1 life for each mana they lost" so you could end the turn by using Sundial of the Infinite for example. But it removed the "burn" for everyone. I don't think this is it eather.
3rd: Four Yurlok of Scorch Thrash abilities go on stack for each player in priority order. So the own one would be the last to resolve and you could use Sundial of the Infinite to only remove your own one. I guess this is the one but not 100% sure.
4th: Like "3rd" option but stack order can be chosen freely. I hope this is the one because i like politics at the table.
Would be nice to get this one figured out. :)
Have a good one!
TsaboTavoc on Belbe's Portal + Legend
2 years ago
Oooh, would you look at that, he works with Overabundance. I'll have to keep an eye out for Yurlok of Scorch Thrash then, thanks for the hot tip!
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