Vrondiss, Rage of Ancients
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Vrondiss, Rage of Ancients

Legendary Creature — Dragon Barbarian

Enrage — Whenever this is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."

Whenever you roll one or more dice, you may have this deal 1 damage to itself.

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legendofa on Are there any flavor/biological reasons …

11 months ago

SteelSentry Yeah, my last sentence was more absolute, I guess is the right word, than it needed to be. Creature types do have an important role in flavor and identity. My point, poorly stated as it was, is that M:tG creature types don't represent real-world taxonomy well, and fantasy taxonomy is exactly as precise or arbitrary as the creators make it.

I don't know enough about the cultural history of nagas to really speak on them, other than they're important in southern and southeastern Asia, so I didn't really address that one. I understand there's a similar story with rakshasa from Tarkir vs. real-world culture. Something I need to learn about.

The viashino could have become Dragons instead of Lizards, and I wouldn't see a problem with that. You have a good point with the dragonborn. (AFR has its own flavor and mechanical fails, though, running off D&D rules. An Owlbear would last about two seconds against an Adult Gold Dragon, not fight it to the death, and Barbarian Class leaned too heavily into the D&D class mechanics. For M:tG Barbarians, it's a stupid-expensive Fervor. No Barbarian or Berserker card so far rolls dice, and only Vrondiss, Rage of Ancientsfoil has anything to do at all with dice rolling. Hey, look, a Dragon!)

But I don't think there's much risk of further changes. Most of the other M:tG-original humanoid-animal creatures already belong to the animal creature type: nacatl, leonin, all kinds of aven, wolfir, ainok, rhox (which were usually animalistic before 10th Edition), loxodons, everything from Bloomburrow... It's just kind of bringing the old stuff in line with the new stuff.

And now that I'm thinking about it, I want to see snail people. Move over, Toxrill. The Snail Wizards are coming in.

multimedia on elyse's vrondiss deck

3 years ago

Hey, for being new to Magic well done upgrading the precon on a budget having a good amount of cards in each area of deck building (lands, ramp, draw, removal).

What makes Vrondiss, Rage of Ancients a scary Commander is when he has indestructible. Then he can take an infinite amount of damage and each instance of damage he takes creates a Dragon.

Anara, Wolvid Familiar is a budget repeatable source of indestructible for Vronn as long as it's your turn. Roar of Challenge and You Look Upon the Tarrasque forces all defending player's creatures to block Vronn who's indestructible. Each creature who blocks does damage to Vronn which is one instance of damage to create a Dragon. This effect creates Dragons equal to the number of creatures who an opponent controls who blocked. Tamiyo's Safekeeping can also protect Vronn from targeted opponent's removal with hexproof.

If Vronn is indestructible then there's a wincon combo here to create infinite Dragons which is infinite damage to each opponent.

When Vronn creates a Dragon then Scourge does damage to an opponent, then Tempest/Outpost/Surge/Ancients does damage to Vronn or vice versa and repeat.

Some budget lands to consider replacing some basic lands:

Good luck with your deck.

Cisab on Vrondiss' Explosive Dragons

3 years ago

Yeah, there are quite some ways to create infinite combos with indestructible on Vrondiss, Rage of Ancients, could throw out the Strionic Resonator for the Blazing Sunsteel if you want more infinite combos.

Theres also an infinite combo with Polyraptor + Marauding Raptor/AEther Flash and Warstorm Surge/Terror of the Peaks etc and since dinos are nearly dragons... Anyways, if you dont have or lose the pinger there you just have an unstoppable infinite combo which will result in a draw and I did not really like that idea.

Reznor31 on Vrondiss' Explosive Dragons

3 years ago

wait found an infinite!!!! Blazing Sunsteel + Vrondiss, Rage of Ancients + anything that gives him indestructible.

have him target himself over and over for infinite bois.

Reznor31 on Vrondiss' Explosive Dragons

3 years ago

i realized you can go infinite with Pariah + Fiendlash + Vrondiss, Rage of Ancients + anything that gives Vrondiss indestructible. for infinite triggers. cant be used here but its neat.

LunchBox1211 on How do Vrondiss, Rage of …

3 years ago

I'm building a Vrondiss, Rage of Ancients deck, and I'm running Warstorm Surge, Dragon Tempest and Scourge of Valkas. Each of them cause the Dragon Token to deal damage on ETB, and then the tokens get sacrificed, but if I have all 3 out, will damage triggers from all 3 resolve, or just one of them?

LunchBox1211 on Card creation challenge

3 years ago

(I just realized that Vrondiss, Rage of Ancients has some fun planeschase synergies, since you roll the Planar die. I am now on my way to build a Vrondiss, Rage of Ancients deck based ENTIRELY around planeschase! Sorry, continue on with the challenge.)

multimedia on Tiamight

4 years ago

Hey, nice version, solid deck building on a budget. Looks like you got the Draconic Rage Commander precon and upgraded it to Tiamat?

Some budget Dragon upgrades to consider:

Savage Ventmaw + Hellkite Charger is a budget way with Dragons to have many extra attacks. When each of these Dragons attacks both trigger at the same time and you can choose the order these triggers resolve. First resolve Ventmaw to make six mana then resolve Charger and use the six mana + one other mana to pay for an extra attack and repeat. These two let you have a number of extra attacks equal to the amount of mana you have which can be a lot of attacks. Add Dragonborn Champion to draw a lot of cards.


Some budget other spell upgrades to consider:

Crux of Fate is a very powerful for Dragons in multiplayer Commander since it can wreck all your opponents creatures leaving you unscathed to attack. Temur Ascendancy has two repeatable effects that are great with Dragons: a haste enabler and repeatable draw whenever a Dragon ETB. Patriarch's Bidding is a powerful budget tribal card since it reanimates all Dragons in your graveyard for five mana. Seasons Past is any card recursion which you don't have any. Use Seasons Past with Klauth, Unrivaled Ancient to potentially cast all the cards you got back.


Some other upgrades to consider:

Tyrite Sanctum can be a repeatable way to put a +1/+1 counter on a legendary creature you control. Use Tyrite with Vrondiss, Rage of Ancients to first make him a God and then make him indestructible for unlimited enrage.

Good luck with your deck.

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