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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Urza's Cave
Land — Urza's Cave
: Add .
, , Sacrifice Urza's Cave: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
enraged on
Colorless
3 months ago
NEWLADALLERT! Gotta put a copy of Urza's Cave soo good for finding your powerful one of's!! Even helps boos the workshop. +1 for a cool cloroless build!
DreadKhan on
Colorless
3 months ago
Apologies in advance if these cards are all terrible, I have a fondness for questionable cards!
Not sure if it's truly better than a Waste very often, but Spawning Bed is pretty much a free roll, right? If you draw it late game you can make 15 power for 7 mana via a land (and your Commander). There is also Springjack Pasture, which can repeatedly make a 5/3 for you for 5 mana, not bad if you're low on cards IMHO.
Even weirder, if Graaz is out Inkmoth Nexus is 5 power and still have flying, so it's a 2 shot kill, and a one-shot if you can give it Doublestrike.
Maybe Deserted Temple? It's great with your Mishra's Workshop, or something like Scorched Ruins if you want backup targets.
I'm not sure if it's too slow, but Urza's Cave exists and seems decent to find Factory.
If you ever want a colourless creature removal option maybe Transmogrifying Wand? 2 power is REALLY bad vs your deck, not quite enough to kill a Juggernaut, let alone your Commander, and you do get 3 uses before it's empty.
Thanks for posting this, Graaz is such a crazy Commander!
enraged on
Hazezon Desert Ranger
4 months ago
Build looks great! I always like to try to play as many lands as possible in my land builds, it can be trick though because they're soo expensive.
Couple cards I think you neeeeed are Urza's Cave and Life from the Loam very powerful tools in land decks.
CrimsonKing on
The Big Black Succ
1 year ago
Been using Urza's Cave in my mono black decks recently. Has been good so far. It’s worth checking out!
Krugz on
The Inevitable Annihilation
1 year ago
Hey Profet93!
Really glad to see the overseer of colorless decks himself here!
Thanks for the input! It would really make sense to include Urborg or Yavimaya into my mana base as long as I have Mana Web in the 99. With Urza's Cave and Expedition Map, there's no other reason not to open this synergy up, right? Well, flavor-wise, I would have to convince my self first that no matter how much I love Jason Felix and Raymond Swanland's Wastes art, I only need 1 basic land in the deck.
fluffyeel on
Death and Taxes
1 year ago
Apart from a spate of tutors of varying price points (Vampiric Tutor, Mystical Tutor, Demonic Tutor, Entomb, etc.), here are some thoughts of varying degrees of evilness/making sure your opponents "love" you forever:
- Kokusho, the Evening Star is, for me, a must-include in any black-containing EDH deck, especially with how its life-drain effect scales with the number of players. You could also add an Archfiend of Despair and/or Wound Reflection to multiply suffering, Archangel of Thune to make your board bigger with every passing turn (or life-gain occurrence), and/or Boon Reflection for more life-gain fun!
- Some additional reanimation in addition to what you already have could be handy. For this, I would suggest Karmic Guide; Junji, the Midnight Sky; Reanimate; and/or Necromancy.
- If you have access to it, Yawgmoth, Thran Physician would be super-handy: on-demand sacrifice, not to mention card draw and weakening your opponents' boards.
- Some more land fetch/land thinning tools, like Expedition Map; Urza's Cave; Prismatic Vista; and Marsh Flats, might help. Similarly, Field of Ruin and Demolition Field serve double-duty of land fetch and land destruction for problematic lands. Alternately, some more multi-lands like Reflecting Pool, Mana Confluence, and other pain lands could help you in early game stages.
nbarry223 on
Viga-BOOM! (Primer + SB Guide)
1 year ago
So as of right now, I am going to be doing these swaps with current spoilers:
Maindeck
+1 Disciple of Freyalise
Flip
+1 Urza's Cave
+1 Bojuka Bog
+1 Spelunking
-1 Courser of Kruphix
-1 Explore
-1 Golgari Rot Farm
-1 Arboreal Grazer
Sideboard
+1 Six
+1 Shifting Woodland
-1 Colossal Skyturtle
-1 Khalni Garden
I also really like the idea of having access to Vexing Bauble, so I will probably be trying to make room for that as well, at least to test out.
nbarry223 on
Viga-BOOM! (Primer + SB Guide)
1 year ago
So as of right now, I am going to be doing these swaps with current spoilers:
Maindeck
+1 Disciple of Freyalise
+1 Urza's Cave
+1 Bojuka Bog
+1 Spelunking
-1 Courser of Kruphix
-2 Explore
-1 Arboreal Grazer
Sideboard
+1 Six
+1 Vexing Bauble
-1 Colossal Skyturtle
-1 Khalni Garden
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