Undercity Plague

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Undercity Plague

Sorcery

Target player loses 1 life, discards a card, then sacrifices a permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

SufferFromEDHD on Uncle Istvan and the Shadow Crew

9 months ago

No love for Hatred? If one single attacker gets thru... You win.

Undercity Plague the best Cipher effect.

DreadKhan on Karona Backgrounds EDH

2 years ago

Any of the decent Cipher spells might be worth thinking about, the best is probably Stolen Identity, which can make you a copy of the best creature or artifact each time Akroma hits someone. There are also Hidden Strings and Hands of Binding, in that order I suppose. Hidden Strings can let you hold up interaction while using your mana, Hands locks down a blocker each time Karona connects (helps for next turn), so she stays safe. There is the black option of Undercity Plague, which helps thin out blockers as well.

VorelNailo on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

4 years ago

wgoms, thank you for your continued interest in the deck! Yes, as soon as I get one, Maddening Cacophony will find a slot. Maybe replacing Undercity Plague, which has given a spotty performance.

Kindred Dominance and Kindred Discovery have been on my list for a time when I have excess cash - as this is a paper list, it follows paper prices *sigh.

As far as rogues from Zendikar Rising:

Poly_raptor on

4 years ago

All very good suggestions, this was just a first draft so I’m looking to cut things for sure. I agree with sitting the demon and vela, they’re just win more actually, if the infinite combo goes off then there’s just no need for them as they already win. I do like Undercity Plague though, if it gets ciphered onto an unblockable it does add value and I think it’s kind of fun.

I’ll add in the other Reconnaissance Mission and One with Nature for sure.

TallyDanish on

4 years ago

Reconnaissance Mission is a new version of the Bident and Piracy effect you could include.

Drana, Liberator of Malakir gives extra counters to creatures when she does damage.

One with Nature is a cheap ramp option that works well with your unblockable theme.

I also believe that Undercity Plague, Extractor Demon and Vela the Night-Clad don't do enough here for how much mana they cost. They could be replaced with more removal/tutors/land.

Icbrgr on Ciphering Ninjas

4 years ago

I love the idea of Undercity Plague +1

ZendikariWol on A Hellish Crusade | Edgy Specter Tribal

5 years ago

1) I was in the Addams Family (the musical) and I still love it.

2) Kindred Discovery , Vanquisher's Banner , Metallic Mimic , Curious Obsession , and some cipher spells (good ones include Last Thoughts , Mental Vapors , Midnight Recovery , Stolen Identity , and Undercity Plague ).

Load more