
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Thrill of Possibility
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.







Flx35 on
Fast and Furious, Great Balls of Fire
2 days ago
Thank you for the suggestion Fobatore!
Your reasoning is accurate about the card being the same as Thrill of Possibility but with additional utility. However, I didn't replace Thrill of Possibility with your suggestion. I didn't wanted to do a one for one swap, but instead I wanted more of that effect in the deck.
In the end, I put Sazacap's Brew in the deck by replacing Transmogrant's Crown with it. I fell out of favour with this artifact since it only help when you already have your engine online and not when you want to start or put into place your engine which Thrill of Possibility and Sazacap's Brew help me do as well as being fine late in the game.
Overall, thanks for the suggestion!
artcwolf22 on
Storm Dragons in Standard??
1 month ago
It's kind of disappointing the standard version of this deck is a one-trick pony of getting storm scale and maybe attacking with Stingerback Terror. No amount of cards with plot or moxes really change it.
I'd personally add more Thrill of Possibility for consistency.
Fobatore on
Fast and Furious, Great Balls of Fire
1 month ago
I’d like to recommend Sazacap's Brew to replace Thrill of Possibility. Accomplishes the same thing, but has an option for greater utility.
Fluggleshmuggits on
Cube Eternal
5 months ago
IN
Phelia, Exuberant Shepherd
Loran of the Third Path
Recruiter of the Guard
White Orchid Phantom
Leyline Binding
Recruitment Officer
Bloodthirsty Adversary
Bomat Courier
Bitter Reunion
Barrowgoyf
Insatiable Avarice
Sheoldred's Edict
Emperor of Bones
Caustic Bronco
OUT
Solemn Recruit
Cathar Commando
Oketra the True
Imposing Sovereign
Faith's Fetters
Isamaru, Hound of Konda
Pyromancer's Goggles
Otherworldly Outburst
Thrill of Possibility
Night's Whisper
Painful Truths
Liliana's Triumph
Cabal Interrogator
Pain Seer
legendofa on
Tyranid Upgrade
10 months ago
Welcome to the club, bitis!
I'm not an expert Commander player, I mostly make gimmicky casual decks, but for your cards you're trying to add, my suggestions are:
Counterspell replaces Cancel: same effect, lower cost.
Temur Ascendancy and Rhythm of the Wild replace Invigorating Hot Spring and Stroke of Genius: more reliable for haste, counters, and card draw.
Swiftfoot Boots replaces Thrill of Possibility: you have a lot of draw and card filtering already, and this deck doesn't really take advantage of discarding.
Master_J on
Attack Attack!
10 months ago
OUT: Faithless Looting, Thrill of Possibility, Anger
IN: Brave the Sands, Chivalric Alliance, Aurelia, the Law Above
Making a few minor changes. I generally don't like throwing cards away with no way to Reanimate them, so taking those out for other small enchantments that will hopefully help me longer term.
Then trading or haste with Anger for some evasive draw enabler.
nuperokaso on
The Mummy
11 months ago
- Ahn-Crop Crasher saw a lot of play, you should definitely include it.
- Play at most 1 Deflecting Palm. It's not really good when the opponent expects it.
- Don't play Thrill of Possibility. You have no synergy with it.
- Funny thing with exert mechanic is that if you exert same creature multiple times in a turn, the creature won't untap only once. Hence play cards such as Response / Resurgence which give you an extra attack.
nuperokaso on
Trample Tribal
11 months ago
- Since you are playing Arbor Elf, Old-Growth Troll and Utopia Sprawl, you need to be 100% sure that you have Forest in your opening hand. You are now playing 12 Forests, which don't guarantee that. I would suggest that you go up to 16 at least.
- Aspect of Hydra is not a good card in your build. It works well only in a mono-green deck. Remove them. Ghor-Clan Rampager is a better pump and also a good creature with trample.
- Commune with Nature is a bad card. If you want a better alternative, play Once Upon a Time, but best would be to play none of it - it's only relevant in combo decks.
- Trample works well with Deathtouch, since you need to assign only 1 damage to each blocker and the rest to the player. Try 1 Bow of Nylea and 1 Basilisk Collar.
- Return to Nature is a situational card which may end up dead in your hand. Such cards are not to be played in main deck, only in sideboard.
- Don't play Thrill of Possibility. You don't have any synergy with it. Instead of spending 2 mana to get to cards you want, play cards you want.
- Colossal Rattlewurm is a 6/5 trample for 4 mana with some upsides. Play some 2 Ramunap Ruins instead of a Basic Mountain to support it.
- Explore is questionable. I suggest you remove them. Add extra Arbor Elf and you have one free slot.
- As was already mentioned, 1 Stonebrow, Krosan Hero should make it into the deck.
Have (2) | QuestionMarc , Downside_Up |
Want (2) | TechNoble , qao50 |