Thrill of Possibility

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thrill of Possibility

Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

Icbrgr on Arena: The One-Shot Achievement

1 week ago

"The One-Shot: In a matchmade game, deal 20 or more noncombat damage to a player in a single turn."

This achievement has been plaguing me for awhile now because I want to unlock the Chandra Avatar but I finally got it done!

I don't have the best card pool on arena because I don't play very consistently (so wildcards a very precious!!!) But I figured I would share my budget idea for those who may be interested!

I was running a Goblin deck in the Pioneer format with Skirk Prospector for ramp and Thrill of Possibility for consistency to put together Fling + Colossification... I only had 1 Rare wildcard to spare and that was my method... curious to know how y'all are going about this achievement!

Flx35 on Fast and Furious, Great Balls of Fire

3 weeks ago

Thank you for the suggestion Fobatore!

Your reasoning is accurate about the card being the same as Thrill of Possibility but with additional utility. However, I didn't replace Thrill of Possibility with your suggestion. I didn't wanted to do a one for one swap, but instead I wanted more of that effect in the deck.

In the end, I put Sazacap's Brew in the deck by replacing Transmogrant's Crown with it. I fell out of favour with this artifact since it only help when you already have your engine online and not when you want to start or put into place your engine which Thrill of Possibility and Sazacap's Brew help me do as well as being fine late in the game.

Overall, thanks for the suggestion!

artcwolf22 on Storm Dragons in Standard??

1 month ago

It's kind of disappointing the standard version of this deck is a one-trick pony of getting storm scale and maybe attacking with Stingerback Terror. No amount of cards with plot or moxes really change it.

I'd personally add more Thrill of Possibility for consistency.

Fobatore on Fast and Furious, Great Balls of Fire

2 months ago

I’d like to recommend Sazacap's Brew to replace Thrill of Possibility. Accomplishes the same thing, but has an option for greater utility.

legendofa on Tyranid Upgrade

10 months ago

Welcome to the club, bitis!

I'm not an expert Commander player, I mostly make gimmicky casual decks, but for your cards you're trying to add, my suggestions are:

Counterspell replaces Cancel: same effect, lower cost.

Temur Ascendancy and Rhythm of the Wild replace Invigorating Hot Spring and Stroke of Genius: more reliable for haste, counters, and card draw.

Swiftfoot Boots replaces Thrill of Possibility: you have a lot of draw and card filtering already, and this deck doesn't really take advantage of discarding.

Master_J on Attack Attack!

11 months ago

OUT: Faithless Looting, Thrill of Possibility, Anger

IN: Brave the Sands, Chivalric Alliance, Aurelia, the Law Above

Making a few minor changes. I generally don't like throwing cards away with no way to Reanimate them, so taking those out for other small enchantments that will hopefully help me longer term.

Then trading or haste with Anger for some evasive draw enabler.

nuperokaso on The Mummy

11 months ago
  • Ahn-Crop Crasher saw a lot of play, you should definitely include it.
  • Play at most 1 Deflecting Palm. It's not really good when the opponent expects it.
  • Don't play Thrill of Possibility. You have no synergy with it.
  • Funny thing with exert mechanic is that if you exert same creature multiple times in a turn, the creature won't untap only once. Hence play cards such as Response / Resurgence which give you an extra attack.
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