Thrill of Possibility

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thrill of Possibility

Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

Flx35 on Fast and Furious, Great Balls of Fire

2 days ago

Thank you for the suggestion Fobatore!

Your reasoning is accurate about the card being the same as Thrill of Possibility but with additional utility. However, I didn't replace Thrill of Possibility with your suggestion. I didn't wanted to do a one for one swap, but instead I wanted more of that effect in the deck.

In the end, I put Sazacap's Brew in the deck by replacing Transmogrant's Crown with it. I fell out of favour with this artifact since it only help when you already have your engine online and not when you want to start or put into place your engine which Thrill of Possibility and Sazacap's Brew help me do as well as being fine late in the game.

Overall, thanks for the suggestion!

artcwolf22 on Storm Dragons in Standard??

1 month ago

It's kind of disappointing the standard version of this deck is a one-trick pony of getting storm scale and maybe attacking with Stingerback Terror. No amount of cards with plot or moxes really change it.

I'd personally add more Thrill of Possibility for consistency.

Fobatore on Fast and Furious, Great Balls of Fire

1 month ago

I’d like to recommend Sazacap's Brew to replace Thrill of Possibility. Accomplishes the same thing, but has an option for greater utility.

legendofa on Tyranid Upgrade

10 months ago

Welcome to the club, bitis!

I'm not an expert Commander player, I mostly make gimmicky casual decks, but for your cards you're trying to add, my suggestions are:

Counterspell replaces Cancel: same effect, lower cost.

Temur Ascendancy and Rhythm of the Wild replace Invigorating Hot Spring and Stroke of Genius: more reliable for haste, counters, and card draw.

Swiftfoot Boots replaces Thrill of Possibility: you have a lot of draw and card filtering already, and this deck doesn't really take advantage of discarding.

Master_J on Attack Attack!

10 months ago

OUT: Faithless Looting, Thrill of Possibility, Anger

IN: Brave the Sands, Chivalric Alliance, Aurelia, the Law Above

Making a few minor changes. I generally don't like throwing cards away with no way to Reanimate them, so taking those out for other small enchantments that will hopefully help me longer term.

Then trading or haste with Anger for some evasive draw enabler.

nuperokaso on The Mummy

11 months ago
  • Ahn-Crop Crasher saw a lot of play, you should definitely include it.
  • Play at most 1 Deflecting Palm. It's not really good when the opponent expects it.
  • Don't play Thrill of Possibility. You have no synergy with it.
  • Funny thing with exert mechanic is that if you exert same creature multiple times in a turn, the creature won't untap only once. Hence play cards such as Response / Resurgence which give you an extra attack.

nuperokaso on Trample Tribal

11 months ago
  • Since you are playing Arbor Elf, Old-Growth Troll and Utopia Sprawl, you need to be 100% sure that you have Forest in your opening hand. You are now playing 12 Forests, which don't guarantee that. I would suggest that you go up to 16 at least.
  • Aspect of Hydra is not a good card in your build. It works well only in a mono-green deck. Remove them. Ghor-Clan Rampager is a better pump and also a good creature with trample.
  • Commune with Nature is a bad card. If you want a better alternative, play Once Upon a Time, but best would be to play none of it - it's only relevant in combo decks.
  • Trample works well with Deathtouch, since you need to assign only 1 damage to each blocker and the rest to the player. Try 1 Bow of Nylea and 1 Basilisk Collar.
  • Return to Nature is a situational card which may end up dead in your hand. Such cards are not to be played in main deck, only in sideboard.
  • Don't play Thrill of Possibility. You don't have any synergy with it. Instead of spending 2 mana to get to cards you want, play cards you want.
  • Colossal Rattlewurm is a 6/5 trample for 4 mana with some upsides. Play some 2 Ramunap Ruins instead of a Basic Mountain to support it.
  • Explore is questionable. I suggest you remove them. Add extra Arbor Elf and you have one free slot.
  • As was already mentioned, 1 Stonebrow, Krosan Hero should make it into the deck.
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