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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Song of the Dryads
Enchantment — Aura
Enchant permanent (Target a permanent as you cast this. This card enters attached to that permanent.)
Enchanted permanent is a colourless Forest land.

![Titania, Nature's Force feature for The Island Awakened [[Primer]]](http://static.tappedout.net/mtg-cards-2/DSC/titania-natures-force/regular-1727080792.png)


Profet93 on
NevisCF's Mono-Green Mana Ramp
5 days ago
You have a bit too many lands. I hate missing land drops but in a mono green ramp deck, you are more than okay with cutting some lands. I usually go for 37 myself depending on the deck. I would suggest to go to 38 and then add more if you consistently are getting mana screwed. Removing those 4 lands will provide you with crucial additional slots. In those slots, I recommend you add in more draw since draw will enable you to establish more land drops which should mitigate any potential concern.
Ancient Tomb/Castle Garenbrig - Ramp
Gaea's Cradle - Super ramp (not within budget but worth proxying)
Deserted Temple - Untap nykthos, cradle or use as a political tool. Not needed but worth mentioning.
Mirrorpool - A pet card of mine thats fun, not necessary but enjoyable. Would require some additional non basics which I can recommend. Given you are playing mono green ramp, you have a lot of room for non-basics. Nothing too crazy given all ur green 1 drops but definitely more.
Turntimber, Serpentine Wood Flip - Land if you need it, creature if you dont
Beast Within and Song of the Dryads - Removal. I know you are mono green ramp but if an opponent is stopping you from advancing, you need an answer. The latter is extremely powerful on Black or Red commanders that have a difficulty with enchantment removal.
Momentous Fall - Used in response to removal, beware of the blue player.
Greater Good - SUPER powerful card you should definitely add. Acts similar to the above and also fills ur GY for creeping renaissance.
Sylvan Library - Draw/Filter
Tooth and Nail - Wincon
Rishkar's Expertise - Draw + tempo that can "bypass" targeted removal.
Harmonize - Simple draw, not ideal but worth mentioning
Regal Force - Tooth and Nail --> Avenger + Regal = Mass Draw. Regal can be powerful if you are set up right as well.
Bane of Progress - Meta dependent. Affects 10% of ur deck, worth considering.
Eternal Witness - Recursion.
Skullclamp - Makes ur 1/1s into draw, punishes removal.
Crow_Umbra on Card creation challenge
1 month ago
Ego Death
Enchantment - Aura
Enchant creature. This spell costs less to cast if it targets a Legendary creature.
Enchanted creature loses all abilities and is a colorless Citizen creature with base power and toughness 0/1 named Nobody. Enchanted creature cannot attack or block.
"The Dimir had many methods of dealing with operatives and troublesome individuals. The loss of self unravels more than most could ever know."
I originally wanted to make this a spell named Identity Crisis , but that name is already taken lol.
Create a Red or White version of Witness Protection or Song of the Dryads to continue this prompt.
FauxFaux on Card creation challenge
1 month ago
Boisterous Braggart
Creature - Human Warrior
Trample, Menace
Whenever ~ attacks, roll a D20. If the result is greater than 10, ~ gains +X/+0 and "Creatures your opponents control must block ~ if able.", where X is the result. Until the end of the turn. If the result is 10 or less, instead remove ~ from combat, tap it and put a Stun Counter on it.
"I once fought a Hydra thiiiiiiiiiiiiiiiiiiiiis big! Took me a few days to chop all the heads off, but hey, such is the case for such a big beastie!"
0/5
Create another card that either works like Witness Protection, or Song of the Dryads!
Profet93 on
Multani, Yavimaya's Avatar
3 months ago
Ancient Tomb > Temple of False - Ramp
Lotus Cobra - Ramp
Reshape the earth usually works best with utility lands. Not sure if you run enough to warrant it as it is a high cmc card and you already run hour of promise for a similar effect that you can cast much earlier.
With all the extra lands, have you considered adding an Exploration type of effect, especially in the start of the game?
I love how your deck just ramps so hard. Have you considered adding some removal in the form of Beast Within or even a Song of the Dryads? The latter works very well against black or red commanders who struggle with enchantment removal.
Yavimaya Hollow - Protection + politics
Austin_Smith_of_Cards on
The Man, the Myth, Legends
3 months ago
Solid list, I would run slightly more interaction to deal with opposing threats, however
Additions I would make, either for versatility or cheap to cast, would be Archdruid's Charm, Nature's Claim, Kenrith's Transformation, and/or Song of the Dryads. Halana, Kessig Ranger would be the synergistic option as a legendary creature as well.
Other powerful considerations; Nylea, Keen-Eyed does double duty ramp and card advantage while being a legendary creature herself, Kolvori, God of Kinship Flip can be a beater with card advantage or ramp with the backside in a pinch, Heroes' Podium is a one-sided Coat of Arms also with an activated ability to pick up legendaries, Renata, Called to the Hunt is a solid beatstick with an anthem effect, and Dosan the Falling Leaf is sort of green's Grand Abolisher.
littlepyro2005 on
For the Trees
5 months ago
I like the strict theming of this deck. though, sticking so tightly to the theme, you seem a bit shy on answers for your opponents threats. Have you considered Song of the Dryads as a strong connection to your theme, or Assassin's Trophy and Path to Exile as a less thematic answer?
Gidgetimer on Will animating card:Machine God's Effigy …
11 months ago
A card can not have subtypes for a type that it doesn't have. The subtypes are removed, not made "dormant". There is no such prohibition on P/T as a printed characteristic.
205.3d An object can’t gain a subtype that doesn’t correspond to one of that object’s types.
Another example of this is if a creature is enchanted with Song of the Dryads and Life and Limb is on the battlefield, the creatures is a 1/1 Creature Land- Saproling Forest. It doesn't have any of the card's original types.
DawnsRayofLight on
Squirrel Combos
11 months ago
-
Mazirek, Kraul Death Priest goes infinite with Scurry Oak and Basking Broodscale with a sac outlet (Ivy Lane Denizen also goes infinite)
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Nuka-Cola Vending Machine + Academy Manufactor/Peregrin Took + Krark-Clan Ironworks/Grinding Station goes infinite
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Basking Broodscale + Tarrian's Soulcleaver goes infinite
Ygra, Eater of All goes infinite with camelia and Experimental Confectioner
Using the above to explain my adds:
ADD (16)
Phyrexian Altar/Blasting Station
Lively Dirge:helps to get cheap combo pieces
DROPS (need to drop a single card too to get to 100) 17
4x lands (this deck looks like it can run fine off of 30 if you add 4-5 0-1 cmc ramp pieces)
Cauldron Familiar (unless I am missing the combo piece for it in the list)
Craterhoof Behemoth: may be a bit win more. don't see it doing much
Gala Greeters: meh card
Gilded Goose: meh
Tireless Provisioner: could stay or go
Toski, Bearer of Secrets: don't know how aggro this deck is, seems more combo oriented
Damnation: probably between MHM and fallout you have enough wipes
Nature's Claim: good removal but probably good on that
Woe Strider probably fine on sac outlets
May consider Protean Hulk piles as well
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