Song of the Dryads

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Song of the Dryads

Enchantment — Aura

Enchant permanent (Target a permanent as you cast this. This card enters attached to that permanent.)

Enchanted permanent is a colourless Forest land.

Profet93 on NevisCF's Mono-Green Mana Ramp

5 days ago

NevisCF

You have a bit too many lands. I hate missing land drops but in a mono green ramp deck, you are more than okay with cutting some lands. I usually go for 37 myself depending on the deck. I would suggest to go to 38 and then add more if you consistently are getting mana screwed. Removing those 4 lands will provide you with crucial additional slots. In those slots, I recommend you add in more draw since draw will enable you to establish more land drops which should mitigate any potential concern.

Ancient Tomb/Castle Garenbrig - Ramp

Gaea's Cradle - Super ramp (not within budget but worth proxying)

Deserted Temple - Untap nykthos, cradle or use as a political tool. Not needed but worth mentioning.

Mirrorpool - A pet card of mine thats fun, not necessary but enjoyable. Would require some additional non basics which I can recommend. Given you are playing mono green ramp, you have a lot of room for non-basics. Nothing too crazy given all ur green 1 drops but definitely more.

Turntimber, Serpentine Wood  Flip - Land if you need it, creature if you dont

Beast Within and Song of the Dryads - Removal. I know you are mono green ramp but if an opponent is stopping you from advancing, you need an answer. The latter is extremely powerful on Black or Red commanders that have a difficulty with enchantment removal.

Momentous Fall - Used in response to removal, beware of the blue player.

Greater Good - SUPER powerful card you should definitely add. Acts similar to the above and also fills ur GY for creeping renaissance.

Sylvan Library - Draw/Filter

Tooth and Nail - Wincon

Rishkar's Expertise - Draw + tempo that can "bypass" targeted removal.

Harmonize - Simple draw, not ideal but worth mentioning

Regal Force - Tooth and Nail --> Avenger + Regal = Mass Draw. Regal can be powerful if you are set up right as well.

Bane of Progress - Meta dependent. Affects 10% of ur deck, worth considering.

Eternal Witness - Recursion.

Skullclamp - Makes ur 1/1s into draw, punishes removal.

Crow_Umbra on Card creation challenge

1 month ago

Ego Death

Enchantment - Aura

Enchant creature. This spell costs less to cast if it targets a Legendary creature.

Enchanted creature loses all abilities and is a colorless Citizen creature with base power and toughness 0/1 named Nobody. Enchanted creature cannot attack or block.

"The Dimir had many methods of dealing with operatives and troublesome individuals. The loss of self unravels more than most could ever know."


I originally wanted to make this a spell named Identity Crisis , but that name is already taken lol.


Create a Red or White version of Witness Protection or Song of the Dryads to continue this prompt.

FauxFaux on Card creation challenge

1 month ago

Boisterous Braggart

Creature - Human Warrior

Trample, Menace

Whenever ~ attacks, roll a D20. If the result is greater than 10, ~ gains +X/+0 and "Creatures your opponents control must block ~ if able.", where X is the result. Until the end of the turn. If the result is 10 or less, instead remove ~ from combat, tap it and put a Stun Counter on it.

"I once fought a Hydra thiiiiiiiiiiiiiiiiiiiiis big! Took me a few days to chop all the heads off, but hey, such is the case for such a big beastie!"

0/5


Create another card that either works like Witness Protection, or Song of the Dryads!

Profet93 on Multani, Yavimaya's Avatar

3 months ago

calpoism

Ancient Tomb > Temple of False - Ramp

Lotus Cobra - Ramp

Reshape the earth usually works best with utility lands. Not sure if you run enough to warrant it as it is a high cmc card and you already run hour of promise for a similar effect that you can cast much earlier.

With all the extra lands, have you considered adding an Exploration type of effect, especially in the start of the game?

I love how your deck just ramps so hard. Have you considered adding some removal in the form of Beast Within or even a Song of the Dryads? The latter works very well against black or red commanders who struggle with enchantment removal.

Yavimaya Hollow - Protection + politics

Austin_Smith_of_Cards on The Man, the Myth, Legends

3 months ago

Solid list, I would run slightly more interaction to deal with opposing threats, however

Additions I would make, either for versatility or cheap to cast, would be Archdruid's Charm, Nature's Claim, Kenrith's Transformation, and/or Song of the Dryads. Halana, Kessig Ranger would be the synergistic option as a legendary creature as well.

Other powerful considerations; Nylea, Keen-Eyed does double duty ramp and card advantage while being a legendary creature herself, Kolvori, God of Kinship  Flip can be a beater with card advantage or ramp with the backside in a pinch, Heroes' Podium is a one-sided Coat of Arms also with an activated ability to pick up legendaries, Renata, Called to the Hunt is a solid beatstick with an anthem effect, and Dosan the Falling Leaf is sort of green's Grand Abolisher.

littlepyro2005 on For the Trees

5 months ago

I like the strict theming of this deck. though, sticking so tightly to the theme, you seem a bit shy on answers for your opponents threats. Have you considered Song of the Dryads as a strong connection to your theme, or Assassin's Trophy and Path to Exile as a less thematic answer?

Gidgetimer on Will animating card:Machine God's Effigy …

11 months ago

A card can not have subtypes for a type that it doesn't have. The subtypes are removed, not made "dormant". There is no such prohibition on P/T as a printed characteristic.

205.3d An object can’t gain a subtype that doesn’t correspond to one of that object’s types.

Another example of this is if a creature is enchanted with Song of the Dryads and Life and Limb is on the battlefield, the creatures is a 1/1 Creature Land- Saproling Forest. It doesn't have any of the card's original types.

DawnsRayofLight on Squirrel Combos

11 months ago

Ygra, Eater of All goes infinite with camelia and Experimental Confectioner

Using the above to explain my adds:

ADD (16)

Ygra, Eater of All

Krark-Clan Ironworks

Basking Broodscale

Mazirek, Kraul Death Priest

Ivy Lane Denizen

Delighted Halfling

Elvish Mystic

Birds of Paradise

Elves of Deep Shadow

Experimental Confectioner

Dosan the Falling Leaf

Phyrexian Altar/Blasting Stationfoil

Birthing Ritual

Braids, Arisen Nightmare

Fiend Artisan

Lively Dirge:helps to get cheap combo pieces

DROPS (need to drop a single card too to get to 100) 17

4x lands (this deck looks like it can run fine off of 30 if you add 4-5 0-1 cmc ramp pieces)

Bitterblossom

Prosperous Innkeeper

Song of the Dryads

Chitterspitter

Cauldron Familiar (unless I am missing the combo piece for it in the list)

Craterhoof Behemoth: may be a bit win more. don't see it doing much

Gala Greeters: meh card

Gilded Goose: meh

Tireless Provisioner: could stay or go

Toski, Bearer of Secrets: don't know how aggro this deck is, seems more combo oriented

Damnation: probably between MHM and fallout you have enough wipes

Nature's Claim: good removal but probably good on that

Woe Strider probably fine on sac outlets

May consider Protean Hulk piles as well

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