Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Season of Gathering
Sorcery
Choose up to five paws worth of modes. You may choose the same mode more than once.
Paw — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
PawPaw — Choose artifact or enchantment. Destroy all permanents of the chosen type.
PawPawPaw — Draw cards equal to the greatest power among creatures you control.
DatShepTho on
GO GO DINOSAUR!
3 months ago
This deck is quite the mix, the cards in here that are good are REALLY GOOD like Sylvan Library, Arid Mesa, True Conviction and Etali, Primal Conqueror Flip
But the cards that aren't are complete rubbish, like Manalith, Mirri's Guile and Gigantosaurus
(The green mana pips are hard to get reliably in three color and 10/10 with no evasion is rarely helpful in this deck)
And then there are some cards that are fine, but really don't belong in this deck, like Rancor and Almost Perfect
I would also recommend using tags to separate card functions, like your lands, ramp, dino, damage multipliers, card draw, and removal. This will make it easier to see what your deck is lacking. Use the # character in your card editor to tag cards ("# Ramp" for example)
You only have 30 lands, so I would try to get this to 36/38 rather than more ramp spells. The best budget ones you're missing are Sungrass Prairie, Mossfire Valley, Sunscorched Divide, Clifftop Retreat, Rootbound Crag, Sunpetal Grove, Rockfall Vale, Overgrown Farmland, Fortified Village, Game Trail, Fire-Lit Thicket and Furycalm Snarl. There are plenty more I may have missed too.
I think you should try adding a few ways to accrue card advantage, like Rishkar's Expertise, Season of Gathering, Secret Rendezvous, Inspired Tinkering, and Escape to the Wilds. These will help you find more cards once you're running out.
Majestic Genesis is also a cheeky card you might like...
Yoif on
Behold, a Man!
3 months ago
NV_1980 I have minimal ways to deal with artifacts/enchantments such as Naturalize and Song of the Dryads and Season of Gathering, but I will likely add Steelbane Hydra as it is a great recommendation to deal with the limited removal issues.
I will replace a land for Ghost Town and likely put in Traverse the Outlands but I don't think I'll use Awaken the Woods
I did have Scythecat Cub in but removed it for I believe Ouroboroid While the deck is landfall based, it's mostly a +1/+1 deck and I like the different styles of win conditions it has between quickly scaling counters, mana ramp to bring in heavy hitters, land control with Strip Mine + play cards from your graveyard effects.
Otherwise, I'm glad you like the deck. I've made several changes to it but it's the first deck I've spent quality time building and improving, Bill is just the goat I love him.
skibulk on
Blanka, Ferocious Fiend
4 months ago
Some things to consider:
- Match the Odds - With so few creatures in the deck, you might consider more spells that create tokens.
- Glimpse the Impossible - In general, I'd be worried about running out of spells to play. There are several red cards that exile the top card of your library and let you play them.
- Tumbleweed Rising - Plotting could help you to reach your third spell in a turn.
- Brightcap Badger - Adventures are instants/sorceries, but can be cast again as permanents.
- Chatter of the Squirrel - Flashback is strong in this deck.
- Rishkar's Expertise - Check out cards that refer to power/toughness.
- Season of Gathering
- Thickest in the Thicket
- Bonders' Enclave
- Artifact Mutation
- Malevolent Rumble
- Chandra's Ignition
- Virtue of Courage
- Vivi's Persistence
- Beast Within
- Dragonhawk, Fate's Tempest
- Nibelheim Aflame
- Waltz of Rage
Terranlord on
It's all food
4 months ago
Highly Recommended Cards:
- Druid of Purification
- Ruthless Technomancer
- Season of Gathering
- Greta, Sweettooth Scourge
- Night of the Sweets' Revenge
Fun Stuff:
- Kogla, the Titan Ape
- Ozolith, the Shattered Spire
- Archdruid's Charm
- Qasali Slingers possible cat sub-theme?
- Spider-Ham, Peter Porker mostly just a funny card name but also makes food and is a lord
- Powerleech



