Scion of the Ur-Dragon
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Scion of the Ur-Dragon

Legendary Creature — Dragon Avatar

Flying

: Search your library for a Dragon permanent card and put it into your graveyard. If you do, this becomes a copy of that card until end of turn. Then shuffle your library.

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MTGBurgeoning on Scion of the Ur-Dragon: Every. Dragon. Ever.

2 months ago

Oh yeah! That is Ancient Gold Dragon's role in this deck. If Dragon Tempest is on our side of the battlefield, a timely activation of Scion of the Ur-Dragon into Ancient Gold Dragon before dealing combat damage to an opponent should yield, conservatively, 110 points of direct damage to sling around 11 points at a time, assuming an average die-roll of 10 from AGD's triggered ability and that Scion is the only Dragon under our control.

MTGBurgeoning on Scion of the Ur-Dragon: Every. Dragon. Ever.

2 months ago

You are correct...except that Scion's ability will trigger while he is still a copy of Colossal Grave-Reaver prior to transitioning to Bladewing the Risen, which will return the OG copy of Bladewing the Risen from our graveyard to the battlefield. We will be forced to sacrifice it or Scion of the Ur-Dragon at that point, but our mission is accomplished by getting CGR into play on the cheap. Thanks for the kind words!

MTGBurgeoning on Scion of the Ur-Dragon: Every. Dragon. Ever.

3 months ago

Thank you for the kind words! I appreciate them. I had to double-check the deck list to ensure that a copy of Reanimate was NOT in it. I had a copy of it in the deck for many, many moons ago and then replaced it a couple of years ago. With the recent additions of Colossal Grave-Reaver and Sarkhan, Soul Aflame, perhaps I should entertain Reanimate's return to the 99. I cannot include Show and Tell here because I do not want to assist my opponents in any way. I understand the benefit of dropping down Dracogenesis, but due to the threats of my opponents freely putting into play Eldrazi, Omniscience, or anything that helps to acclerate their own game plans, I will stand pat on that suggestion. I like the idea of including a copy of Frantic Search, particularly because it is an instant. Herd Heirloom is a definite future addition once a copy of it becomes available, most likely replacing Chromatic Lantern. Steely Resolve garners a little less consideration here, but is not completely ruled out. Its presence would allow Plaza of Heroes and Lightning Greaves to be replaced, although the loss of haste for the creature equipped by the Greaves may be missed. The neutering of Rite of Replication is one reason to push back against auto-including Steely Resolve. An unsuspected kicked RoR is a win condition here and has resulted in many victories in the past. Another reason is that Steely Resolve is symmetrical. If one of my opponents is also playing Dragons, I either have a dead card in hand, or a card that nullifies all of the spot interaction for my opponents' Dragons. In my play group, there are A LOT of Dragon decks (The Ur-Dragon, Miirym, Sentinel Wyrm, Morophon, the Boundless, Tiamat), so considering Steely Resolve from a distance is a necessary process here. As for Despark and/or Grasp of Fate, I can definitely reconcile the inculsion of these spot removal spells. Which cards would you recommend replacing? This is one of my oldest EDH decks, and I stuggle mightily at times deciding which cards to replace in the 99 because, at least through my eyes, the deck list has become very, very tight over the years (about ten years). Maybe Despark for Path to Exile? Grasp of Fate for Beast Within? Thank you for your comment! It's always great to communicate with fans of Scion of the Ur-Dragon, especially during the era of The Ur-Dragon. Thanks again!

Chaospyke on Scion of Ur-Dragon and Colossal …

7 months ago

With Scion of the Ur-Dragon on the battlefield. Activate its ability, then hold priority to activate its ability again. With the first resolution, search Colossal Grave-Reaver. That card goes to the graveyard and Scion becomes a copy of it. With the second resolution, search any other legal option (doesn't matter what) Will Scion as a copy of Colossal Gravereaver have its ability trigger to return the second search creature to the battlefield before it becomes a copy of that creature?

Colossal Grave-Reaver is a new card with the text:

"Flying

Whenever this creature enters or attacks, mill three cards.

Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield."

Gidgetimer on Scion of ur dragon and …

1 year ago

Using Scion of the Ur-Dragon's ability from a mutated creature will cause the mutated creature to become just a copy of the Dragon permanent card that you put into your graveyard while the ability was resolving. It will not retain any of the abilities it had from being a mutated creature.

Rhadamanthus on Commander format : Is scion …

2 years ago

You can use double square brackets around a card's name to create a reference link: Scion of the Ur-Dragon, Savage Ventmaw, Old Gnawbone. It's the best way to make sure everyone understands what's going on in the question.

No, it won't work that way. Scion of the Ur-Dragon's ability doesn't create an extra copy of the dragon you choose, rather it makes Scion become a copy of that dragon until end of turn. When Scion becomes a copy, it will just be that dragon and won't have its normal printed abilities or the printed abilities from something else it may have been a copy of earlier in the turn.

You can use Scion's ability in a way that makes it become multiple other dragons in sequence, but in the end it will just be one of them, not all of them. Sometimes this can be useful, like in a combo where you activate Scion, immediately respond by activating it again, get Moltensteel Dragon with the first activation that resolves, respond by pumping up its power before the other Scion activation resolves, and then for the other Scion activation get Dragon Tyrant/Skithiryx, the Blight Dragon and the +X/+0 effect you created will carry over. In your example, there's nothing that will carry over between Savage Ventmaw and Old Gnawbone.

Azoth2099 on 5C Dragon Value Tribal

2 years ago

coloneldark

Oi!

Some synergies to consider: Cryptic Gateway, Ruby Medallion, Emerald Medallion, Nogi, Draco-Zealot, Sarkhan, Soul Aflame, Taigam, Ojutai Master, Guardian Project, Toski, Bearer of Secrets, Steely Resolve, Thornscape Familiar, Ancient Copper Dragon, Goldspan Dragon, Cavern-Hoard Dragon, Terror of the Peaks, Scion of the Ur-Dragon

I know most of these aren't Dragon's but when you're trying to quickly fill the field with a bunch of big ole chonkers, you need cost reduction and Ramp! I'd also recommend more Rocks and Dorks to that end, as well as a few and/or rituals. I could easily see this build being overwhelmingly threatening within the first 5 turns of the game if tweaked a bit.

Commander_JAR on Approach of Tiamat

2 years ago

May I suggest running Scourge of Valkas as a target for Scion of the Ur-Dragon, or Zirilan of the Claw?

You will have a near 50% chance to kill the entire table with Scourge of Valkas + Ancient Gold Dragon

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