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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Optimator on
Stand and Deliver
2 months ago
Brainstorm isn't very good unless you are top-deck-manipulating or have fetchlands to bury bad cards.
If you're looking to smooth out your draws, Ponder and Preordain do a better job. Opt and Consider are not bad, and Serum Visions is okay.
enraged on
OctoCLASH (Marvo) [PRIMER]
2 months ago
Awesome commander choice! I think clash is SUCH a cool mechanic, I was at the Lorwin prerelease back in the day and opened Ajani Goldmane and Lilliana Vess in separate sealed pools, what an awesome memory!
I think I get why mana fixing/advantage staples like Dimir Signet and Talisman of Dominance aren't in since their mana values are sooo low for Marvo, but they could still be useful includes. I also thin k a couple more cantrips, like Consider or Preordain could help set up the top of your deck.
Keep it up and check out some of my builds @ enraged!
NV_1980 on
Ur-Dragon - cEDH
2 months ago
I'd recommend you try and play-test this on the site. I just did and if cEDH is anything like I remember, this is nowhere near competitive yet. I tried to draw twenty or so starting hands as well as the following 5 cards but very few examples yielded anything resembling useful actions before turn 5.
In order to make this truly competitive (which is admitedly hard for most 5-color decks), you need more 0-mana rocks, like the really expensive ones like Lion's Eye Diamond and Mox Diamond and/or your land-count needs to increase by 4 or 5 and/or your cheap ramp (sorceries?) need to increase and/or the amount of tutors you're using needs to increase.
Also, for a competitive deck, this one is way too low on its (cheap) draw options. Just saying. Stuff like Preordain, Ponder, etc.
Good luck.
enraged on
snow? localized entirely on our kitchen table?
3 months ago
Very cool deck idea!
I feel like Swords to Plowshares and Path to Exile are almost necessary in white...
I really like cantrips like Ponder and Preordain in my blue builds because getting the right cards at the right times can simply be game changing.
Lots of power here and not a tremendous amount of synergy, but I do feel Isu is a powerful commander that can just run the game.
jethstriker on Pre Pioneer
5 months ago
legendofa nicely covers the specifics of this theoretical format. Although we may need to add the following cards to truly match the Modern ban list at the time these exact same list of card pool are legal:
NV_1980 on
commander mill
6 months ago
Hi opencorners! Please consider adding some more mana-options to the deck. Right now, all you have for that are lands and compared to the average commander deck, this will make your deck painfully slow. Options I'd recommend include Arcane Signet, Dimir Signet, Fellwar Stone, Talisman of Dominance, Thran Dynamo and most especially Sol Ring. Dark Ritual can also be extremely useful at times.
You could also do with some more card-advantage (draw) to increase the deck's speed. Notion Thief, Phyrexian Arena, Ponder and Preordain could all be great additions for this.
Aside from this, I'd recommend giving the following cards a shot (I've tried to keep them budget):
- Breach the Multiverse: strong mill-spell that's potentially game-ending in terms of the sudden advantage you can gain (especially if you play against multiple opponents).
- Freed from the Real/Pemmin's Aura: allows you to untap your strongest millers (when Phenax is around) for next-to-nothing cost, and use them to mill again.
- Memory Erosion: quite deadly against decks that try to overwhelm you with the amount of spells that can cast per turn (this card is the death of prowess and storm decks).
- Mirko Vosk, Mind Drinker: great mill potential with every successful attack.
- Nighthowler: a second Wight of Precinct Six.
- Sphinx's Tutelage: an incredibly effective mill card as it's triggered by your draw (which makes having more draw in your deck even more beneficial).
Hope this helped. In case you need some more insights, have a look at my own Phenax deck. Good luck with the deck.
keizerbuns on
Rigging the Heart of the Cards
6 months ago
Counterbalance has definitely been an interesting card to try, but it feels a little clunky in this deck. However, that might just be because I’m goldfishing the deck and it might play out a lot better in an actual game. The current version of this build is also a little light on ways to rearrange the top card of the deck, so that’s also a contributing factor. Maybe I’ll make another version of this deck and focus more on that aspect and see how Counterbalance feels then.
Also, you’re right about Serum Visions being the better rig card than Preordain for Galvanoth’s ability, I will definitely be making that switch.
Thanks for the insight!
| Have (5) | metalmagic , Azdranax , Downside_Up , gildan_bladeborn , MrCrazzyc |
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