
Combos Browse all Suggest
- Narset, Parter of Veils + Winds of Change
- Narset, Parter of Veils + Wheel of Fortune
- Ashiok, Dream Render + Narset, Parter of Veils + Teferi, Time Raveler
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Narset, Parter of Veils
Legendary Planeswalker — Narset
Each opponent can't draw more than one card each turn.
-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.










indieinside on
nebby chad of the nezzards
1 month ago
I love the Narset, Parter of Veils + Teferi's Puzzle Box combo. It is super rude. LOL
Field of the Dead would be a good mid-late game defense. Also, I personally like Library of Leng.
DawnsRayofLight on
Miller? I hardly know 'er
2 months ago
Out
2 land (for Abstergo Entertainment and Hydroelectric Specimen Flip)
Confounding Conundrum: decent hate piece but very matchup dependent and easy to play around
Narset, Parter of Veils: while a good hate piece, it may not work well in this deck since you sort of want your opponents drawing to speed up your game plan but maybe also you don't want them drawing into interaction, I can see arguments for and against.
Curse of the Swine: It is also sort of an iffy card, like on paper it looks decent but I stopped running it after seeing it rarely made a difference in every deck I played it. I guess it can get rid of a couple of troublesome creatures so like Narset I am iffy on if dropping it is a good idea or not
Chrome Mox: This deck sort of feels a bit slower and I do not think this gives it any extra speed it needs, Mana Vault would be better
In
Abstergo Entertainment (graveyard hate and can get back something useful)
Lantern/Top deck manipulation pieces: maybe a suggested package
Grave hate
Soul-Guide Lantern / Tormod's Crypt / Ghost Vacuum / Grafdigger's Cage
Hate pieces
Wandering Archaic Flip (protection)
Teferi, Mage of Zhalfir (protection in your turn) Interaction
Hydroelectric Specimen Flip (protection)
other
Displacer Kitten: Blink Jace for repeated mill and The Ring for protection
Jace, Wielder of Mysteries: works with your game plan and lets you flip the script and traumatize yourself then +1 him and win.
pyrophyte on
Oh My Gizzard, It's a Zombie Wizard (Nekusar)
7 months ago
Nice deck Necramus!
How are you liking Chains of Mephistopheles so far? You'd previously mentioned avoiding cards like Notion Thief and Narset, Parter of Veils due to them shutting off the damage Nekusar and the like would do with wheels. I would think chains would actually be much worse than the others in that department.. As not only are you missing out on the damage from wheels, you're also missing out on the card advantage by leaving the entire table (yourself included) hellbent.
Necramus on
7 months ago
Goldberserkerdragon So, they're just as likely not to draw into it as to draw into it. I honestly play him like a combo deck. I try to set up while using removal and control to keep anyone from getting a leg up on me. Once I've got a couple keys pieces down, I'll go all in on a turn, drop Nek, and immediately start wheeling. It's not uncommon to deal 30-40 damage to each player in a single turn. The way my deck is built, I'm just as likely to draw into an answer to removal, a piece of artifact ramp to offset the commander tax, or a redundant piece that can serve in Nekusar's place to keep going, even if he is removed. My friends hate my deck, and it's always a 3v1. So, I go into it with the archenemy mindset and I rarely come away disappointed.
I hope that helps! The philosophy behind the build is just as important as the cards you use on this one. Also, please don't use Narset. I've pissed many a Reddit user off with my take on Narset, Parter of Veils in a Nekusar deck. It shuts off your commander. Sure, you get one sided wheels, but the point is to wheel the table. Lol. I know you're better than that, but I can't help but throw the disclaimer out.
artcwolf22 on Brew ideas for Scrawling Crawler
10 months ago
I see scrap crawler replacing sheoldred once that rotates out.
I'm just surprised no one mentioned before but it seems to be able to take inspiration from Narset, Parter of Veils decks.
Formerly they used Dark Deal and Day's Undoing
Decks with white could also Flash in the former with Teferi, Time Raveler. It was a very annoying control deck.
RiotRunner789 on Kess Combos
1 year ago
If you go the Maralen route, then Narset, Parter of Veils and some Windfall effects would synergize well. Windfall can help you find combo pieces and can be back breaking with Marlen or Narset out. Best part is each piece works well on its own.
Having completed the Marlen combo before, your biggest threat tends to beil what's left in their hand which a Windfall will fix.
fluffyeel on
Urza Lord High Combomaster
1 year ago
Some small thoughts for fun things and stuff:
- In addition to Echo of Eons, I'm quite a fan of Time Spiral. It's not as abusable, sure, but untapping your lands is quite nifty. Given you have Narset, Parter of Veils in the deck, maybe you could also go for the Teferi's Puzzle Box lock with it...
- A "given" for me, in any monocolor deck, is going for the Extraplanar Lens strategy with snow-covered lands. You could also think now about Winter Moon, which seems like a lot of fun (for you).
- Mystical Tutor might be something I would prefer over Merchant Scroll, primarily because you can imprint it with Isochron Scepter and get lots of instants and sorceries. (On the other hand, you do have a lot of targets for Scepter...)
- In terms of zero-mana disruption, perhaps Commandeer and/or Misdirection are worthwhile. In a deck like yours, maybe Counterbalance could also be worth consideration, given how competitive decks have lower/more consistent mana curves (and you have Sensei's Divining Top
...).
- Hurkyl's Recall seems also like a "fun" toy, especially in conjunction with Mycosynth Lattice, and given how artifact-heavy a lot of strategies/decks are...
ToonDeMeister on
Simic Prime Speaker
1 year ago
I'm gonna test it out tonight. I think it's the best version I could make using my collection (Some cards are already in other decks, so if avoidable I would like to keep them in there). Small doubts on some cards though. Maybe its better to put Tormod's Crypt in, so that I can draw or get the creatures back that I sacrificed, but I don't know what to take out. And Maybe 40 lands is a bit much, online I read a lot of people have 38, some ramp decks even 34-36. But some of my ramp is about playing extra land from my hand, so not sure. Also I wouldn't know what to change.
Also my best card draw instants and sorcery's are in my Jace, Wielder of Mysteries deck. But I think with cards like Narset, Parter of Veils , Elder Gargaroth and Beast Whisperer and such in the deck that it will work out.
Have (1) | Downside_Up |
Want (1) | qao50 |