Marjhan

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Marjhan

Creature — Leviathan

Marjhan doesn't untap during your untap step.

Marjhan can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Marjhan.

(Blue)(Blue), Sacrifice a creature: Untap Marjhan. Play this ability only during your upkeep.

(Blue)(Blue): Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.

EnbyGolem on Fish Tribal

3 years ago

I love the list you have going here! It makes me so happy you have Marjhan and Dandan :)

It is not a good card by any stretch but Devouring Deep might fit in here too, if you are looking for any more old-school fish :D

Idoneity on Illuna, Apex of Blue Shenanigans and Stompy Boys

3 years ago

Ah, Illuna is a commander that has become a favourite of mine, for manipulation of the top leads to quite a bit of value.

I am notably bereft of much experience with the Mutate mechanic, as my list has only had a Parcelbeast, which was thusly removed, but I may offer insights upon the top of the library.

Momir Vig, Simic Visionary is quite the terrifying engine for this deck. It is a Mutate target if it must be, and it combos with the commander directly. It tutors for a big idiot to cheat upon the field, whilst working with the rest of the deck most splendidly.

I have found Thassa's Oracle to be a fine value card, oft sieving through the top four cards of the library, only to find a cataclysmic ten-drop. Moreover, Illuna may Mutate unto it.

Dream Cache is a card I used to run, yet shall admit to ablating. It does the job quite well, but was insufficient in the wake of Brainstorm.

Whiles being rather expensive, Scroll Rack, Mirri's Guile, Sensei's Divining Top, and Sylvan Library are each some of the greatest engines in the entire deck. Bother not with questioning their inclusion. If you get ahold of one, use it.

Cavalier of Gales is an extremely efficient flyer and put a big imbecile atop the library.

Prognostic Sphinx grants a deep scry each turn and Hexproof, thence being a fantastic card upon all fronts.

One of the most condign secondary win conditions in my list is Lurking Predators. 'Tis as powerful as it reads.

Perhaps the best card in my entire deck is Future Sight, with a worsened version being Magus of the Future. These provide a heaven-high amount of card advantage. Everything cast from the top essentially draws a card, additionally providing information of when to cast Illuna.

Courser of Kruphix is just a fantastically efficient creature, attributing defensive value and information.

Long-Term Plans grant an instant-speed tutor for the most devasting card in the entire deck. Try it and love it.

Lastly, Dream Eater has become a favourite of mine, being a splendid combat trick and top-of-the-library aid, whereupon always bringing a sense of dint and defense.

That shall be all from me, sire, but I do hope that you would deign to peer upon my list, being as such:

Idoneity's Deliverance

I have become most pleased with it.

Fare thee well, and might the best of fortune betide.

greatdevourer on Mega Shark vs. Giant Octopus

6 years ago

I suppose it would really depend on where you want to take the deck. Are you looking for a more combo oriented deck? More aggro? Something in between? How important is the theme? What kind of budget are you looking at to expand the deck? I'm goiung to assume that you really want to keep the budget low so I'm going to keep my recommendations cheap. I will mention a few cards that cost a bit more, but I'll point those out.

Here are some ideas to consider. The following cards are kinda weak or disrupt your own game plan. You should consider swapping them out.
Deep Spawn and Tolarian Serpent would be good cards for running in a deck where you are self milling in order to fill the graveyard for reanimation effects or a Laboratory Maniac. But I don't think that is the strategy that you are going for. I do see the interactions with Back from the Brink but it seems pretty weak to me.
Denizen of the Deep is a good fattie. But it wipes your board and leaves your opponents with all of their threats. If you are using it to reset ETB triggers, there are better ways.
Homarid Shaman only targets green creatures. This could be a meta choice, but there are so many better things to run.
Island Fish Jasconius is another decent fattie, but the investment of three mana each turn becomes a problem when you need that mana for other spells.
Leviathan would work for me if it did NOT have the requirment of sacrificing two lands for each attack. Without the ability to return Islands form the graveyard to the battlefield, this just eats your mana base.
Marjhan can eat a creature 'borrowed' with Seasinger's ability. Without the Seasinger then you have to use the Crab Umbra to untap it. I do like the shoot attacking creature ability. Adding deathtouch via Gorgon Flail could kill several attackers each turn.
Polar Kraken really needs to go. That cumulative upkeep is just TOO much.
Thing from the Deep is another creature that just eats your mana base and doesn't provide enough benefit for the self induced land destruction.
Sunken City is a great card as long as nobody else is playing blue. The card does not say "you control" so it helps your opponents creatures too.
Vanishing is kinda cute. But keep in mind that phasing does NOT trigger enter the battlefield abilities. There are better choices.
High Tide is a great card in competitive Legacy decks where you combo off and kill in a single turn. As a one-shot effect, not very good for commander games.

Scent of Brine requires you to show everyone what cards you have. I think a simple Cancel would be better.

If you have the budget for it consider the following cards:
Freed from the Real and Pemmin's Aura would act as additional copies of Crab Umbra.
Phyrexian Vault would work well with the Seasinger to eat other peoples creatures and give you some card draw. There are other artifacts, enchantments, and some lands that can sacrifice creatures. Altar of Dementia is a great sacrifice outlet but it is $2-$3.
Tidal Flats would give your attackers first strike unless your opponents tap mana for each attacker.
Minion Reflector could be a lot of fun.
Tromokratis, Shrouded Serpent, Lorthos, the Tidemaker, and Ring of Evos Isle are cards I use in my deck that work fairly well.
Consider adding a Learn from the Past, Psychic Spiral, or Reminisce into you deck to get cards back and add some resilency.


Let me know what you think. As always, temper these recommendations with your collection and your budget.

DarkLaw on Color Pie Issues- Blue Burn?

8 years ago

There's also Psionic Sliver (no doubt based on Psionic Blast) and Marjhan. If I looked enough I'm sure I would find more. I'm just not sure as to why this was originally in blue's color pie but now isn't (I am aware of the Time Spiral makeover).

P47Healey on The Waves, They Are A Whelming [Gen 2. Kiora]

8 years ago

GARRGH I LOST THE FIRST POST. For that reason I'm going to be a little briefer in this one. Interesting note - while I didn't try to limit cards to only blue, that's what ended up happening. Most creatures that tap/bounce other creatures occur in blue.

My thoughts:The probability of getting a quest counter for Quest for Ula's Temple on any given turn is approx. 0.28, which means you'll activate Ula's 10 turns after you play it, on average. My main suggestion is to try to introduce cards that would act as spells, allowing you to get Ula's activated faster. However, all of these creatures can't be cast using Ula's once you've successfully gotten the quest counters needed. Suggested cards are:

The second route that you could take is to add only creatures that can be cast with Ula's Temple. (LOTS AND LOTS OF FATTIES) Then, use cards with to artificially increase the quest counters on Ula's. If you go with this strategy also consider adding Dizzy Spell so that you can get as many Quest for Ula's Temple's out as possible. Suggested cards are:

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