Lolth, Spider Queen

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Lolth, Spider Queen

Legendary Planeswalker — Lolth

Whenever a creature you control dies, put a loyalty counter on Lolth. (Is put into the graveyard from the battlefield, tokens are put into the graveyard before ceasing to exist.)

0: You draw a card and you lose 1 life.

-3: Create two 2/1 black Spider creature tokens with menace and reach.

-8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference of 8 minus the total damage they were dealt by the creatures you control."

TheForsakenOne on Nicol Bolas Supervillians

2 weeks ago

6 Mana Teferi is a trap, as tempting as that ultimate is you're just never going to get it unless you're already in a winning position and the abilities are just not worth it. It's too much of a win-more card, if you want that ultimate so badly just replace it with Teferi's Talent. I'd recommend replacing it with Chandra, Legacy of Fire for its Planeswalker synergies. Similarly Ob Nixilis Reignited just draws you a card every turn with a basic kill ability and a meh ultimate, you can do better than that.

I'd say you want more Planeswalkers that protect themselves and your other walkers, It seems too easy right now for you to just crumble when you become the archenemy. Vronos, Masked Inquisitor, Saheeli, Sublime Artificer, Daretti, Ingenious Iconoclast can all make chump blockers or protect your walkers in other ways. Lolth, Spider Queen likes the ammount of stuff that will be dying as you chump block and can make 2 blockers.

I'd cut Don't Make a Sound and Get Out for better counterspells. Counterspell is like a dollar, and Drown in the Loch can double as a kill spell if needed. Alternatively Ripples of Potential can block much more than a single spell threatening your walkers.

Leyline of the Void is unneeded unless you are really facing a lot of reanimator, It'll sit dead in your hand too often and it's unlikely to make you archenemy (More often you'll just piss off one player while the other two are neutral) like you want.

I'm surprised that you don't have any of the Oath cards in here. Oath of Liliana and Oath of Jace seem like they'd be great.

For creatures Jaya's Phoenix seems like a slam dunk. Saruman, the White Hand makes a pretty big creature when you cast planeswalkers, letting you trade with bigger things and immediately replace it.

Amyas on Teysa and her Orzhov Syndicate

10 months ago

@wideline1414 I ended up taking Lolth, Spider Queen out. I like the other 5+cmc drops a lot better and it ended up staying in my hand a lot over time.

Made a lot of updates what do you think of the current build?

I am going to cut two things for the maybe board soon.

Kcin on Afraid of Spiders? Better run.

1 year ago

No Lolth, Spider Queen? +1 for theme and description!

legendofa on Golgari Skelly Bobs

1 year ago

Welcome to the club, Nezkul! I always get excited when I see a Skeleton deck.

To offer some specifics on wallisface's tips, the planeswalkers don't offer too much to your plan. Garruk, Cursed Huntsman in particular doesn't pull his weight in this deck, at 6 mana for either a couple of expendable bodies or some removal and draw. (Don't rely on a planeswalker's ultimate; unless your deck is loaded with proliferate effects or very hard control, more often than not you're not going to reach it.) Lolth, Spider Queen is a little better, since your Skeletons can be easily reclaimed. Still, though, it's primary function is as a draw engine, so maybe Phyrexian Arena or some "burst" draw like Village Rites would work better.

For removal, Hero's Downfall is more flexible than Murder, and has been reprinted enough that it's very affordable. I don't see your creatures getting more than maybe 3-4 toughness on a good day, so Grim Contest might not be the best option. There's lots of pretty good removal at 2 mana, so that is a potential switch. Prey Upon needs either Skeletal Swarming or Death Baron to be fully useful, so switching it for Bone Shards might work better.

Persistent Specimen is a decent 1-mana skeleton, as is Rimebound Dead if you can find some Snow lands.

Above all, have fun!

MushMagic on Burn down the House & …

1 year ago

Hey,

i played a game yesterday an a situation came up where my enemy had Lolth, Spider Queen with 3 loyalty counters and 3 1/1 Tokens and i played Burn Down the House. Now does lolth die at the same time as the Tokens or does she get the loyalty counters from her passive before and therefore survives? And also which mechanic is at work here? I didnt find anything in the magic rules pdf.

Housegheist on So Many Spiders

2 years ago

Some spider suggestions:

Llanowar Greenwidow, Oran-Rief Recluse, Glowstone Recluse, Sentinel Spider, Sweet-Gum Recluse, Hatchery Spider, Doom Weaver, Obelisk Spider, Rotwidow Pack

Spider-Support: Curse of Clinging Webs, Eaten by Spiders, Hidden Spider, Spider Umbra, Webspinner Cuff

Bramble Sovereign could produce Spider Copy-tokens on etb. If you plan playing 3 colours… Thantis, the Warweaver?

And… what about Lolth, Spider Queen?

Edit: with 3.3 cmc, you have a pretty low landcount. I would cut some non-creature-spells

Niko9 on Dimir Witches

2 years ago

Looks like a really fun and flavorful deck. And I mean, power level is always relative, so it may not need to push into control too much. It's the kind of thing that might get people to dust off some fun decks, and as long as they aren't getting beat up every game, your partner will find what they like as far as play and can make the deck their own.

My only suggestions would be adding aristocrats pay offs rather than control, just because a new player can get excited when they see synergy happen in game. When your Yawgmoth, Thran Physician sacs a creature (he's so a dude witch!) and then you piggyback a Tragic Slip and gain loyalty on Lolth, Spider Queen and then reanimate with Coffin Queen then sac that to Yawgmoth and kill something with a second -1/-1...I don't know, maybe it's just me, but I feel like that's the kind of stuff that gets new players to really love the game.

Everything looks great, and the flavor is oooon point : ) This is just like, if I had to make a suggestion, it would be to make it more splashy just to make games exciting for a new player.

Load more
Have (2) Azdranax , JordanSanFran
Want (1) AjaxSlumbering