Lash Out

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lash Out

Instant

Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

DemonDragonJ on Phyrexia: All Will Be One …

1 year ago

TypicalTimmy, that is the clash mechanic, as seen on Broken Ambitions, Fistful of Force, or Lash Out.

Saccox on Pauper Topdeck Manipulation

1 year ago

Hi Balaam__,great deck!What do you think about Lash Out? In this deck are 6 safe damage and adds a little manipulation of the top deck. Other consideration,for the mana base it's not better 11/12 forest and 9/8 mountain? You have more green spells and two drop with one green mana for the first turn.

Saccox on Rakdos Aggro Burn

3 years ago

Hi LightPhantom04,only lightning bolt for removal? Have Cast Down,Fire Prophecy,Lash Out,Ultimate Price just for example...

TheRedGoat on Distruggi creature Pezzent

6 years ago

Seems okay for a budget burn deck, but I would point out that, with your mana curve the way it is, then with Lash Out you will not likely win the clash part of it.

TallGreg on Minotaur Swing!

7 years ago

definitely put in Felhide Brawler and swap your Lightning Strikes for better bolts, Incinerate and Lash Out are strictly better versions of Lightning Strike and Searing Blaze is even better.

The Fanatic of Mogis might as well be a quality 3 drop, extra copies of Rageblood Shaman and Boros Reckoner seem like obvious swaps.

I also thing 3 Kragma Warcallers is probably too much, a land or discard spell would go a long way to help your curve and consistency

professortim3 on Dark Necessities

7 years ago

Looks sweet as hell, no pun intended. I have played very little commander, but everyone tells me that it's a slower format where you just need to survive to start dropping your haymakers. This deck looks like it's chock full of haymakers, so you've got that box checked. Seriously, if you ever hit me with Rakdos, Lord of Riots and then play Wurmcoil Engine for free I will cry tears of jealous rage.

Let's talk mana. You've got 29 non-basics, 7 basics (I assume, as your list is 93 cards right now), and 5 artifact mana sources. That brings you to 41 mana sources, which is probably about right. It might not hurt to bump up to a few more since you are trying to cast stuff like Dread Cacodemon, and 10 mana is a lot. Also worth noting: You do have a general that reduces the cost of your dudes, but I don't think it's a good idea to rely on him heavily for that, as there are about a million things that kill him.

One thing I would take a look at is what non-basics you have. There are a lot of and and even costs in your cards, and you have a couple lands that only tap for colorless. The Urza-tron lands are sweet, but unless you have all three out they are just Wastes, and are really not going to help you cast your commander. Don't get me wrong, the Urza lands are straight up broken if you can get all 3 out, but with only 1 of each and no way to search them out apart from the tutors, I feel like they're just a liability here, and don't really synergize with your commander. I also don't think you need Reliquary Tower. Maybe I'm missing some crazy combo, but I think you'll rarely ever have more than 7 cards in hand unless you're mana screwed.

Cabal Coffers is also nuts, but you only have a handful of swamps, and you need to have 3 out before it does anything other than cost you mana. If you're really into Cabal Coffers (and honestly, why wouldn't you be) I would recommend cutting some of the other lands for more swamps and a Urborg, Tomb of Yawgmoth. Urborg makes itself and the Coffers into swamps as well, so if you get the two out I imagine silly things will happen. Here are the lands I would cut for more basics:

Great Furnace: synergizes with Unlicensed Disintegration, but also means someone can Naturalize one of your lands.Reflecting Pool: A dual land in your deck, doesn't seem like you need more of those, but I could be wrong.Reliquary TowerTransguild Promenade: I don't think you need many rainbow lands, you're just a two color deckUrza's Mine, Urza's Power Plant, Urza's TowerVesuva: You have a lot of comes in to play tapped lands already, and this doesn't do enough to make me think it's better than just another swamp/mountain.

I like the removal. I think adding some more burn might synergize a bit better with your commander than something like Clear a Path, which may never have a target. Searing Blood is perfect for this deck, and I would go all in on effects like that. Look at cards like Lash Out and Searing Blaze. Blazing Salvo also seems kind of fun. It's either a Lightning Bolt or a Cabal Ritual for one of your dudes.

Looks awesome man, can't wait to play against it!

bosny on 4C Pauper Mad Hatter

7 years ago

Hehe this deck is fun!

Playtested a bit and had a hard time getting the jank on, I feel you could get more consistency with cards like Brainstorm, Preordain, or even Index which could help feed Thermo-Alchemist. I'd take out Lash Out since your converted mana costs are rather low with lots of land... (I know, flavour!).

If clash is important to you you could have fun with cards like Gurmag Angler, Sultai Scavenger, Hooting Mandrills, Treasure Cruise and Scornful Egotist with maybe some Erratic Explosion, Induce Despair, Burnt Offering, Energy Tap... Or at least I think that'd be fun..

A113 on Drive in Mono Red Modern

7 years ago

I would suggest taking out Village Messenger  Flip and Lash Out because you are a burn deck playing a bunch of burn spells a turn you are just going to be flipping him back and forth when you don't want and with Lash Out you are again a burn deck you are never gonna win the clash only 8 of your creatures are more than a 2 drop. I would suggest Hellspark Elemental and/or Spark Elemental, Rift Bolt and Lava Spike.

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