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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Groundskeeper
Creature — Human Druid
: Return target basic land card from your graveyard to your hand.






leovolt884_ on
Raze, Rebuild, Reclaim
3 days ago
I may be stupid, but how are you casting snuff out?
In terms of suggestions you could probably go 20 or 21 lands in a deck where lands matter so much. I don't think Rubblebelt Maverick is actually helping that much to run 4 of it. I think what would be funnier is jam 4 Raze and run 2 or 3 Skyshroud Ranger or something of the same effect. Maybe make a small engine with Groundskeeper to return lands and then put them directly into play from your hand.
Another direction you can take it is just have one REALLY GOOD land and sacrifice the rest. Enchant a land with Wild Growth and Utopia Sprawl and just focus on keeping one or two enchanted lands around and keeping your opponent down to one or two mana while you have 3, 4, or even 5. Stone Rain is also an iconic card. This deck seems to really want to play black. Bone Shards can help you bin an early land to play a turn 2 wurm. Village Rites is excellent card draw and can keep your hand full of lands for afforementioned Skyshroud Ranger type effects. Black loves to sacrifice for cheap and while Improvised Club is a great use for Akki Blizzard-Herder more sacrifice outlets would be more consistent.
I don't really like Werebear in this deck because I think it will just take too long for it to become a 4/4 and it isn't an effective beater if you have to end up using it for mana to cast anything. Maybe consider Bayou Groff or Burning-Tree Emissary. This deck looks kinda funny and it makes me want to make my own version
Theasus7 on
Borborygmos Enraged
1 year ago
This is a sweet deck! You have a pretty cool and unique commander. I was thinking of some cards that might pair well with him.
Here are my suggestions: Perennial Behemoth, Pair o' Dice Lost, Abundance, Boseiju Reaches Skyward Flip, Goblin Anarchomancer, Greenseeker, Groundskeeper, Harrow, Keen Sense, Nissa's Pilgrimage, Orcish Lumberjack, Ruination Rioter, Snake Umbra, You Happen on a Glade.
There isn't a need to upgrade the deck if you are having fun with it though!
Have a good one! :)
jonjonhholt on
Loam Life (PLEASE HELP)
1 year ago
I really love the Groundskeeper synergy with Raven's Crime to end games and i think youre totally right with Arboreal Grazer being great considering how many lands we have in hand
legendofa on
Loam Life (PLEASE HELP)
1 year ago
Dumping some ideas and hoping something works: Rancor's always an option, if you have some on hand. Sporemound can go wide. Groundskeeper is a reusable recursion effect, and Grim Discovery hits most of your key cards. Explore and Arboreal Grazer effects could be your best ramp, since it seems like the deck puts lands into your hand pretty reliably. Murasa Behemoth is more beef, but is also pretty high mana cost.
seshiro_of_the_orochi on
Farmer Windgrace's Thesis on Agricultural Cycles
2 years ago
To answer your questions from the forum: Generally, the land suite looks fine, if a bit light on basics. You have lots and lots of basic tutors, but only 15 basics to tutor for.
Your payoffs are cool, but there seem to be too few. Then again, this is a value deck, so I guess it's fine. Two cards to consider would be Groundskeeper and the new Uurg, Spawn of Turg.
Miwa0609 on
Slogurk Land matters (Without Landfalls)
3 years ago
Thanks for all advices! I actually didn't build the deck yet, will do it soon!
I don't play lands that destroys other one because my playgroup don't like playing against them at all. I only play Ghost Quarter because it gives another land to the player so it's fair trade.
I really like Groundskeeper and Grapple with the Past, and I will add them!
Not sure yet how consistently i'll run out of lands, but Goblin Charbelcher is worth a try!
Wave of Vitriol is genius, forgot about that card, thanks!
Epicurus on
Slogurk Land matters (Without Landfalls)
3 years ago
Strip Mine, Wasteland and Dust Bowl - They feed your theme, and subtly deny resources to your opponents.
Crop Rotation, Groundskeeper, Harvest Wurm, The Binding of the Titans, Grapple with the Past - All cheap spells on theme that might help lower your mana curve.
Goblin Charbelcher, because you probably run out of lands in your deck regularly.
Wave of Vitriol, because I really want to put it into a deck, but I haven't found the right fit, and I think you have it right here.
Epicurus on
Slogurk, Lands Don't Matter
3 years ago
Cards I would add to this list:
I'm no good at suggesting what to remove for my suggestions, because I'm not the one playing the deck. And some of these might not be on your list because of price. Just thought I'd add my two cents.
Cheers!
Have (2) | reikitavi , Bex496 |
Want (1) | jw560211_magic |