Having your spells countered really stinks. But if they are, you resign yourself to the fact that there’s usually not much you can do about it, write it off as a loss, and then shift your focus to whatever your next play is going to be and move on.
It’s for precisely this reason I feel as though having one of your cards topdecked is far, far worse a fate. It’s that feeling of being powerless and impotent. In fact, I’d go so far as to say it’s the single most frustrating, irritating and exasperating thing that can happen to a person in a game of Magic.
Let’s get ourselves put on Amnesty International’s watchlist, shall we?
•Force Spike
is one of two traditional counterspells we run, and it’s an ideal play on our opponent’s first turn. We run this spell instead of Spell Pierce since most Turn 1 or 2 plays will be creatures, rendering Spell Pierce not as helpful as it would seem.
•Mana Leak is Force Spike’s big brother and is just as effective. Our opening turns are all about establishing control and thwarting our opponent’s every play.
•Memory Lapse is the best of both worlds. Counter a troublesome spell, only to force the opposing player to return it to the top of their library, shattering their tempo and crushing their soul.
•Lost Hours is one of those vile, sickening spells that breaks about a dozen articles under the Geneva Convention. Take that combo piece, slip it 3 cards into their library, and take solace knowing it’ll more than likely never see the light of day again.
•Painful Memories is perhaps the most apropos name for a magic card I’ve ever encountered. It’s exactly what your opponent will carry away from the experience of playing against this deck. The card itself is another savage, sadistic and unconscionably cruel spell that just makes you proud to be playing black. Stumbling across it and realizing it’s Pauper legal was like