
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Faith's Shield
Instant
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.



kamarupa on
Magnificence
2 months ago
You have a lot of singletons for the Modern format. I suggest you add "Casual" and "Budget" to the Hubs.
You're already at 70 spells. That, combined with the number of singletons, might make this brew better suited for Commander/EDH than Modern. It would also open up even more spells.
Alternatively, if you want to keep it modern, even with a casual and budget focus, you can get more power and consistency out of it by tightening up your focus. A good deck doesn't need to do everything, just a few things well. You seem to have a lot of Vampires, Angels, and Humans. You might try to pick one of those creature types, and focus on that tribe - cut all the other creatures and increase the best of your chosen tribe to a full set, keeping in mind you want most of your creatures to cost 1-3MV.
When it comes to non-creature, non-land spells, I find the most success with the following catagories: removal/disruption, card advantage, protection. I try to include 4-8 removal/disruption spells, 2-4 card advantage spells (draw 2 or more cards from 1 spell), and 1-4 protection spells (deny opponent's removal). Anything that doesn't fall into those 3 categories usually isn't helping a deck succeed. Of course, every deck is different and there are lots of ways of achieving essentially the same results - like Harmonize and Collected Company are different in approach, but essentially both card advantage.
Sign in Blood is about as good as it gets for card advantage. Path to Exile isn't that expensive anymore, but black has so many good removal spells - I won't list them here. Discard can function as removal, so if that's your preference, it's fine, too, but keep in mind removal spells are cheaper to cast to target creatures and don't require as much timing to use effectively. White is great for protection spells - Faith's Shield is great, but Ephemerate can be just as good in decks with lots of ETB triggers.
Artifact/Enchantment removal is usually reserved for the sideboard.
Pump and lifegain are usually peripheral mechanics.
A dual color deck needs dual lands. It looks like you're going for a budget deck here, so I suggest adding more budget dual lands. While it's generally preferred to avoid lands that enter tapped, if you're brewing a budget deck, I think it's better to include such lands than to rely on luck to get the basics you need to cast spells of both colors. Concealed Courtyard would be great. Caves of Koilos would be ok, too, especially with a tribes like Angels or Vampires that have lots of creatures with lifegain mechanics. If resorting to lands that always enter tapped, I think the Scry lands provide the most value - you could do worse than Temple of Silence. I love managathering.com as a land resource - https://managathering.com/duallands/orzhov.html
I recommend 8-12 dual lands, 1-3 utility lands and the rest basics.
I usually include Bojuka Bog in decks that use black mana, as there's so much graveyard recursion in my play group.
To sum it up: if not brewing EDH, reduce to 60 spells. Cut your enchantments, tighten your creatures, focus your utilities. Remember: you don't have to annihilate opponents to win - focus on making a fast, reliable kill, not an elaborate one.
kamarupa on
Kaya, The New Dawn
3 months ago
Perhaps some protection for Kaya would be useful? Something like Faith's Shield, for example? It's so often a losing strategy to hinge too much on a single spell, no?
Balaam__ on Balaam__
5 months ago
Back with another bunch of first person cards legendofa, mostly from the first Innistrad block. I compared lists and you already had some so I ignored those.
Definites:
•Mystic Retrieval (also the Avacyn version of the card)
Questionables:
•Frightful Delusion definitely FPP, but no hands from off screen.
•Night Terrors shadows are coming from the wrong direction, I don’t think this is from the perspective of the vampire
•Sharpened Pitchfork perspective correct shadows, but no hands
•Wooden Stake perspective too low I wager
•Chalice of Death Flip this could be a keeper
•Elbrus, the Binding Blade Flip might be from the viewpoint of the dying guy
•Exquisite Blood probably a severed arm, even if not it doesn’t look like the view could be from whoever the arm belongs to.
TheoryCrafter on
Lifedrain Casual Commander
7 months ago
Since Extort is your main objective here, you may want to consider Pontiff of Blight. This will give all of your creatures Extort.
Considering your lack of board wipes I would definitely consider adding Merciless Eviction.
Protection spells including, but not limited to, Angelic Intervention, Faith's Shield and Sejiri Shelter Flip have the advantage of protecting you from board wipes that damage rather than destroy, exile or reduce your creatures' toughness.
May I suggest Gerrard's Verdict? This could set your opponent back a little. Other discard cards I would suggest include, but not be limited to, Divest, Inquisition of Kozilek and Vicious Rumors.
My suggestion is to aim for cheaper control spells such as the protection and discard spells I mentioned(definitely keep Soul Tithe) and lean more into the Extort ability. Leave mana expensive spell slots only for board wipes. Then use cards such as Vito, Thorn of the Dusk Rose to cause more harm to your opponents.
Also, you can't go wrong with Graveyard hate. Cards such as Bojuka Bog and Lion Sash should be must adds.
Also, after doing all these changes if you find yourself with extra space, add in an Alternate Win Card for in case the game stalls . My Suggestions would be any combination of Angel of Destiny or Felidar Sovereign—both of which can feed into Pontiff of Blight.
I hope this helps. Thank you for reading me out. Happy Hunting!
kamarupa on
Tails from the Crypt
1 year ago
First off, nice work. It's not easy to build decks such as this - there's just never enough space to pack everything you want in and I think you made a lot of solid choices.
Why Apostle's Blessing instead of Faith's Shield as a budget replacement for Heroic Intervention? Artifacts? Mana?
1x Hall of Heliod's Generosity to the manabase?
I feel like it needs some draw card/filtering/tutors. I like 3-piece combos because they're fun when they work, but they almost always need so much coaxing. I'm fairly certain you're not going to find near duplicates of any of the combo pieces, either, which always makes a brew both riskier and more difficult to pull off.
Another concern I have with this brew is that Fog, Suppression Field, and Authority of the Consuls won't slow down opponents enough. Those spells account for 1/6 of the deck, which sounds like a lot, but odds are you'll only hit one in the opening hand and maybe a second before the game ends. I don't think that's enough.
I don't know that there's a solution per se. I'd experiment with trying tutors and draw engines and also more pillow fort spells like Ghostly Prison in place of Nature's Claim and Tamiyo's Safekeeping. Protection spells are great, but if you can't get the combo, there's nothing really to protect.
For the record, I playtested it about 6 times and never got the entire combo within 10 turns and never had much defense either. I think, yes, given 15+ turns, it would start to look viable, but that's asking a lot from a fast format like Modern.
kamarupa on
2 years ago
9-lives, if I understand your question correctly, yes, a spell that says "...gains protection from the color of your choice..." works against multicolored spells that include such a color. If you have a Harmonic Prodigy in play and an opponent attempts to use Boros Charm to kill it, naming either white or red when casting Faith's Shield would protect it because at least one of those colors was used to cast the Charm.
kamarupa on
2 years ago
something like Gods Willing or Faith's Shield would be decent protection for creatures, but I don't think you need it considering you have counterspells.
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