Containment Construct

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Tiny Leaders Legal
Vintage Legal

Containment Construct

Artifact Creature — Construct

Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.

SufferFromEDHD on God's Wrath Has a Barrel Chest

1 month ago

You and I went different directions but there's still some overlap in cards and strategy. I see dat Power Matrix! (Pet card of mine. The 1st "equipment")

You have some Indestructible where I really leaned into it since has so much. I also have a few creatures with Flash to play around the Wrath of God on a stick.

The only thing I'm going to individually suggest is discard fodder since spell shapers so desperately need Squee, Goblin Nabobfoil.

Glory going to be bold and suggest cutting Mother of Runes

Soul of New Phyrexia that indestructible I mentioned earlier

Sevinne's Reclamation/Prismatic Strands efficient flashback tricks

Containment Construct fixes the drawback

Eternal Dragon for the long game :)

ZorrosRage on Ninja Equip * Needs Help

1 month ago

Nohx

Crashing Drawbridge is in the deck because the way ninjas work with doublestrike. you can First strike dammage with a creature. then you can ninjutsu in a ninja for regular strike dammage. so on the following turn i will be dropping the creature i returned and use drawbridge to give it haste.

The idea is to attack with a creature with double strike, and then the ninja comes in and all of the equipment that detatched from previous creature triggers when the ninjas comes in and they do bonus dammage on their attack. Then i can cast the 1-2 drop and use crashing to give it haste and ninja in the next creature

Containment Construct is good because my commader causes when i attack to connive(draw a card and discard) that is why i have some madness stuff in the deck also.

Baleful Strix will prob go back in im just trying to figure out room and have to drop a bunch of cards trying to figure out what.

You are prob right about Spell Pierce will prob remove it. just was lookin gat 1 drop counters.

Nohx on Ninja Equip * Needs Help

1 month ago

I really like the idea here. Keep in mind that you can't give double strike to the creature you ninjutsu in.

You have maybe a bit too much counter magic for my taste. Spell Pierce only works in the early game. Since you can give unblockable, you could maybe switch that out with Swan Song.

I also don't really know what you want to use Crashing Drawbridge for, unless you're hardcasting your ninjas.

You have Containment Construct but I don't see any other discard synergy in your deck.

Baleful Strix is a really good draw engine with ninjutsu.

jaymc1130 on

9 months ago

Seems like too many medium knight creatures and too little consistent value generation to really pop. Sidar just plain isn’t particularly good in EDH settings from a competitive standpoint, but can be much more effective in Duel Commander where it’s much less important to be able to play at instant speed with shields up at all times.

A couple generic suggestions.

  1. Currency Converter, looting effects go great with converter, and with a looting effect from eminence this card is going to be a must include for any Sidar deck.

  2. Call the Bloodline, Chivalric Alliance is great in a Sidar deck, why not a second copy of something similar? Both of these token generators also pair extremely well with Currency Converter as two card combos that can put in some real work. 1 mana and a card for a 1/1 and a 2/2 or 2 mana and a card for 2 2/2s are great deals in terms of mana investment.

  3. Containment Construct, pitching lands and playing them from the yard? Yes please. Pitching spells and playing them from the yard? Yes please. So much value to grind out opponents with and an excellent way to generate card advantage by using the yard as a second pseudo hand. Crucible of Worlds can also help get value from looting away lands in a similar manner.

  4. Virtue of Loyalty, a 2/2 for 2 mana at instant speed can be considered removal for creatures attacking you while just being generically on rate for spending 2 mana (much more applicable to Duel Commander than EDH or cEDH) and the second casting provides a powerful enchantment finisher that can get pretty out of hand if left alone for more than one turn cycle of buffing the whole squad.

  5. Reanimates in general. Unearth, Animate Dead, Necromancy, Jolted Awake, Agadeem's Awakening  Flip, etc. Slap some more of these effects into the deck so it’s not as reliant on Sidar reanimating things to generate value from the yard.

  6. More interaction. Fatal Push effects and some more counters like Drown in the Loch can help improve your chances of creating winning board states. Just playing some generic knight idiots and sitting around waiting for an opportunity to turn the team sideways is a pretty passive way to play. Generate some opportunities for yourself by adding some ways to affect the board in a favorable manner and protect the squad as you assemble it.

  7. Cantrips. Ponder, Preordain, Brainstorm (if you can swing adding in the 9 fetchland package) and the like will help smooth out draws, make the deck more consistent, and give you things to do on early turns that proactively progress your game plan.

There’s a lot more I could add, but these are some basic things that could improve functionality without breaking the bank.

seshiro_of_the_orochi on Oskar Graveyard

10 months ago

Quick headsup: You propably got Stick Together mixed up with another card.

Regarding cards to maybe consider:

Ill-Gotten Gains is a great card for many decks. You can use it for recursion, but it's also quite the house when used offensively. There are situations where this just tears any well-prepared plans your opponents might have had to shreds.

Containment Construct can be cheap redundancy if your commander is out of reach for some reason.

Thran Vigil can be another nifty payoff for cards leaving your grave.

Oversold Cemetery is easy reacursion.

Dread Return is a great reanimation spell for decks filling the yard.

SufferFromEDHD on

1 year ago

Madness: 1 instant, 2 creatures

Flashback: 3 instant, 5 sorcery

Jump-start: 1 instant

Conspiracy Theorist + Containment Construct card draw

Glint-Horn Buccaneer + Surly Badgersaur damage

Crucible of Worlds makes all lands viable

ColFrogfoot on Syrix

2 years ago

Sunkanansie Yeah currency converter is an all star. The fact that it lets a creature hit the graveyard first, then exiles it from the graveyard to trigger Syrix's ability is way too good. Containment Construct and Conspiracy Theorist do similar things, but not as easily and cleanly as Currency converter.

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