Eye for an Eye

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Eye for an Eye

Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

FormOverFunction on You're Doing That in WHAT …

1 year ago

You might benefit from looking at the older white stuff; Eye for an Eye comes to mind. I’m trying to remember how Reverse Damage works, too. But there’s a bunch of old stuff that could be super fun. It gets weird sometimes, though, especially after the game has evolved the way it has. Check out Guardian Angel as an example. Read that last part again. Looooool

freezerboy on Why Are You Hitting Yourself

2 years ago

saluma this is true. I had it in. Then I took it out. Then I put it back in, and now it's in the maybeboard and I just don't know if it fits the theme since I'm looking to mainly consolidate damage and then dish it out through a channeled source. From play testing and playing IRL the deck is strong when it can funnel damage either to myself or to a single creature and then redirect it. Something like Eye for an Eye may work better since it will allow me to amplify the damage by 2x before redirecting it if I damage myself with a Blood of the Martyr. I'm starting to wonder if the deck name is becoming misleading now...

Spackle on Suggested Decks For a Gift

2 years ago

Thanks for the comments!

Wow. After looking at that burn deck I understand what sergiodelrio was getting at. I think I was being a naïve. That other mono-red hollow deck looks pretty interesting though and probably more our level/slightly above.

The deck below is a rough outline of what I can remember for a white deck I put together. I think its fun because I plays differently in a lot of situations. The amounts aren't exact. There is some other stuff in there I can't remember like a life boost (I think a creature or two that gives life upon sacrifice). For deck building we generally build with what we already have (I have bought specific cards before to be really annoying such as Armageddon). So I typically don't have enough cards to reliably power combo, though its likely I'm not clever enough yet to recognize the potential with what I have. To compete against this he usually whips out a blue deck with tons of counters, clones, and stealing. They are roughly even. A red deck in the theme of burn has also been used (mana vaults, sol rings, fireballs and goblin gernades etc).

Creatures Kor Skyfisher x 3-4 Wall of Omens x 2 Crumbling Colossus x 2 Master Splicer x 2 Razor Golem x 1 Soltari Priest x 2 Soltari Monk x 2 Soltari Champion x 2 Mentor of the Meek x 2

Spells Armageddon x 2 Wrath of God x 2 Enlightened Tutor x 2-3 Rootborn Defenses x 1-2 Eye for an Eye x 1

Artifacts Nevinyrral's Disk x 1 Elixir of Immortality x 1 Mimic Vat x 1-2 Sol Ring x 2-3

Land Drifting Meadow x 4 and Misc.

Side board -- all available cards.

Muglacious_NiceFaceToad on

3 years ago

I love it! Have you thought of Arcbond, Delirium, Backlash, Traitor's Roar, Souls of the Faultless, or Boros Fury-Shield?

My favorite are the three that skip damage prevention and redirect instead. Thereby allowing your opponents to take lethal commander damage from their own commander. Although that is a rare occurrence unless you pump their creatures first. Reflect Damage, Mirror Strike & Glarecaster.

Some other interesting cards with similar effects Selfless Squire, Agonizing Demise, Shriveling Rot, Eye for an Eye & Harsh Justice.

I love these effects so much that the first deck I built ended up being split into 3. Each emphasizing different mechanics The bigger they are, the better they fall damage and spell doubling with Deflecting Palm, The Game of Houses (Daes Dae'mar) a more political redirection where I work on building up my opponents creatures and trying to take them out with commander damage from their own commanders, and a Stuffy creature based one with Feather at the helm which I just realized I never added to tapped out. Check them out if you'd like!

Gecko83 on Mono White Devotion

3 years ago

Ok, For game one, I added mostly a mana base; 21 Plains Windbrisk Heights, Emeria, The Sky Ruin, New Benalia, Eiganjo Castle, Mistveil Plains, Flagstones of Trokair, Castle Ardenvale, and Idyllic Grange

additionally i made one creature adjustment Master Apothecary was removed for Luminous Broodmoth. There is a mana increase in this swap but now a land does what the Apothecary does easier, and this gives a lot of the creatures some kind of mass removal evasion.

i will play more up to 15 games and make adjustments, let me know what you think.

Also Eye for an Eye is amazing.

Colonel_Kink on None

3 years ago

have some more

Holy Light

Confiscate cringy here

Reparations big one here

Eye for an Eye racially insensitive to muslims?

Disruptive Student ... this one i can see being banned.

Muglacious_NiceFaceToad on Damage Redirection

4 years ago

I Love redirecting damage!!! Have you thought about adding more doublers? If you haven't you should, these things are fun and fun... is Good! Dictate of the Twin Gods , Insult , Angrath's Marauders , and non traditional utility cards that can copy Mirage Mirror , Strionic Resonator .

Also good adds; Truefire Captain , Eye for an Eye , Impact Resonance , Saving Grace .

Anyway since it has been 3years since you updated this it's unlikely that you will see this anytime soon, but have fun hitting players with their own damage! I know I do =D

Tappedoutman on Queen Marchesa's Chessboard

5 years ago

NV_1980 thank you so Much for comment !! Starting from the the first couple of card that you mentioned Eye for an Eye and Reverse Damage i prefer the two that you mentioned that i already play because Deflecting Palm unlike eye for an eye it prevent the damage too and it could be decisive against the big occasionally threat of our opponent and comuppance is simple amazing!! I would like to enter the two that you mentioned but it could be considerable to enter Teferi's Protection as well and even though we play 100 cards the possibile slots are very few. Unlike that i said i think that Sudden Spoiling and Michiko must be inside this deck but i really struggle to find free slots, i m thinking on take out Batwing Brume and Sudden Spoiling could be a good choice. I played Karmic Justice but i took it away because with really few free slots i prefer to put something other inside. Thanks again for comment !!! And if you have any other suggest for what i could take out tell me. I Also consider Linvala, Keeper of Silence

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