Vintage Humans

lockand1oad007, 13 years ago

Ok, so I took it out of standard.

  1. Get Mentor of the Meek, Aluren, Concordant Crossroads, and Nature's Will in play.

  2. All the creatures in the deck drop into play for free, excluding the Hero of Bladehold, thanks to Aluren.

  3. While your dropping them for free your pumping all your mana into the Mentor of the Meek and drawing more creatures to keep dropping for free.

  4. Once your out of mana to spend on drawing, swing, with everything, hooray Concordant Crossroads. As long as one of your dozen or creatures that you just dropped hits, all your lands untap thanks to Nature's Will.

  5. Repeat 2 and 3 during your second main phase. If you didn't kill your opponent with the last swing, now you have a dozen or so blockers too.

:P what do you guys think?

Maybeboard

blackndwolf, 13 years ago

Thinking of taking out vampire interloper for child of night because with the counters lifelink would be really good also the falk vampires for late game threat which i would take out 2 lands and 2 crossway vampires i think

having fun

honey, 13 years ago

this is playing really fun. I have a solid inkling to play a Contamination/Celestial Prism as a win condition with zur against non-black/artifact decks. other recomendations of other cards to go with would be great. I feel like I can keep it more focused with a splash of green but the splash of black is just more fun.

thoughts appreciated cheers

ikotz94, 13 years ago

finally go my hands on a couple snapcaster mages and they are just too good.... also made a few mainboard changes as sphinx is just too good to not consider playing.
STD 2 / 10
Seachrome Coast feature for u/w control

Azurith, 13 years ago

Came second today! The new land-base worked well, but may still need tweaking. Be sure to have a green mana-source in your opening hand, everything else falls into place rather well if weaved well.

Beat Mono-black Infect/Proliferate 2-1: Only lost the first game because of a late-game Contagion Engine, the rest was relatively simple.

Lost to a Tempered Steel 1-2: Dragged the first game out to the late-game, then it was simple. But afterwords, it was just too fast for me to keep up. Timely Reinforcements saved me many times!

Beat Mono-green Ramp/Pump 2-1 : Overwhelmed me a bit, but had the control to handle it. Day of Judgment with a Gideon Jura down, then Snapcaster Mage to bring it back. Lost the second game due to a Primordial Hydra that got out of control.

All in all, a good day, I hope you guys keep the comments and suggestions coming, and I'll post updates as they happen!

surgical extractions?

trav55555, 13 years ago

Thinking about mainboarding some Surgical Extractions, Maybe 2 to deal with Unburial Rites or Phantasmal Image, or make the control matchup that much more favorable... But I'm not sure what to take out. Perhaps a Geistflame and Slagstorm?

changelog 1

Tuba1060, 13 years ago

Added Sol Ring, Runes of the Deus, Shield of the Oversoul, and Winds of Rath. Removed Tragic Poet (too limited and redundant), Flame Javelin (most underperforming removal), Ancestral Mask (too dependent on other stuff), and Dowsing Shaman (again, underperforming). Sol Ring should have been in there from the start, I'd just forgotten it. Runes and Shield had been in an earlier list, but I'd dropped them since there were virtually no creatures I could get maximum mileage off of; I'd forgotten that the one creature that matters most and shows up most consistently does get max use out of them. Winds of Rath I saw in another Uril deck, and I realized how amazing it is, especially when all/most of my creatures should be enchanted, and auras rarely show up in other decks. .

bigapple3am, 13 years ago

Lots of small changes. A few of the cards will probably go as we find better stuff

Rayquaza, 13 years ago

I actually have this deck. It works very nicely.
MDN 0 / 0
Stone Golem feature for Golems

Tweaked the WHOLE DECK.

OnDiet, 13 years ago

I tweaked the whole deck, this one runs smoother and more consistent. The deck has more of a playstyle that is control. Draw engine heavily relies on Jace, Memory Adept and Rites of Flourishing. Went 4-1 in my recent local shop game.

metalhead250, 13 years ago

lots of changes. 11 removal spells, more little guys for the sacking if need be for grimgrin or for necrotic ooze if the grimgrin is in the graveyard. still having some trouble keeping my combo of necrotic ooze or even the civilized scholar down on the field. early rush still has me beat unless i get skirges and skeletons

Ouch!

Kenny_Smith1234, 13 years ago

No creatures! Just spells...gonna see how it fares.

Dantcg, 13 years ago

3-1 at first FNM. Won to GW Tokens, Solar Flare and Shape Anew combo. Lost to UW Pristine Control - but was one Gut Shot away from winning that match 2-0. Instead lost it 1-2.
STD 1 / 1
Sulfur Falls feature for UR Delver

FNM

Snowryder, 13 years ago

Jan 6 FNM overall 2-1 1-2 vs W/U Human 2-1 vs Wolf Run Pod 2-1 vs Esper Control Switch back to lord of the unreal build? for more aggressive? Lacking of lords result badly in matchup against human. -1x gut shot -2x midnight haunting -1x Gitaxian Probe +1x geist of saint thraft +3x lord of the unreal

Results

zjacob2146, 13 years ago

Ok so this deck went 8-0 in 4 rounds during a Saturday legacy tournament for a first place win. So I am very pleased with its performance.

Game 1: Graveborn

He dropped a turn 2 Avatar of Woe which I luckily used Fiend Hunter to remove and swarmed with boosted Mirran Crusader, Champion of the Parish and Mayor of Avabruck  Flip for the win.

Sideboarded in 4 Celestial Purge and had 1 in my opening hand. He reanimated another big creature early, but I purged it and hit with pumped Hero of Bladehold and tokens from my Gavony Township and Honor of the Pure

Game 2: Grixis control

he was using alot of sac's and discard's on me early during both games, but had no big creatures out when I dropped my Mirran Crusader first game and my flipped Mayor of Avabruck  Flip the next game. swarmed him in under 6 turns both games.

game 3: G/w humans

This was a game against my friend who was playing a similar style but he had none of the good cards like Mirran Crusader, Hero of Bladehold, and Mikaeus, the Lunarch... So it was a field day. Swamped him without looseing a single life both games.

Game 4: mono black control

Round 1 he played an opening hand with Chrome Mox, 2 Despise, and 2 Surgical Extraction to immediately remove my oblivion rings and (forgot to take them out Celestial Purge. I dropped 2 doomed travelers, a Mikaeus, the Lunarch, and a Mirran Crusader for a turn 4 win. Round 2 he did the same thing, except this time he surgical'd my Mirran crusader's, but I won with a Hero of Bladehold pumped by Gavony Township

Comments and +1's would be great. I will look at anyone's decks also who needs help

FNM JAN 6

nostalgiadrive, 13 years ago

R1: bye

R2: 1-2, G/B Infect, G3 he hit me like 7 times with Inkmoth Nexus before I drew a 3rd land.

R3: 1-2, Wolf Run, G3 same story.

R4: 2-0 RDW, GG Getter

R5: 2-0 Mono B fatties.

first fnm

Penumbra, 13 years ago

Went 0-2 the first game due to a horrific combo of hero of bladehold and mirran crusader. Both times. Also followed by Gideon and garruk primal hunter. I swear he is the luckiest in the world. 2-1 second against monoblack discard, nothing special. And 1-2 third against blue white control. By far the most interesting game, Mr geist of st. Traft is a bit of a nuscience and mirran crusader shows up again but ultimately it was my descscion to beast within a creature in the first game to activate morbid when I knew that there was.a sword of feast and famine in his deck, i knew it was not my lucky day because i called his next draw. (it was the sword).

kingAsura, 13 years ago

pretty much trying to mill or maybe just over runn them with flying zombies :)

BlckGaming, 13 years ago

I designed this deck for a friend, VoidableStraw8. Its a white spirit deck that can be used along side my zombie deck, Dusk of the Dead

Card swap

Kciroj, 13 years ago

Added 1 Endless Ranks of the Dead and removed 1 Army of the Damned

Added 1 Walking Corpse and removed 1 Unbreathing Horde

Because I don't think I want too many Unbreathing Horde in early game because they are useless if no zombies are in play yet.

MDN 1 / 13
Altar's Reap feature for Zombies, anyone?

Mana Issues

notinuse, 13 years ago

Having some issues with the balance of mana after adding Rakish Heir and Chandra, the Firebrand. The 2B spells become a little more difficult when I want to draw into red mana only for turns 1-3. Still trying to decide between running 4 Bloodline Keeper  Flip or splitting 2/2 with Olivia Voldaren.

Noloic, 13 years ago

Comments are really welcome. I need some advices on how build up the deck.
DCMD 33 / 44
Clockspinning feature for Time controller

FNM results

trav55555, 13 years ago

Placed second! first round: tied (1-1) against solar flare. second round: won (2-1) against tempered steel. third round: won (2-0) against R/B aggro Vampires.

thanks john and james

CuzImDK, 13 years ago

ok had some new ideas thanks to some friends at my local shop

Deck Result

nhlwright, 13 years ago

First place (5-0) at local tournament at a shop called Dragon's Refuge(FNM). G1 - R/B Vampires 2-0 G2 - Tempered Steel 2-0 G3 - Wolfrun Ramp 2-1 G4 - G/B Morbid 2-0 G5 - Wolfrun Ramp 2-0 Only real trouble was against wolfrun, but the deck was able to race it fast enough to make up the difference. For all the decks this was just too fast, accorder paladin and mirrodin crusader laying down the beats while getting the way cleared by rings and fiend hunters.