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Suicide and Modern 2.0 (Glint Cruel Control)

Modern Competitive Control Cruel Control Four Color UBRG

FAMOUSWATERMELON


Sideboard

Instant (2)

Sorcery (4)

Enchantment (3)

Artifact (2)


Maybeboard

Sorcery (1)


So yeah. Four color Cruel Control. This... should be interesting.

Cruel Ultimatum is a fantastic card. I mean, you get an Ancestral Recall, gain some life, and get back a finisher while your opponent sacrifices a creature (if he has any left, that it), discards his hand, and loses some life! How can you not love that?? Unfortunately, the Ultimatum also costs a heckload... So to survive the early game and provide a lot of pressure, this cruel control deck uses green for its removal and creatures. Tarmogoyf , Tasigur, the Golden Fang, and Scavenging Ooze all provide pressure early to middle game. Snapcaster Mage gets back all those spells we used up, while providing a 2/1 body that can win games (and trust me, it's happened). Cruel Ultimatum is the coup-de-grace, a game-winning spell that permanently cripples the opponent while giving us unsurmountable advantages. This deck can either aim to control the board, or play more of a midrange/tempo game by use of fatties. So enjoy the four color craziness we have here!!!

There is always a greater power.

Suggestions

Updates Add

Alright, so some major, major changes coming in here. Here they are:


Out

1x Kolaghan's Command: There wasn't an huge driving force to kick this out, but it was a pretty situational card and a bad topdeck, so I decided to take it down to one copy.

1x Lightning Bolt: Needed more space, and it was, again, a bad topdeck against an opposing goyf or other biggey.

1x Maelstrom Pulse: This was a hard decision to take, but I figured that with the new changes, it would be less used. We'll see how that goes.

1x Murderous Cut: Really could've been better. It also made my Goyfs smaller and my Snapps less useful.

1x Obstinate Baloth: Lacking in power, really. It lost against the most common Goyfs, and the discard effect was only good against Lili.


In

1x Cryptic Command: Alright, call me crazy for playing both Cryptic Command and Cruel Ultimatum in a four color deck, but the fact remains that the Command is incredible. The draw power was especially what I was going for here, and the hard counter helps against stuff like Collected Company and other annoying things.

2x Mana Leak: Gets everything early game really, without exceptions. It's only a two-of because it's a bad draw late-game, but it remains a hit-all counter.

1x Spell Snare: Hits around 50% of the stuff in Modern, so it was an auto-include.

1x Jace, Architect of Thought: The more I've been testing this guy, the more I like him. He provides immediate card advantage. He single-handedly deals a serious blow to Twin and knocks down attackers so I can slowly recover after a heavy blow. His ult, if ever achieved, is a free Cruel Ultimatum and my opponent's best card. Not sure how you can no to that.

The mana base was also changed to help this list a bit more.


Possible changes

I'm thinking about replacing Tasigur, the Golden Fang. I'm however hesitating between a couple cards, most notably Verdilion Clique and Thragtusk. The original Suicide and Modern can be found here.

Also, discussion being reset.

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Revision 12 See all

(3 years ago)

Top Ranked
  • Achieved #21 position overall 8 years ago
Date added 8 years
Last updated 3 years
Legality

This deck is Modern legal.

Rarity (main - side)

12 - 0 Mythic Rares

30 - 10 Rares

11 - 2 Uncommons

4 - 3 Commons

Cards 60
Avg. CMC 2.28
Folders Playtest, Decks, Inspiration, Deck Wish list, Decks bro, Deck Ideas
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