Corpse Dance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Corpse Dance

Instant

Buyback (You may pay an additional as you play this spell. If you do, put this card into your hand as it resolves.)

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

SufferFromEDHD on Kaalia of the Funk

1 week ago

Haha wow you are right. I never really digested what it is doing. 3 life for 1 colorless with an IF trigger. Perma haste... It's hard to argue with you because it's crucial to this strategy but Mardu needs color mana so badly. If this strategy was running Urborg I wouldn't be questioning your suggestion.

Entomb is the last piece of the reanimation shell that remains. Corpse Dance is Kaalia #2 in this list. Reanimate is probably going to get upgraded to Shallow Grave again. All that said, I'm not sure if I'm running enough graveyard centric cards to support it anymore.

SufferFromEDHD on Avoiding Consequences

1 week ago

Really like this shell. Corpse Dance and Sneak Attack are pet cards of mine and this is a great home for both!

Urza's Saga get dreadnought or your ring.

Hall of the Bandit Lord and/or Flamekin Village haste is useful in a pinch.

Riptide Laboratory commander protection.

Demonic Collusion neat discard outlet.

Prismari Command and/or Kolaghan's Command really neat swiss army knives.

Jaxis, the Troublemaker and/or Saheeli, the Sun's Brilliance on theme.

Profet93 on Kill, Kill and Kill some more.

2 weeks ago

Hypersayia9001

Cabal Stronghold/Cabal Coffers - Former budget, latter not. Big black mana producing lands. Contamination does shut them off though. Should that be an issue, note Infernal Darkness as a potential alternative.

Crypt of Agadeem - Ramp

Bojuka Bog - Personally, not a huge fan of tapped lands. But with fetches, you can use at instant speed. Not needed but worth considering depending on amount of GY decks in the meta.

Shizo, Death's Storehouse > Rogue's passage - Once budget opens, this is an upgrade. Not needed but worth considering.

Contamination - Sacrifice synergy. High synergy with bitterblossom, reassembling skeleton and any other creature that can return to field.

Syphon Mind > Dark Tutelage - While you have a relatively low avg cmc of 3.00, black has better draw that doesn't hurt you as badly. Not to mention it's steady draw, which can be good, but sometimes burst draw is preferred. Syphon mind is draw 3, each opponent discard 1. Budget friendly too.

Skullclamp - Speaking of draw, this goes well with all your sac synergies.

Murderous Rider > Murder - Can hit Walkers, is versatile as a creature with lifelink that can recoup your lifeloss. Almost a strict upgrade.

Feed the Swarm - Removal that hits enchantments. Black has difficult with artifacts and enchantments. I can provide you with some potential artifact removal should you wish depending on your meta. But this might be worth considering given that a Rest in Peace can mess u up.

Maybe Corpse Dance - With your sac outlets, you can ignore the negative aspect of the card. Also do note that after a wipe, you can choose the order in which your creatures enter the GY if they go together simultaneously.

Dark Ritual - Simple ritual ramp

Mind Stone - Ramp when you need it, draw when you don't.

Oubliette - Commander hate

At the risk of being too risky and pricey, Hatred - Do note life loss is additional cost to cast but it can be fun with use with your commander, either with it's ability or commander damage. Not to mention the political aspect of using it on your opponents attacking each other (Bonus points if you use it on their commander).

8netherwind8 on Toshiro, The Black Swordsman

3 weeks ago

Profet93 There ya go. Updated Toshiro's side of things, giving him much more longevity (rez) & speed (draw).

Threw in a Bolas's Citadel for my altered Sensei's to boot (Aetherflux Reservoir when needed). And left the Magus of the Coffers + Yahenni, Undying Partisan (for infinite sac-rez with Corpse Dance) in the sideboard for now.

This created a 33+ card sub-out for the deck swap, now going from Goodstuffs/Theft to Tribal/Theft, and boosting the overall flavor of the theme. "Guts & Griffith, the Eternal Struggle" =D

SufferFromEDHD on Dauthi Shadow Tribal

1 month ago

Fog of Gnats is a great common. Cool to see it in here. Nightshade Stinger might be worth a spot.

If Corpse Dance is too narrow you could definitely get value out of Unearth. If you want to get weird with it try Dawn of the Dead.

Urborg, Tomb of Yawgmoth fixes Hall of the Bandit Lord and the shadow strategy really needs haste.

SufferFromEDHD on Dauthi Shadow Tribal

1 month ago

Well you definitely inspired me to explore Orzhov shadow! That equipment package is tiiight.

Vault Skirge solid flyer.

Jet Medallion ramp.

Corpse Dance this is becoming a major pet card of mine. Shadow benefits from haste and Gix is a discard outlet.

Hatred ends games.

Profet93 your disdain of Cabal Stronghold always makes me LOL. I have removed it from almost every deck.

KongMing on Blind 7 is usually fine

2 months ago

Have you considered Buyback as a way to get things back out of the grave on resolving the Kess cast? These aren't great cards, but maybe worth thinking about at least.

Corpse Dance might work well since you have so few creatures to interfere with retrieving a Dualcaster Mage or the like.

Demonic Collusion as a possible swap for Increasing Ambition. It's a higher cost to tutor two cards, but lets you toss some stuff in the grave and you can repeat the combo on later turns or if you recast/flicker Kess.

Maybe Reiterate for See Double?

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