Power Matrix

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Power Matrix

Artifact

: Target creature gets +1/+1 and gains flying, first strike and trample until end of turn.

SufferFromEDHD on God's Wrath Has a Barrel Chest

1 month ago

You and I went different directions but there's still some overlap in cards and strategy. I see dat Power Matrix! (Pet card of mine. The 1st "equipment")

You have some Indestructible where I really leaned into it since has so much. I also have a few creatures with Flash to play around the Wrath of God on a stick.

The only thing I'm going to individually suggest is discard fodder since spell shapers so desperately need Squee, Goblin Nabobfoil.

Glory going to be bold and suggest cutting Mother of Runes

Soul of New Phyrexia that indestructible I mentioned earlier

Sevinne's Reclamation/Prismatic Strands efficient flashback tricks

Containment Construct fixes the drawback

Eternal Dragon for the long game :)

EnbyGolem on Get In the Tank!

4 years ago

This is such a cool and unique deck! I love it!

Power Matrix might be a cool way to load up your war machine with a bunch of abilities when you swing :)

MTGBurgeoning on $75 Isamaru: Built by the MTG Burgeoning Community

4 years ago

I love Power Matrix!! Including that card may be possible as we near completion of the deck list (it's close to $3.00, so we'll have to see how the overall deck cost turns out). Sword of the Chosen fits our budget constraint and could be added after our subset of creatures is included. Great suggestions!! Thank you!

SenseiKreese on $75 Isamaru: Built by the MTG Burgeoning Community

4 years ago

How about Power Matrix and/or Sword of the Chosen. I've always personally liked Power Matrix for its simplistic Tap = create ultimate creature effect. Although I'm not really sure if it's over budget in your consideration.

Idoneity on Radha, The Lands Matter To Me!

5 years ago

Alright. Into phase two of a lands deck! So, the very best thing you can do is abuse Glacial Chasm. Use land tutors to find defensive lands, such as Maze of Ith or Strip Mine for the sake of dissuading attacks.

Furthermore, the glory of a land-based strategy is that your battlefield always remains untouched. Wraths never do, or typically don't, tarnish your board-state.

In short, I'd recommend perhaps 2-4 wraths and a Glacial Chasm package. Drownyard Temple goes well with it. Effects such as Crucible of Worlds and Ramunap Excavator are imperative for replaying the Chasm from the bin, thusly negating the sacrifice cost. With extra-land effects it can be very potent. Life from the Loam is also strong, granting another form of card advantage with cycling lands.

These crucible-type strategies also grant another line of attack with Strip Mine. I sometimes randomly "win games" turn three by just an Azusa, Strip Mine, and Excavator.

There is a time in the game when you do not need more mana, so saccing some of it to Dust Bowl or the sort takes away from others' resources whilst you hide behind Glacial Chasm.

For wraths, Blasphemous Act is always strong, Molten Disaster's split second is great (combos with Glacial Chasm), and Chain Reaction is just good.

If you need to live more, just more interaction is great. I only run a few in my lands build, but it's a matter of taste. Beast Within is never lacking.

With great wraths comes great planeswalkers. You need some more value engines and constant draw! I don't care what people say, they're still fine in commander. Especially in lands decks, for a multitude of wraths keeps the table away:

  1. Wrenn and Six is just lovely with a cycling land.

  2. Vital Force ultimates quickly and draws much.

  3. Best Nissa  Flip is ALWAYS strong, for she finds a land early and draws cards late.

  4. Vivien Reid draws and murders. She's great but slow.

  5. Chandra, Torch of Defiance may not say "land" but draws, ramps, kills, and kills some more.

For non-planeswalker card draw, Harmonize is solid, Outpost Siege is always fine, Mirri's Guile and Sylvan Library are great if within budget, and Once Upon a Time goes within all green decks I own.

For what I would cut:

Chandra's Ignition is cute but an eleven-mana kill.

Boundless Realms just ramps you more at seven mana.

I'd remove one of either Mage Slayer or Power Matrix. The deck should probably be a little less punchy and opt more for a long game.

The rest of what you remove comes down to repeated gameplay. The standard I hold my decks to is having ramp and draw fully assembled by the end of turn-four if uninterupted, if you need a reference.

So, more lines of attack outside of combat, disruption, and defensive options.

Good luck! It all comes down to choice.

bushido_man96 on

5 years ago

Power Matrix is another trample source. And no equip cost.

EnbyGolem on Exalted Arbiter

5 years ago

Power Matrix could also be a cool way for your attacker to get through to opponent's life, if you are finding you need more evasive reach.

Joe_Ken_ on Mirri, the underrated voltron commander

5 years ago

Probably Power Matrix and maybe Lifecrafter's Bestiary since you have a good amount of card draw in the deck.

Load more
Have (0)
Want (1) ARCHIS