Jetmir, Nexus of Revels
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Jetmir, Nexus of Revels

Legendary Creature — Cat Demon

Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.

Creatures you control also get +1/+1 and have trample as long as you control six or more creatures.

Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.

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trippy_mcfly on Cumly Cube

1 month ago

Introducing Cumly Cube 1.4.1! 4 months ago, Cumly Cube 1.4 was released. This was the final major update. As promised, minor tweaks would continue, both to fix any remaining imbalances and keep the card pool fresh. The following 19 swaps should help remove some dominant strategies, specifically by curtailing the power of the “green slop” archetype. The additions also add a lot of new excitement to the cube in only 19 cards; there are multiple cards that introduce the monarch into the game, making this a more central mechanic of Cumly Cube, and there is one card that can be used as a niche combo finish with a Cumly Cube staple.

Here are the changes, provided with brief justifications:

REMOVED:

  1. Artifact Mutation: too powerful
  2. Aura Mutation: too powerful
  3. Captain Sisay: too powerful
  4. Chromatic Lantern: mana fixing should not be this easy
  5. Druid of the Anima: too obvious a choice of Cumly
  6. Endbringer: too powerful in multiplayer
  7. Explosive Vegetation: mana fixing should not be this easy
  8. Firemind Vessel: mana fixing should not be this easy
  9. Gilded Goose: too obvious a choice of Cumly
  10. Gilded Lotusfoil: too much ramp
  11. Glissa Sunseeker: too hateful against artifact decks
  12. Growth Spasm: too much ramp
  13. Growth Spiral: too much ramp
  14. Jetmir, Nexus of Revels: too obvious a choice of Cumly
  15. Joiner Adept: too obvious a choice of Cumly
  16. Karakas: too powerful
  17. Library of Alexandria: too powerful
  18. Muldrotha, the Gravetide: too powerful
  19. Worldfire: an iconic Cumly Cube card, but sadly too unbalanced due to the ability to float mana and cast your Cumly after, almost certainly winning the game. This strategy still exists with Apocalypse, but is less of a guarantee now

ADDED:

  1. Afterlife Insurance: supports the Spirit creature type and instant synergies
  2. Arcane Encyclopedia: supports artifact decks
  3. Court of Ardenvale: the monarch is now supported more heavily in Cumly Cube
  4. Eldrazi Confluence: supports Eldrazi decks
  5. Fiend Hunter: supports the Human creature type
  6. Horizon of Progress: a utility land to help with mana fixing
  7. Moira, Urborg Haunt: supports the Spirit creature type and graveyard synergies
  8. Palace Sentinels: the monarch is now supported more heavily in Cumly Cube, and supports the Human creature type
  9. Papalymo Totolymo: supports the Dwarf creature type and noncreature synergies
  10. Refocus: supports instant synergies
  11. Rile: supports instant synergies and works well with Dinosaurs
  12. Sage of Hours: supports the Human creature type and +1/+1 counter decks
  13. Secluded Courtyard: encourages creature synergies
  14. Sigarda, Champion of Light: supports the Angel creature type and the Human creature type
  15. Staunch Throneguard: the monarch is now supported more heavily in Cumly Cube, and supports the Construct creature type
  16. Thassa's Ire: supports enchantment decks and can do some very powerful things with certain creatures
  17. The Golden Throne: supports sacrifice decks and facilitates possible great comebacks
  18. Three Tree City: encourages creature synergies
  19. Wizard's Rockets: a utility artifact to help with mana fixing

greyninja on Ursavus

10 months ago

Looks fun. Crazy to see a deck with a $2-4k+ price tag also include 25x Tempest Hawk! Haha

Wondering about Jetmir, Nexus of Revels as a wincon with a high creature count

Tsukimi on What commander for a Hare …

1 year ago

Zinnia is busted and very fun.

Zinnia, a Hare Parent Apparently [Primer] if you're looking for any inspiration.

I assume Jetmir, Nexus of Revels would be fun too.

8-16-08-decimus on

1 year ago

here's a better way to do it

opening hand Sacred Foundryfoil+ Sol Ring+ Temple Gardenfoil + Stomping Groundfoil + Plains + 2 Hare Apparent Turn 1: Sacred Foundryfoil + Sol Ring draw for turn 1:Hare Apparent Turn 2: Temple Gardenfoil + 2 Hare Apparent draw for turn 2:Hare Apparent turn 3: Stomping Groundfoil + 2 Hare Apparent draw for turn 3 Hare Apparent turn 4: Plains + Jetmir, Nexus of Revels swing for 88 Math-> 4 5/2 Hare Apparent with double strike so 40 dam + 6 4/1 Rabbit 1/1 W with double strike so 48 dam

amarthaler on Rin and Seri

1 year ago

Very nice build! I am looking around to see some Rin and Seri decks in preparation to make my own. I like a lot of the cards you put in here.

Two recommendations I have, are 1. I would cut back on some of the utility lands and just stick with some basics or fetches. Sometimes simple is more reliable and less clunky. 2. For only $7-8, I would recommend adding Jetmir, Nexus of Revels as a game-finisher.

Thanks for sharing your deck!

legendofa on Banemaker

1 year ago

I'm curious--where were you in this dream? I can imagine the art for this card very clearly--nice description!

That "at random" abilities would be a headache for the deck that pumps out fat piles of tokens. The big problem I have with large numbers of tokens and random effects is that it can take a long time to resolve, and there's no shortcut aside from "this is what will probably happen." If Jetmir, Nexus of Revels has thirty tokens and three opponents, that declare attackers step is going to take a while. (Same deal with cards like Grip of Chaos and Last One Standing. It won't happen all the time, or even often, but it will happen occasionally, and it's completely out of your control.)

I think the second ability can be just "Whenever Banemaker becomes unattached," since that will cover all possible "equipped creature leaves the battlefield" scenarios.

With all that said, this is a great design that captures the feel of chaotic bloodlust.

Crow_Umbra on

2 years ago

One of the newer token producers that I can think of is Charismatic Conqueror, but that's not necessarily guaranteed token production. It might be worth looking at more spell-slinger focused Extus, Oriq Overlord  Flip or Jetmir, Nexus of Revels decks, since some of the builds I've seen irl tend to use spell-slinging based token production to support the token production on creatures that are mostly in the 3+ cmc range.

Yeah, Sov Okinec is a little confusing at first. You are correct in your 2nd comment. Let's say Sov Okinec attacks, and you have a Walking Ballista with 2 +1/+1 counters already on it. Sov Okinec would give Ballista another 2 +1/+1 counters, since Ballista's base power is 0. It will continue to balloon from there.

I currently run Sov Okinec and Kutzil in my Gylwain, Casting Director deck, since all role auras provide a baseline +1/+1 buff

DemonDragonJ on Nature's Bounty

2 years ago

I have replaced Eldrazi Monument with Jetmir, Nexus of Revels, which decreased this deck's average converted mana cost from 4.11 to 4.10, which is very good, because I feel that this deck dos not have a sufficient amount of token generation or creature recursion to constantly feed into the monument.

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