Fabricate a ton of servos and create clues. Then sacrifice them to drain life or tap them to go wide.

Deck Tech

The core of the deck is the black Fabricate suite of Zulaport Cutthroat, Yahenni, Undying Partisan, Bontu the Glorified, Weaponcraft Enthusiast, and Marionette Master. Fabricate servos, then sacrifice them to Bontu or Yahenni, triggering his ability to attack/block and his, Cutthroat's, and Master's drain life.

Bolstering this attack plan are Angel of Invention for more fabrication and an anthem effect if we want to go wide. Westvale Abbey  Flip and Herald of Anguish are additional sacrifice outlets and game-ending threats.

The removal suite consists of Fatal Push, whose Revolt ability is easily triggered by the deck's many sacrifice outlets and the versatile Anguished Unmaking. Herald causes the opponent to discard and can kill off small aggro creatures, while Pariah forces the opponent to sacrifice 3 creatures when she flips.

Finally, Thraben Inspector and Bygone Bishop generate clues, which give the deck card advantage, as well as Improvise fuel. Bishop also makes a good early flying threat.

Lines of Play

The ideal opening hand will include 3 lands that give you access to both colors, though black is obviously more important. The optimal curve to play into is Thraben Inspector to Zulaport Cutthroat to Weaponcraft Enthusiast. This can get you enough artifacts (2 servos + 1 clue) to cast Herald on turn 4 thanks to Improvise.

A less optimal, but workable hand would play Bygone Bishop turn 3 followed by Bontu the Glorified on turn 4. Seriously consider a mulligan if you do not have some combination of these cards in hand, or if you only have 2 lands.


Against the Saheeli Copy Cat combo, you want to bring in Authority of the Consuls, Transgress the Mind, and Thalia, Heretic Cathar. Take out 3 Fatal Push and a Bygone Bishop.

Against Mardu Vehicles, bring in Authority, Eliminate the Competition, 2 Fragmentize, and Thalia for a Thraben Inspector, Anguished Unmaking, a Herald of Anguish and a Bishop.

Against Golgari Snake, bring in Eliminate the Competition and Call for Unity for a Herald and an Angel of Invention.

Bring in Call for Unity, Kambal, Consul of Allocation, Ruinous Path, and Transgress the Mind against control. Take out 2 Zulaport Cutthroat, an Angel, and Fatal Push.

Declaration in Stone is there for tokens (G/W or White servos or mirror), or to remove threats that can return from the graveyard, like Scrapheap Scrounger.


I had to slightly modify my list because the store did not have the cards I needed. Fortunately, a player there loaned me a Herald of Anguish, so I had all three. I was short a Fatal Push, so I went with a third Anguished Unmaking, and a third Forsaken Sanctuary to fill the slot of the fourth Shambling Vent that did not arrive from TCGPlayer in time. I also kept a third Transgress the Mind in the sideboard instead of Call for Unity, which I really could have used in one of my B/G Counters match-ups.

Round 1 v B/G: My first round match-up was against an FNM opponent I've played before who makes decks from what he has in his meager collection. I made one misplay early in Game 1, swinging with a Bygone Bishop when he had a Noose Constrictor in play and I forgot it had reach. He discarded to pump it, and I was forced to play a Fatal Push to save my Bishop. A couple turns later, and I swing for lethal with another Bishop and a Herald of Anguish. In Game 2, he failed to draw a green source and I rolled right over him. Round Result: 2-0 Win

Round 2 v R/G Marvel: I know this deck is still a thing, but I was surprised to see it. I went wide in Game 1, thanks to an Angel of Invention. He got stuck on 3 lands to start Game 2, but had a Servant of the Conduit and enough energy that I was anxiously waiting for Aetherworks Marvel to drop. He drew an Ishkanah, Grafwidow off a Vessel of Nascency, but by the time he dropped his fourth land, it was too late. Round Result: 2-0 Win

Round 3 v B/G Counters: His opening hand on Game 1 was exactly what the deck wants. He cast a Winding Constrictor turn 2; I unmade it. He cast another one on turn 3, followed by Rishkar, Peema Renegade on turn 4. Then came Verdurous Gearhulk. Game 2 saw a Bristling Hydra after he cast Rishkar, but no Constrictor. I missed a couple end step triggers on my Herald of Anguish, and I attacked on a turn with a Bishop when I probably should have left it as a blocker to set up flipping Westvale Abbey  Flip on the next turn, but he had a Walking Ballista on the board, so I'm not entirely sure that line would have been successful anyway. Round Result: 0-2 Loss

Round 4 v B/G Counters: This was a budget version of the deck: no Rishkar, and I believe he had Ridgescale Tusker instead of the Gearhulks (I saw it during an earlier round, but not against me). He also splashed Red, like the deck from the previous round, but I never saw a Red spell cast. In Game 1, he never drew a green source. He did in Game 2 and he won a rather lopsided victory. In fact, looking at life totals, it was pretty much a reversal of the first game. Unfortunately, his deck failed to produce a green source in Game 3, and I was finally able to flip Westvale Abbey  Flip for another lopsided win. Round Result: 2-1 Win

Round 5 v Mono-Red: I made it to the Top 8! There were 14 players total in the tournament, and I guess WotC requires a cut and then single elimination for the Top 8 in order to have a clear winner. At least that's what the store owner said. I held off an earlier assault by 2 Bold Impaler thanks to chump blockers. He emptied his hand, allowing his Lupine Prototype to start swinging. I cast Angel of Invention two turns in a row and swung wide for the win. He got out a bunch of Menace in Game 2, in the form of Village Messenger  Flip and Kari Zev, Skyship Raider. He followed that up with Zada, Hedron Grinder and an Otherworldly Outburst for lethal.

Game 3 started off in his favor, as it tends to for Mono-Red Aggro. He got me down to 7 life before I flipped Westvale Abbey  Flip. The combination of flying and lifelink was more than he could handle. Round Result: 2-1 Win

Round 6 v R/W Vehicles: In the semi-finals, I faced the only undefeated player. His vehicles included Heart of Kiran, Peacewalker Colossus, Consulate Dreadnought, and Aethersphere Harvester. I won Game 1 thanks to Syndicate Trafficker, Marionette Master, and clues from Thraben Inspector and Bygone Bishop. In Game 2, my mana was too slow. So was Fragmentize. How I miss Disenchant. He got out 2 Toolcraft Exemplar to start Game 3. I was fine taking 1. I unmade his first vehicle as he moved to combat, preventing Exemplar from buffing. I fragmentized his second vehicle, but not before taking 12. Then I got out Angel of Invention and fabricated 2 servos, thinking I would finally stabilize. He cast Declaration in Stone on my servos, then Built to Smash the Exemplar I didn't block. Round Result: 1-2 Loss.

Final Result: 5-2 I'm pleased with my Top 4 finish, and I had a lot of fun playing this deck. It was very consistent, with only one game where I got land-flooded. And my two losses were against the decks that ended up in the finals.

There are 3 PPTQs coming up in my area, and I think I'll take this deck to at least one of them. I have no aspirations of actually going to the Pro Tour, as my personal and professional commitments make that highly impractical, but I enjoy competing at that level.


legat0049 says... #1

Mechanized Production is too fragile for my taste as it triggers at the next turn. I would add more Inspiring Statuary instead. Or another Marionette Master.

January 17, 2017 5:19 a.m.

Shadowhand says... #2

The little playtesting I have done so far definitely shows another Inspiring Statuary is needed. This deck works so well when one is in play.

I share the same concerns about Mechanized Production. I really don't like waiting until my next upkeep for the wincon check. I do have counterspells, but having to hold on to one just in case I need to protect the enchantment is too restrictive. And I wouldn't mind playing a full set of Marionette Master. I like the alternate threat of MP, but there's a good chance it will get cut before Game Day in February. Thanks for the comment.

January 17, 2017 7:56 p.m.

Mechanized production may not work as a win condition, but it definitely helps when your enchant something like servo schematic

January 19, 2017 5:27 a.m.

Duuland says... #4

I made a deck similar to this one accept it focuses a bit more on using tokens for potential beat down. I really like the idea of Inspiring sanctuary and should think of putting it in. Anyways take a look at the deck if you are interested Esper Token Improvise! +1 to you sir.

January 19, 2017 7:20 p.m.

Shadowhand says... #5

Hmm, I had never considered using Mechanized Production with Servo Schematic to generate an extra servo. That would still work towards triggering the wincon, as well, because it doesn't have to be enchanting the artifact it counts.

January 19, 2017 7:37 p.m.

HairyManBack says... #6

Looks like it needs more mana. Or the artifact to assist. I like Underhanded Designs but I think this deck can benefit with some quick unconditional spot removal. Fatal Push and/or Grasp of Darkness. Maybe even Murder depending on what your up against.

January 19, 2017 9:59 p.m.

Lestatfin says... #7

I tried to make a similar deck but with marionette as the pay off with panharmonicon making marionette a 7/9 then sacrificing all my servos to end the game.

January 20, 2017 10:01 p.m.

Shadowhand says... #8

I was running a w/b fabricate list with Panharmonicon in the Ayli slot, and got to make my own 7/9 Marionette Master a time or two. It was fun to watch my opponent's face as this big body came down on my side of the board, then realize I didn't even need to swing with it to kill them.

January 20, 2017 10:29 p.m.

Shadowhand says... #9

Well, after some consideration, the only reason I had really switched to blue was Mechanized Production. So, without it, I decided to go back to w/b. I went down 2 Angels and 2 Bishops to make room for the Inspiring Statuary.

January 22, 2017 7:10 p.m.

mp3chaos says... #10

Have you tested Aethersphere Harvester?

January 24, 2017 12:11 a.m.

Shadowhand says... #11

I have not. It doesn't have an obvious slot it wants to fit in, and I don't see much advantage in replacing another card with it. How do you see it fitting in?

January 24, 2017 6:48 p.m.

mp3chaos says... #12

I see it as a sideboard card against midrange/aggro. The servoa can crew it as well

January 25, 2017 12:06 a.m.

Shadowhand says... #13

Ah, the sideboard. I'm trying out Thalia right now, but I could see switching her out for a harvester. Will likely depend on how much Saheeli Copy Cat I have in my local meta.

January 25, 2017 6:01 p.m.

What about Servo Schematic? I know it was mentioned but I'm not sure why you don't run it

February 1, 2017 10:05 p.m.

So the question we all are waiting for to be answered unless someone already asked and you already answered in which I look like a horse's patoot...

Have you beaten the copy cat combo and GB aggro?

Sram's Expertise?

How is Hidden Stockpile really? (skeptical tone)

How many inspiring Statuary's have you sac'd to Syndicate Trafficker??? Is Statuary that necessary?

Do you feel like you curve out?

What is your main win con?

February 1, 2017 11:26 p.m.

HairyManBack says... #16

Hidden Stockpile is best in multiples with Gideon. Pretty much sealing the game with support on it's back. 2x, however doesn't seem like this deck wants. Unless going more all out revolt mechanics.

The mana base looks weak. 9 white sources with Thraben Inspector is bad. But replacing Inventors' Fair with white is good. Fair is quite literally 'fair' at best in here. Doesn't belong, imo. A swamp should likely be another Shambling Vent. But I still wouldn't run Inspector with 12 white on a mulligan. And this deck will see mulligans here and there.

February 2, 2017 12:39 a.m.

chucke says... #17

I like your approach to this idea. I'm thinking about taking a more creature centric revision to my artifact sac deck. Since my idea was originally created for multiplayer it is most likely too slow for 1v1.

February 3, 2017 3:02 a.m.

Everyone is super underestimating Sram's Expertise...

February 3, 2017 4:08 a.m.

Shadowhand says... #19

Yeah, HairyManBack, I haven't been as impressed with Hidden Stockpile as I initially thought. Am considering Servo Schematic in its place.

February 4, 2017 11:22 a.m.

BigBeats says... #20

Srams Expertise just seems waaayyy too good to pass up here my friend

February 6, 2017 12:36 p.m.

Shadowhand says... #21

I'm going to have to disagree on Sram's Expertise for a couple reasons. First, it would best fit in the Weaponcraft Enthusiast spot. However, that removes four possible Bygone Bishop triggers, and Clues are my only source of card advantage, along with being fuel for Improvise or sacrifice targets for Trafficker and Herald. Plus they can send themselves to the graveyard to trigger Marionette Master.

Second, the double-white in the casting cost is a big commitment. I can get two artifacts from Servo Schematic for 2 generic, and three creatures (two of them artifacts) from Enthusiast for 1 black + 2 generic. The versatility this allows in my mana draws makes this feel like a better deal.

Going -2 Enthusiast and +2 Expertise seems like a possible compromise, but it also feels like I'm diluting the deck.

February 6, 2017 1:20 p.m.

HairyManBack says... #22

I'd agree Sram would seem to alter what you have here. It's a great card, but yeah, it will have to alter mana base and curve to get the full effect.

There's that other Servo artifact generator that looks better than Schematic. It's to cast and to sac for another servo. Looks much more reliable than Schematic because you have 2x Trafficker to get the value.

February 6, 2017 3:42 p.m.

Shadowhand says... #23

You're talking about Cogworker's Puzzleknot. I was actually playtesting with that as a proxy for Schematic, and did like it's ability to sack itself.

February 6, 2017 4:02 p.m.

Shadowhand says... #24

So, I thought I would respond to irishmoosetard finally. I did some testing on XMage over the weekend, both against the computer and my 13-yr-old son. I don't consider the results conclusive, as the computer frequently makes sub-optimal, as did my son, due to his unfamiliarity with the decks.

That said, I was able to beat the Saheeli Cat Combo list that won the SCG Richmond Open 2-0. I opened with Authority of the Consuls in Game 2 and dominated from there. My son is more of an aggro player than control, so he made some misplays in this match.

I played twice against the Mardu Vehicles list that won the PT. The first time was against the computer and I won 2-1. The second time was against my son. He missed some crew opportunities with Heart of Kiran due to his settings on phase stops, and he kept a 1-land hand to start Game 2. I won that match 2-0.

I played against two different BG Counters list: my own Countermoves and the deck that won the SCG Columbus Open. I won both matches, mainly thanks to chump-blocking.

As you can see from the current list, I dropped Inspiring Statuary. I never once sacked it to Syndicate Trafficker, and it did allow me to cast multiple small creatures in a turn, as well as a Marionette Master, but it didn't show up consistently enough, and I often wanted something else when I did have it.

Which brings me to my wincons. Herald of Anguish is a monster in this deck. Being able to drop a 5/5 flyer with discard every turn as early as turn 4 is gamebreaking. I don't think I cast him earlier than turn 5 in any of my games, but that was still a huge advantage. I upped him to 3 in the deck, and saw him nearly every game. In one game of the Mardu Vehicles match against my son, I used Herald's sack ability to kill Toolcraft Exemplar and Scrapheap Scrounger, which decided the game.

I won the last game against my son with Mardu Vehicles by swinging wide after casting a couple Angel of Invention turn 5 and turn 6 (he disintegrated the first angel without a license).

The last game against the computer playing the BG Aggro list from the SCG Open was won with Marionette Master and chump blocking.

My curve was rarely smooth or optimal in play. I regularly had no turn 1 Thraben Inspector, and often made decisions to not play on turn 2 in order to get a clue from casting after Bygone Bishop was played turn 3, or get out Weaponcraft Enthusiast to have servos and the mana to both cast and protect Syndicate Trafficker on turn 4.

While my play lines rarely curved out the first 3 turns, I often had a board full of servos or clues by turn 5 with a threat ready to cast and capitalize on all my artifacts. And that's what this deck wants and needs.

February 6, 2017 7:36 p.m.

HairyManBack says... #25

I think your updated list is the most consistent yet. Good job.

February 7, 2017 8:31 p.m.

I love the idea of your deck and I think it can be a lot of fun and effective. But, I feel like 4x Angel of Invention is a bit much. 4 of any card says "I'm okay with seeing one or more of these in my opening hand" and I don't think you want to run into the problem of creatures too expensive to summon in your opening hand. I would cut 2 and add in something cheaper? Animation Module perhaps?

February 8, 2017 8:44 p.m.

Shadowhand says... #27

I played an early B/G version of this deck with Animation Module and found it disappointing. It also distracts this deck from its purpose. Fabricate is there to make servos, not counters. The only creature in the list that will generate counters is Syndicate Trafficker, and he's really there as an engine to fuel Marionette Master, making the opportunities to trigger the Module few and far between. In the B/G list, which included Tireless Tracker, it made a little more sense, but as I mentioned, it never really worked out.

This deck rarely has the mana left open for sinks like module, or even Underhanded Designs, truth be told. In my playtesting, I'll take advantage of one or two triggers the first couple turns after I cast Design, but I'm generating too many artifacts too quickly to pay for all the triggers, and I need that last mana to protect my Trafficker or fatally push one of their creatures over the edge.

Honestly, I have no problem taking a mulligan on the rare occasions I open with 2 Angels (about 6%, or a little more than 1 in every 20 games, according to hypergeometric math). I want to play an Angel in every game and 4 gives me a 43% chance to draw and play one by turn 5, not counting extra draws from Clues.

February 8, 2017 11:45 p.m.

HairyManBack says... #28

I also think a full set of Angel of Invention is a great idea here. Still play it in my aristocrat builds and it's usually a great drop. If not I sb some of them out with the proper cards.

Animation Module sucks. I've seen it played here and there and have found it underwhelming virtually every time. Unless there's a build out there that really can utilize it (I haven't seen one) it's a dead artifact. There's simply better servo generators out there. And that says a lot cuz Standard really has a small pool of them.

February 9, 2017 12:31 a.m.

fear742 says... #29

Take out one angel and one trafficker, and add in two yahenni, you can sac the tokens/crews for free instead of needing mana to pay. Just a thought

February 12, 2017 1:58 a.m.

Shadowhand says... #30

I'm really on the fence about Yahenni, Undying Partisan. I love not having to leave mana untapped to sacrifice. And I usually play Syndicate Trafficker as a 3-drop to have mana up for his ability. I really don't like relying on my opponent's creatures dying in order to pump him, however, especially against B/G Counters. And his haste ability is a non-factor, as I typically use him as a blocker and sacrifice outlet.

Lastly, being legendary, I can only have one out at a time, so extra copies are dead cards in my hand. That said, I typically only play one Trafficker at a time, so multiples sit in my hand as well, but I do have the option of casting a second one, say to trigger Bygone Bishop or have another blocker, without having to lose the first.

February 12, 2017 11:16 a.m.

I like this brew of yours, very similar to mine, utilizing the Marionette Master as the primary win-con, with the Herald of Anguish, Westvale Abbey, and creature swarm as secondary. At yesterday's Game Day event I finished 7th place out of 26 with mine. I may steal an idea or two from you :)

Here's a link to mine, feel free to steal ideas, and leave me comments as to what you think. I tinker with this deck everyday to try to improve it.

My Master/Servo Deck

February 13, 2017 10:32 a.m.

Addition of Yahenni may also give you something to do with the Weaponcraft Enthusiasts and Thraben Inspectors after their ETB ability triggers other than using them as chump blockers. Yahenni can feed on them to protect herself :)

(Of course, Trafficker can feed on them too)

February 13, 2017 8:42 p.m.

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Date added 3 months
Last updated 1 day

This deck is not Standard legal.

Highlight illegal cards
Illegal cards Bontu the Glorified, Forsake the Worldly
Cards 60
Avg. CMC 3.00
Tokens 1/1 Servo, 1/1 Human Cleric, Clue
Folders Aether Revolt Decks, Standard Ideas, emn standard, f, BW, Cool Decks, deck ideas, Inspiration, Standard, Standard, See all 32
Top rank #23 on 2017-02-22
Based on
Views 6653

Revision 16 (1 day ago)

-7 Swamp main
+4 Bontu the Glorified main
-4 Bontu the Glorified main
-5 Plains main
+7 Swamp main
+5 Plains main
+2 Forsake the Worldly side
+1 Thalia, Heretic Cathar side
-1 Thalia, Heretic Cathar side
-2 Fragmentize side

See all