Fabricate a ton of servos. Then sacrifice them to drain life or tap them to go wide.

Deck Tech

The core of the deck is the Fabricate suite of Servo Exhibition, Hidden Stockpile, and Sram's Expertise. Anointed Procession doubles all of this token production. Fabricate servos, then sacrifice them to Syndicate Trafficker, Bontu the Glorified, Herald of Anguish, or to flip Westvale Abbey  Flip. This trigger's the primary win condition--life loss from Zulaport Cutthroat and Marionette Master.

The removal suite consists of Fatal Push, whose Revolt ability is easily triggered by the deck's many sacrifice outlets. Anguished Unmaking is there to remove indestructible creatures (Ulamog, the Ceaseless Hunger) or non-creature threats (Aetherworks Marvel), until you can sideboard in the appropriate tech. Underhanded Designs provides not only creature removal, but more life drain opportunities every time a new servo enters the battlefield. Herald's sacrifice ability can also remove smaller creatures, but should not be relied on, as he is really there as another sac outlet to trigger Stockpile or Cutthroat.

Lines of Play

An optimal opening hand contains 3 land (both colors available), Hidden Stockpile, Zulaport Cutthroat, Servo Exhibition, and Syndicate Trafficker or Bontu the Glorified. This gives you all the pieces of your engine; play them in the order listed. Remember to sacrifice a servo during your turn to trigger Stockpile's Revolt ability, and to scry, as the deck lacks card draw, so scrying is necessary to dig for answers.


Declaration in Stone comes in against Ulamog, Scrapheap Scrounger, Delirium, Zombies, or other token strategies. Forsake the Worldly comes in against vehicles, Marvel, or New Perspectives. Kambal, Consul of Allocation and is effective against delirium and control. Swap out Fatal Push for Transgress the Mind and Lost Legacy (to remove their wincon) against control. Trespasser's Curse is awesome against Zombies and Boros Exert. Have it take the Anguished Unmaking slot in those match ups. Never//Return is planeswalker removal and graveyard control against Scrounger, Delirium, and Zombies.


After having a good amount of success online against such Standard heavyweights as mono-black zombies and Aetherworks Marvel, I had expectations of making Top 8, and hopes of even taking first. There were 22 players in the tournament, with a good mix of new faces and regulars, and varying levels of competition.

Round 1 v Mono-Black Jank: I had never played this opponent before. His deck was all Amonkhet, possibly the Liliana planeswalker deck minus the green. I never saw Liliana, if it was. Regardless, I wasn't expecting much of a challenge. Then my deck decided to up the difficulty. Game 1, I took a mulligan down to 4. I also got stuck on 2 lands. This was to be a repeating theme for the day. Game 2 and 3 went better. Round Result: 2-1 Win

Round 2 v Liliana, Death Wielder: This was the Amonkhet Planeswalker deck, and another new opponent. I watched the end of his first round, which went to time during the first game. My deck is not the quickest, so I feared the clock would be more of an obstacle than my opponent. Game 1 took 35 minutes as he hesitated, or I had to correct a misplay he made, or explain a play I made.

At one point, he tried to do a side or weave shuffle of my deck after I had searched for a land, and ended up splitting a couple of my sleeves. I didn't notice this until a couple draws later when I ended up drawing two cards because one was shoved inside the other. They were both lands, one a dual and the other a Plains, which I could really have used. After calling the judge, he ruled I would have drawn the dual, and shuffled my Plains back into my deck. I eventually won, but it was frustrating.

With 13 minutes left in the round, I started pushing him to complete his turns in a timely manner during Game 2. He got a couple lifegainers out early thanks to Baleful Ammit and a Cartouche of Ambition, and at one point neared 40 life. I was holding him off with servos, but needed to stop the lifegain and start dealing large chunks of combat damage. I fatally pushed the enchanted creature, then buffed Syndicate Trafficker to kill the Ammit. I flipped Westvale Abbey  Flip and started smashing, but he had a Giant Spider already on the battlefield, and was able to cast another one his next turn. By now, time had ended, we were on final turns, and he still had over 20 life.

Fortunately, I had Marionette Master in hand. I cast her on turn 3 and fabricated her to a 4/6. Then on turn 5, I swung with Ormendahl to get him below 20, and activated Trafficker 5 times, which put 5 Master triggers on the stack, killing him. He stared at me, confused, and asked how I killed him. I had to repeat myself twice, almost calling for a judge, but the crowd around me assured him he was dead. Round Result: 2-0 Win

Round 3 v Golgari Counter Control: I did not have a round where I did not mulligan at least one game, and this round was no exception. Game 1 was another mulligan to 4. He got out 3 Archfiend of Ifnir and won. He played Trespasser's Curse, some sideboard tech, during Game 2, severely hampering my token production. I unmade his first one, but he brought out a second one a couple turns later, after I had both Hidden Stockpile and Anointed Procession on board. The clock was ticking. I bashed away with Bontu, using her and cutthroat to slow the bleeding, but he had the edge. I finally managed to get a Marionette Master online and we were both within a turn of killing each other. He played Painful Lesson, briefly considered targeting me, but chose himself and dug for an answer. Nothing. On my turn I could activate Bontu's ability for lethal, so he conceded. On to Game 3.

I made some changes to my sideboard after Game 2, and felt confident about my chances. Then he got his combo online: Noose Constrictor, Hapatra, Vizier of Poisons, and Archfiend of Ifnir. My servos didn't stand a chance. Round Result: 2-1 Loss

Round 4 v Mono-Black Zombies: I had tested well against this deck online, so had high hopes I would make top 8. Game 1 ended after he flipped his own Westvale Abbey  Flip, tech I had not seen in my testing. Game 2, I got out my own Trespasser's Curse. I cleared his board at one point after he top-decked Yahenni's Expertise to remove all my tokens--I would have flipped my own Ormendahl the next turn--leaving a Zombie token and 2 Lord of the Accursed. He used Expertise to cast Diregraf Colossus, and after it resolved, I fatally pushed one of the Lords. This caused the token and the other Lord to die. I though I would get the Diregraf, too, but he reminded me it came after the -3/-3 from the Expertise. Still, I would take one 2/2 Zombie over four 4/4 Zombies.

At this point, I felt like things had stabilized, but then my deck betrayed me one last time. I hit a land pocket while he got more Zombies. Round Result: 2-0 Loss

Final Results: 2-2, 11th Place

Conclusion: Once again, poor shuffling/randomizing felt like a deciding factor in the competitive matches. At one point, I drew 3 Sram's Expertise in a row. I could have used more creature removal in round 3, and considered [[Grasp of Darkness] (-4/-4 would have been helpful against Archfiends instead of Fatal Push]], but settled on 2 copies of Underhanded Designs. I like the drain life effects, and have had some fun play sequences with Scrapheap Scrounger that have decided games in testing. I dropped to 3 Sram's Expertise and 2 Anointed Procession to make room.

That said, I think I will be dropping Scrounger in favor of Bone Picker. They are a cheap threat with evasion, and this deck really could use more flying. Being able to block and trade with a big flyer, or get through for 3 early and often against decks that go low is a huge advantage. I still have plenty of servos to trigger Underhanded Designs.

I also considered Sacred Cat for more life gain, a possible turn 1 play, and more tokens, but Bone Picker is just the better card in this list.

I was ready to quit this deck and take New Perspectives out for a spin after my disappointing showing at Game Day, but I'm looking forward to trying it one more time with these changes at the next Standard Showdown.


legat0049 says... #1

Mechanized Production is too fragile for my taste as it triggers at the next turn. I would add more Inspiring Statuary instead. Or another Marionette Master.

January 17, 2017 5:19 a.m.

Shadowhand says... #2

The little playtesting I have done so far definitely shows another Inspiring Statuary is needed. This deck works so well when one is in play.

I share the same concerns about Mechanized Production. I really don't like waiting until my next upkeep for the wincon check. I do have counterspells, but having to hold on to one just in case I need to protect the enchantment is too restrictive. And I wouldn't mind playing a full set of Marionette Master. I like the alternate threat of MP, but there's a good chance it will get cut before Game Day in February. Thanks for the comment.

January 17, 2017 7:56 p.m.

Mechanized production may not work as a win condition, but it definitely helps when your enchant something like servo schematic

January 19, 2017 5:27 a.m.

Duuland says... #4

I made a deck similar to this one accept it focuses a bit more on using tokens for potential beat down. I really like the idea of Inspiring sanctuary and should think of putting it in. Anyways take a look at the deck if you are interested Esper Token Improvise! +1 to you sir.

January 19, 2017 7:20 p.m.

Shadowhand says... #5

Hmm, I had never considered using Mechanized Production with Servo Schematic to generate an extra servo. That would still work towards triggering the wincon, as well, because it doesn't have to be enchanting the artifact it counts.

January 19, 2017 7:37 p.m.

HairyManBack says... #6

Looks like it needs more mana. Or the artifact to assist. I like Underhanded Designs but I think this deck can benefit with some quick unconditional spot removal. Fatal Push and/or Grasp of Darkness. Maybe even Murder depending on what your up against.

January 19, 2017 9:59 p.m.

Lestatfin says... #7

I tried to make a similar deck but with marionette as the pay off with panharmonicon making marionette a 7/9 then sacrificing all my servos to end the game.

January 20, 2017 10:01 p.m.

Shadowhand says... #8

I was running a w/b fabricate list with Panharmonicon in the Ayli slot, and got to make my own 7/9 Marionette Master a time or two. It was fun to watch my opponent's face as this big body came down on my side of the board, then realize I didn't even need to swing with it to kill them.

January 20, 2017 10:29 p.m.

Shadowhand says... #9

Well, after some consideration, the only reason I had really switched to blue was Mechanized Production. So, without it, I decided to go back to w/b. I went down 2 Angels and 2 Bishops to make room for the Inspiring Statuary.

January 22, 2017 7:10 p.m.

mp3chaos says... #10

Have you tested Aethersphere Harvester?

January 24, 2017 12:11 a.m.

Shadowhand says... #11

I have not. It doesn't have an obvious slot it wants to fit in, and I don't see much advantage in replacing another card with it. How do you see it fitting in?

January 24, 2017 6:48 p.m.

mp3chaos says... #12

I see it as a sideboard card against midrange/aggro. The servoa can crew it as well

January 25, 2017 12:06 a.m.

Shadowhand says... #13

Ah, the sideboard. I'm trying out Thalia right now, but I could see switching her out for a harvester. Will likely depend on how much Saheeli Copy Cat I have in my local meta.

January 25, 2017 6:01 p.m.

What about Servo Schematic? I know it was mentioned but I'm not sure why you don't run it

February 1, 2017 10:05 p.m.

So the question we all are waiting for to be answered unless someone already asked and you already answered in which I look like a horse's patoot...

Have you beaten the copy cat combo and GB aggro?

Sram's Expertise?

How is Hidden Stockpile really? (skeptical tone)

How many inspiring Statuary's have you sac'd to Syndicate Trafficker??? Is Statuary that necessary?

Do you feel like you curve out?

What is your main win con?

February 1, 2017 11:26 p.m.

HairyManBack says... #16

Hidden Stockpile is best in multiples with Gideon. Pretty much sealing the game with support on it's back. 2x, however doesn't seem like this deck wants. Unless going more all out revolt mechanics.

The mana base looks weak. 9 white sources with Thraben Inspector is bad. But replacing Inventors' Fair with white is good. Fair is quite literally 'fair' at best in here. Doesn't belong, imo. A swamp should likely be another Shambling Vent. But I still wouldn't run Inspector with 12 white on a mulligan. And this deck will see mulligans here and there.

February 2, 2017 12:39 a.m.

chucke says... #17

I like your approach to this idea. I'm thinking about taking a more creature centric revision to my artifact sac deck. Since my idea was originally created for multiplayer it is most likely too slow for 1v1.

February 3, 2017 3:02 a.m.

Everyone is super underestimating Sram's Expertise...

February 3, 2017 4:08 a.m.

Shadowhand says... #19

Yeah, HairyManBack, I haven't been as impressed with Hidden Stockpile as I initially thought. Am considering Servo Schematic in its place.

February 4, 2017 11:22 a.m.

BigBeats says... #20

Srams Expertise just seems waaayyy too good to pass up here my friend

February 6, 2017 12:36 p.m.

Shadowhand says... #21

I'm going to have to disagree on Sram's Expertise for a couple reasons. First, it would best fit in the Weaponcraft Enthusiast spot. However, that removes four possible Bygone Bishop triggers, and Clues are my only source of card advantage, along with being fuel for Improvise or sacrifice targets for Trafficker and Herald. Plus they can send themselves to the graveyard to trigger Marionette Master.

Second, the double-white in the casting cost is a big commitment. I can get two artifacts from Servo Schematic for 2 generic, and three creatures (two of them artifacts) from Enthusiast for 1 black + 2 generic. The versatility this allows in my mana draws makes this feel like a better deal.

Going -2 Enthusiast and +2 Expertise seems like a possible compromise, but it also feels like I'm diluting the deck.

February 6, 2017 1:20 p.m.

HairyManBack says... #22

I'd agree Sram would seem to alter what you have here. It's a great card, but yeah, it will have to alter mana base and curve to get the full effect.

There's that other Servo artifact generator that looks better than Schematic. It's to cast and to sac for another servo. Looks much more reliable than Schematic because you have 2x Trafficker to get the value.

February 6, 2017 3:42 p.m.

Shadowhand says... #23

You're talking about Cogworker's Puzzleknot. I was actually playtesting with that as a proxy for Schematic, and did like it's ability to sack itself.

February 6, 2017 4:02 p.m.

Shadowhand says... #24

So, I thought I would respond to irishmoosetard finally. I did some testing on XMage over the weekend, both against the computer and my 13-yr-old son. I don't consider the results conclusive, as the computer frequently makes sub-optimal, as did my son, due to his unfamiliarity with the decks.

That said, I was able to beat the Saheeli Cat Combo list that won the SCG Richmond Open 2-0. I opened with Authority of the Consuls in Game 2 and dominated from there. My son is more of an aggro player than control, so he made some misplays in this match.

I played twice against the Mardu Vehicles list that won the PT. The first time was against the computer and I won 2-1. The second time was against my son. He missed some crew opportunities with Heart of Kiran due to his settings on phase stops, and he kept a 1-land hand to start Game 2. I won that match 2-0.

I played against two different BG Counters list: my own Countermoves and the deck that won the SCG Columbus Open. I won both matches, mainly thanks to chump-blocking.

As you can see from the current list, I dropped Inspiring Statuary. I never once sacked it to Syndicate Trafficker, and it did allow me to cast multiple small creatures in a turn, as well as a Marionette Master, but it didn't show up consistently enough, and I often wanted something else when I did have it.

Which brings me to my wincons. Herald of Anguish is a monster in this deck. Being able to drop a 5/5 flyer with discard every turn as early as turn 4 is gamebreaking. I don't think I cast him earlier than turn 5 in any of my games, but that was still a huge advantage. I upped him to 3 in the deck, and saw him nearly every game. In one game of the Mardu Vehicles match against my son, I used Herald's sack ability to kill Toolcraft Exemplar and Scrapheap Scrounger, which decided the game.

I won the last game against my son with Mardu Vehicles by swinging wide after casting a couple Angel of Invention turn 5 and turn 6 (he disintegrated the first angel without a license).

The last game against the computer playing the BG Aggro list from the SCG Open was won with Marionette Master and chump blocking.

My curve was rarely smooth or optimal in play. I regularly had no turn 1 Thraben Inspector, and often made decisions to not play on turn 2 in order to get a clue from casting after Bygone Bishop was played turn 3, or get out Weaponcraft Enthusiast to have servos and the mana to both cast and protect Syndicate Trafficker on turn 4.

While my play lines rarely curved out the first 3 turns, I often had a board full of servos or clues by turn 5 with a threat ready to cast and capitalize on all my artifacts. And that's what this deck wants and needs.

February 6, 2017 7:36 p.m.

HairyManBack says... #25

I think your updated list is the most consistent yet. Good job.

February 7, 2017 8:31 p.m.

I love the idea of your deck and I think it can be a lot of fun and effective. But, I feel like 4x Angel of Invention is a bit much. 4 of any card says "I'm okay with seeing one or more of these in my opening hand" and I don't think you want to run into the problem of creatures too expensive to summon in your opening hand. I would cut 2 and add in something cheaper? Animation Module perhaps?

February 8, 2017 8:44 p.m.

Shadowhand says... #27

I played an early B/G version of this deck with Animation Module and found it disappointing. It also distracts this deck from its purpose. Fabricate is there to make servos, not counters. The only creature in the list that will generate counters is Syndicate Trafficker, and he's really there as an engine to fuel Marionette Master, making the opportunities to trigger the Module few and far between. In the B/G list, which included Tireless Tracker, it made a little more sense, but as I mentioned, it never really worked out.

This deck rarely has the mana left open for sinks like module, or even Underhanded Designs, truth be told. In my playtesting, I'll take advantage of one or two triggers the first couple turns after I cast Design, but I'm generating too many artifacts too quickly to pay for all the triggers, and I need that last mana to protect my Trafficker or fatally push one of their creatures over the edge.

Honestly, I have no problem taking a mulligan on the rare occasions I open with 2 Angels (about 6%, or a little more than 1 in every 20 games, according to hypergeometric math). I want to play an Angel in every game and 4 gives me a 43% chance to draw and play one by turn 5, not counting extra draws from Clues.

February 8, 2017 11:45 p.m.

HairyManBack says... #28

I also think a full set of Angel of Invention is a great idea here. Still play it in my aristocrat builds and it's usually a great drop. If not I sb some of them out with the proper cards.

Animation Module sucks. I've seen it played here and there and have found it underwhelming virtually every time. Unless there's a build out there that really can utilize it (I haven't seen one) it's a dead artifact. There's simply better servo generators out there. And that says a lot cuz Standard really has a small pool of them.

February 9, 2017 12:31 a.m.

fear742 says... #29

Take out one angel and one trafficker, and add in two yahenni, you can sac the tokens/crews for free instead of needing mana to pay. Just a thought

February 12, 2017 1:58 a.m.

Shadowhand says... #30

I'm really on the fence about Yahenni, Undying Partisan. I love not having to leave mana untapped to sacrifice. And I usually play Syndicate Trafficker as a 3-drop to have mana up for his ability. I really don't like relying on my opponent's creatures dying in order to pump him, however, especially against B/G Counters. And his haste ability is a non-factor, as I typically use him as a blocker and sacrifice outlet.

Lastly, being legendary, I can only have one out at a time, so extra copies are dead cards in my hand. That said, I typically only play one Trafficker at a time, so multiples sit in my hand as well, but I do have the option of casting a second one, say to trigger Bygone Bishop or have another blocker, without having to lose the first.

February 12, 2017 11:16 a.m.

I like this brew of yours, very similar to mine, utilizing the Marionette Master as the primary win-con, with the Herald of Anguish, Westvale Abbey, and creature swarm as secondary. At yesterday's Game Day event I finished 7th place out of 26 with mine. I may steal an idea or two from you :)

Here's a link to mine, feel free to steal ideas, and leave me comments as to what you think. I tinker with this deck everyday to try to improve it.

My Master/Servo Deck

February 13, 2017 10:32 a.m.

Addition of Yahenni may also give you something to do with the Weaponcraft Enthusiasts and Thraben Inspectors after their ETB ability triggers other than using them as chump blockers. Yahenni can feed on them to protect herself :)

(Of course, Trafficker can feed on them too)

February 13, 2017 8:42 p.m.

traffy498 says... #33

Have you thought about Yahenni? How's the deck looking post Felidar ban? Thinking of any new changes?

May 2, 2017 9:09 p.m.

Shadowhand says... #34

I've never been a fan of Yahenni over Trafficker. I can only have one on the field at a time, and I don't have as much control over her growth. The biggest plus is the "free" sacrificing, but I really like getting both invulnerability and the counter with one activation on Trafficker.

I haven't done much testing yet with this latest version. My previous list did well against Mardu, but did not match up well with BG Snake. I remember some close games against UB Zombies and a mono-blue control, but the meta is much different for those decks now. I am a little concerned with the lack of card draw in the current list.

May 2, 2017 10:05 p.m.

Flexington says... #35

I recently made this deck, and it plays ahhhhmazingly. I love it. Super fun. 10/10.

May 8, 2017 9:28 p.m.

Shadowhand says... #36

Yeah, so far the only deck I've had consistent trouble against is Boros Exert. It just hits so hard so fast.

May 9, 2017 12:12 a.m.

quadrado321 says... #37

What you think about Smothering Abomination and Start / Finish?

May 10, 2017 9:44 a.m.

Shadowhand says... #38

The original list from The Mana Source included 3 Start / Finish, but I'm a bit of a purist, so I stuck with just servos. Plus, it's sorcery speed removal. I have enough sac outlets that I don't need another.

The same goes for Abomination. Also, it takes the same slot as Sram's Expertise, and I can't do without that card. Abomination feels like it should be in this deck, but most of the lists I'm familiar with never play it. There are just better cards for what this deck wants to do.

May 10, 2017 6:34 p.m.

quadrado321 says... #39

Thanks for the answer, I make that deck and i try to use Smothering Abomination but dont work very well. The deck is 10/10!

May 10, 2017 9:41 p.m.

I made a version of this that pushed the early board a little more, and went heavier on control. If you can make it to turn 4 with your engine intact you look good, but i found aggro decks dont want you making it to turn 4. As such i have dread wanderer that lets me have some aggro or a blocker early game with a payoff later, trueheart duelist to shut down a lot of damage (especially against exert) and dec in stone to stop big token boards and recurring creatures like scrapheap and dread wanderer. consider fumigate to wipe the board, leave bontu turned on for 4 damage, and get your tokens back for the opponent's turn. Just suggestions i liked in my version of Zulaport/Bontu drain.

May 11, 2017 10:49 p.m.

Shadowhand says... #41

Yeah, I've had the most problems with Boros exert. I was running Thraben Inspector in my old list (pre-Amonkhet), which makes for good speed bumps against aggro. I've found Trespasser's Curse has been good tech from the sideboard, but that doesn't help game 1.

May 12, 2017 7 p.m.

magusoffarts says... #42

Sweet deck! I've been testing against my Jeskai Control deck and I've been impressed by the resilience of this one. I was wondering if you have tried Animation Module + Metallic Mimic combo in this one yet? Not sure whether it's any good, but this shell looks like a good place to try it out.

May 15, 2017 1:58 p.m.

Shadowhand says... #43

I ran Animation module in a very early list and wasn't impressed. The focus is more on life drain than buffing up with counters, so it rarely triggered, and when it did, I usually didn't have mana to sink. Hidden Stockpile and the servo sorceries are much more efficient.

May 15, 2017 2:37 p.m.

_jthiessen says... #44

I like your deck. It is similar to my own, only I'm a bit more creature focused. I would love any feedback you could offer! WB Fabricate Amonkhet

May 17, 2017 12:31 p.m.

Oooh spicy build! Looks super fun and well-made, and it's not something I've seen before! +1

May 19, 2017 3:34 p.m.

Shadowhand says... #46

Thanks for the upvote, Jimmy_Chinchila. I can't take too much of the credit, however. This particular list is heavily influenced by a deck that Wedge from The Mana Source posted.

May 19, 2017 9:46 p.m.

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