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Allies of Zendikar, Munda's army

Commander / EDH

creepybeagle


My first attempt at commander decks, I have previously made a non-commander ally deck that went rather successfully.
The main goal of the deck is to survive until at least turn six with cheap allies such as Ondu Cleric and Kor Bladewhirl. And (requiring constant land drops) on turn six summoning Munda, Ambush Leader to keep up a steady stream of allies that are all affordable, make sure not to do this too often as sometimes you might need some non-creature spells (remember, you can choose not to activate his rally effect).Once you have a hefty supply of allies, use spells (if you havn't used them earlier) to clear as much of the field as possible such as Bonfire of the Damned. If you find yourself with Zada, Hedron Grinder and some good buffing instants such as Mighty Leap to finish off your opponents.There are many other ways to win the game as there aren't that many red or white allies to make a commander deck from. Any suggestions that would help any synergy you find would be immensely appreciated!

For freedom, for glory, AND FOR ZENDIKAR!!!

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

12 - 0 Rares

22 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 2.94
Tokens Dragon 5/5 R, Knight Ally 2/2 W
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