|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|2011 Core Set||Common|
|Duels of the Planeswalkers||Common|
|2010 Core Set||Common|
Combos Browse all
Creature — Bear
Price & Acquistion Set Price Alerts
Runeclaw Bear Discussion
1 day ago
You (and literally everybody you asked) are correct. You're quoting a number of rules, but the real reason behind Deathtouch not just applying to combat damage is that this is mentioned nowhere in the rules, and if it's not in the rules, it's not a rule ;)
As you mentioned, 702.2c mentions combat damage, however that paragraph is relevant for assigning damage to blocking creatures. Assuming you attack with a Glissa, the Traitor, and your opponent blocks with 3 Runeclaw Bear, 702.2c lets you assign 1 damage to each creature, because your creature has Deathtouch and therefore is expected to be able to kill a creature assigning only 1 damage to it.
2 months ago
Blight Mamba hold up lands. You'll end up regening instead of pumping. Cut creatures down. You really only need 10-12 creatures with infect. Vines of Vastwood and Apostle's Blessing will help keep your creatures alive, and combos well with Wild Defiance.
Pumps: 4x Mutagenic Growth free 4x Titanic Growth or Giant Growth Titanic make 5 infect DMG, halfway there, or Giant save you from Lightning Bolt. Go Titanic if you go with Wild Defiance. 4x Groundswell another cheap +4/+4. Save an EW.
Reoccuring Damage: 4x Rancor self explanatory 4x Wild Defiance amps up your pumps, Mutagenic Growth now becomes +5/+5 for free. Also saves you from removal like Shock or Lightning Bolt. 4x Cathedral of War count as a land, next best thing to Noble Hierarch if you run it with Plague Myr.
Protection:4x Apostle's Blessing protection from a color let's you swing past defenses, or stops removal like Path to Exile, Swords to Plowshares or Doom Blade. 4x Vines of Vastwood this is a dual protection/pump. Also, this does NOT give a creature Hexproof. SO! If you cast Vines on an enemy creature, you can fizzle the opponents spells. Ex: your opponent controls Runeclaw Bear and casts Giant Growth on it. If you cast Vines on the Beat in response to GG, the GG fizzles out because the Bear can no longer be the target of spells or abilities your OPPONENTS control.
Sideboard: 4x Nature's Claim you will absolutely need this card in your sideboard. Alternatively, you can use this to destroy your own artifacts/enchantments to gain life and stay in the game. 2x Viridian Corrupter artifact hate, as well as a 2/2 infect creature in case you need something heavier. 4x Dryad Militant I know, it doesn't have infect. It's the cheapest way to kill Mill and Flashback decks. It's $1 or less for a playset and you don't want to deal with reoccurring spells. If you can afford it, Replace the Dryads with Dismember. 4x Tormod's Crypt graveyard hate. Kills all Dredge, Unearth, Golgari, Grixis, style decks. Also like $1 for a playset. Worth it. 1x Creeping Corrosion Artifacts are a pain for this deck.
3 months ago
Not only can they help, they can also hinder. If you attack Player B, who has a Runeclaw Bear to block with, Player C could cast Doom Blade on the bear before blockers are declared, then player D could cast Scout's Warning followed by Hunted Lammasu targeting Player B to replace the blocker.
3 months ago
You can do some flicker shenanigans, but it's a bit more complicated than that. For an example situation, let's say we already have a Grizzly Bears token from our current Faerie Artisans when an opponent plays Werebear. As soon as it enters the battlefield, Artisans trigger to produce a new token and exile the old one. This trigger is put on the stack.
If you flicker it in response to that trigger, the original trigger will still resolve, creating a Werebear token and exiling the Grizzly Bears token. This is because cards that have their own name in the rules mean "this object", rather than "cards with that name". Because of this, however, the next creature an opponent plays (clearly Runeclaw Bear) will trigger Faerie Artisans as well, however won't exile the Werebear token created earlier by Faerie Artisans, as that was another object.
And in a completely different scenario, if you flicker it before it triggers, the very same logic applies - but this time, you don't have to exile anything, as the card just entered the battlefield and didn't create any tokens yet.
5 months ago
Your creature will not be destroyed because it's no longer a legal target for the kill spell. Let's use some cards for examples to help visualize it.
Your opponent casts Murder targeting your Runeclaw Bear. In response, you cast Ranger's Guile targeting the bear. Assuming no one else casts any spells or activates any abilities, your Ranger's Guile will resolve first and will give your bear Hexproof. Murder will then go to resolve after another round of priority is passed and will see that its target has become illegal and will do nothing.
The stack will always resolve in FILO (First In Last Out) order. The most recent object on the stack will always resolve before anything else under it.
6 months ago
Your mana curve is high but i dont think its 30 land high. Maybe try 24-26 lands.
And i would switch out Runeclaw Bear with something that has an ability.
9 months ago
Start simple, and slowly build up.
I go for mostly creatures, but I keep them to vanillas, french vanillas (evergreen keywords only, like Serra Angel), and virtual vanillas (they have some effect the turn you play them, but are vanillas after that, like Elvish Visionary).
But remember that by far the most important thing is that he/she has FUN. If your child isn't enjoying some aspect of the game ("I don't like it when you Doom Blade my Craw Wurm - Doom Blade my Runeclaw Bear instead"), try to remove that part of the game for awhile.
9 months ago
Yes it does. Protection asks, "Does X spell/permanent have Y quality?" If the answer is yes, then protection works. So if you have a Runeclaw Bear with protection from Black and your opponent swings in with a Rakdos Cackler, you can block the Cackler without any damage being assigned to the Bear because the Cackler is both red and black.