Runeclaw Bear


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2015 Common
2012 Core Set Common
2011 Core Set Common
Duels of the Planeswalkers Common
2010 Core Set Common

Combos Browse all

Runeclaw Bear

Creature — Bear

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Cardhoarder (MTGO)

0.01 TIX $0.01 Foil


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Runeclaw Bear Discussion

acbooster on If I cast an instant ...

1 month ago

Your creature will not be destroyed because it's no longer a legal target for the kill spell. Let's use some cards for examples to help visualize it.

Ranger's Guile
Runeclaw Bear

Your opponent casts Murder targeting your Runeclaw Bear. In response, you cast Ranger's Guile targeting the bear. Assuming no one else casts any spells or activates any abilities, your Ranger's Guile will resolve first and will give your bear Hexproof. Murder will then go to resolve after another round of priority is passed and will see that its target has become illegal and will do nothing.

The stack will always resolve in FILO (First In Last Out) order. The most recent object on the stack will always resolve before anything else under it.

Rogue_Titan on First deck

2 months ago

Your mana curve is high but i dont think its 30 land high. Maybe try 24-26 lands.

That Flesh to Dust is really expensive in my own opinion.Try something like Doom Blade or Ultimate Price for something cheaper.

Instead of Hunt the Weak you could try Epic Confrontation for something cheaper.

And i would switch out Runeclaw Bear with something that has an ability.

SpringingTiger on Teaching young player

5 months ago

Start simple, and slowly build up.

I don't like to use cards like Chaplain's Blessing or Vessel of Volatility that aren't good cards.

I go for mostly creatures, but I keep them to vanillas, french vanillas (evergreen keywords only, like Serra Angel), and virtual vanillas (they have some effect the turn you play them, but are vanillas after that, like Elvish Visionary).

I keep the number of different types of effects low, but have some repetition for each of them ("that Air Elemental has flying just like the Seacoast Drake that you played a few turns ago did").

But remember that by far the most important thing is that he/she has FUN. If your child isn't enjoying some aspect of the game ("I don't like it when you Doom Blade my Craw Wurm - Doom Blade my Runeclaw Bear instead"), try to remove that part of the game for awhile.

acbooster on Does protection from black protect ...

5 months ago

Yes it does. Protection asks, "Does X spell/permanent have Y quality?" If the answer is yes, then protection works. So if you have a Runeclaw Bear with protection from Black and your opponent swings in with a Rakdos Cackler, you can block the Cackler without any damage being assigned to the Bear because the Cackler is both red and black.

Dredge4life on Declaration in Stone in modern

5 months ago

The definition of strictly worse is an effect for the same cost and mana, but with an obvious downside or shortcoming. For instance (disregarding creature type) Quilled Wolf is strictly better than Runeclaw Bear because of its ability.

MirranTitan on Fighting for $$$

6 months ago

Here is a look at what I have been playing for years, Shallow Graves EDH

It has combo, it's resilient, but I can't seem to get kills, as soon as I get the ball rolling on what I am doing, someone just windmill slams Deadeye Navigator + Palinchron and some nutty win condition with the infinite mana.

I tried to play strict combo before with azami, but blue gets you aggroed, and then you lose every game to Runeclaw Bear and friends getting turnt at you for 10 turns.

acbooster on Enhantment on Land/Creature

6 months ago

It's also worth noting that giving protection to a creature can cause an enchantment or equipment fall off. For example, say you have a Runeclaw Bear enchanted with, say, Hyena Umbra. If someone gives your bear protection from white, the Umbra will fall off immediately because it can no longer enchant the bear.

BlueScope on Question About Kor Haven and ...

6 months ago

The main thing you're missing is that you can activate abilities on permanents you control any time you have priority, like an instant. That means there's nothing to stop you from activating them on your opponent's turn, after they declare attackers.

To use this effectively, you want to make sure you know the exact steps of combat (skipping irrelevant-to-the-question ones): Combat happens between the main phases, so your opponents can't cast sorceries during combat. After declaring attackers, players can cast spells or activate abilities - your opponent, who is the active player, gets to do so first, then you may do so. After that, there's the declare blockers step, after which there's an additional round of priority, which is also the last opportunity to activate your land's abilities (if no creature has first strike, because after first strike damage has been dealt, there's another round of priority before regular damage is dealt).

This is a very short summary of how combat works, but hopefully enough to illustrate the utility of those lands. Note that they only prevent combat damage, so if your opponent Lightning Bolts your creature, you won't be able to save them with the lands.

A specific use case for Maze of Ith is that if your opponent has, for example, a Typhoid Rats and you have three Runeclaw Bears, you can attack with all three, wait until blocks have been declared, then use the Maze to untap the bears that have been blocked, which prevents you from losing a creature.

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