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I've been thinking about how one would convert life and other advantages that aren't explicitly card advantage into a quantitative equivalent, and thought of this experiment. If the following spells all cost 0 mana, how much life would you pay as an additional cost to casting the spell?
I am wondering how much life would be equivalent to resources like a single card, one life point, etc. as well as how much certain effects matter in a game. Some explanation as to how much life you would pay would be great, but I understand that the decision may be highly intuitive.
After reading rule the comprehensive rules section on abilities (112) and in particular the final paragraph (112.12), I'm confused about what specifically Turn to Frog can remove from a creature. Link to rule 112: http://www.yawgatog.com/resources/magic-rules/#R112 (Sorry, I don't know how to linkify the text)
Paragraph 112.2c states "If the object is represented by a card, then aside from certain defined abilities that may be strung together on a single line (see rule 702, "Keyword Abilities"), each paragraph break in a card's text marks a separate ability."
So in this situation, if a creature card has the text "[Card name] can't be blocked", this is an ability. Even if it's not specifically a keyword ability such as Intimidate, it's still an ability because it's a paragraph on the card. In this situation, if this creature is attacking, and is targeted by Turn to Frog before the Declare Blockers step, it loses the "can't be blocked" ability and can be blocked. Is this right?
However, this seems to be contradicted by rule 112.12, which with its example states that:[...] Similarly, if an effect states a quality of that object ("[creature] can't be blocked," for example), it's neither granting an ability nor setting a characteristic.Example: Muraganda Petroglyphs reads, "Creatures with no abilities get +2/+2." A Runeclaw Bear (a creature with no abilities) enchanted by an Aura that says "Enchanted creature has flying" would not get +2/+2. A Runeclaw Bear enchanted by an Aura that says "Enchanted creature is red" or "Enchanted creature can't be blocked" would get +2/+2
Therefore "Can't be blocked" is apparently not an ability after all, since the creature benefited from Muraganda Petroglyphs .
I appreciate that this is slightly different, in that we're now discussing a creature enchanted by an Aura, rather than the rules text on the creature itself, but I'm now confused. In this situation, if that Bear were targeted by Turn to Frog , after it had been declared an attacker, it would seem that it still was unblockable, because "Can't be blocked" is not an ability and thus is not lost. Is that the case?
If I'm right in both situations, then I don't understand why "Can't be blocked" is an ability in one situation but not the other. Could someone explain?
Now being serious...
Elvish Visionary is a great play. It's basically a free 1/1.
Strangleroot Geist is great but can't be cast off of BTE.
Viridian Emissary is a bit unappreciated. It'll get in for some damage and get you land.
Tarmogoyf is expensive, but dat goyf doe.
Runeclaw Bear demands your vanilla creature space.
Actually, it's even simpler than that.
All mana abilities add mana to your mana pool. In this scenario, you can activate Alloy Myr 's ability to add one green mana to your mana pool, then activate Forest 's ability to add another green mana to your mana pool (remember that Forests have "T: Add G to your mana pool," even though it's not written on newer versions of Forest ). You can then use this mana to pay for a spell like Runeclaw Bear .
You don't use the land itself to pay for the cost; you use the mana the land's ability produces to pay for the cost.
That would work but your understanding is still slightly off. If it helps, I have seen new players use colored dice or a notepad to keep track of each color of mana; using counters is potentially misleading since those are a game mechanic. You can try to limit yourself to two color decks to help keep your head straight, too.
Note you don't have to tap things before you cast the spell. You can declare casting the spell, then tap mana. Some newbies find this easier.
So Forest taps for G (one green mana), and Alloy Myr taps for any color (you would name the color, "tapping Alloy Myr for one red mana" for example), which satisfies the requirement for Runeclaw Bear .
Tapping a Forest adds a green mana (a green "counter") to your mana pool. So does Copper Myr . Alloy Myr adds one mana (one "counter) of any color (white, blue, black, red, or green). If you wanna cast a Runeclaw Bear , you need one green "counter" and one other "counter" of any kind. Once you use them, they're used up for the turn.
Ok I'm confused now and I have obviously been playing wrong!Does that mean that with Alloy Myr I would add one mana (let's say in the form of counters) into my pool and then use one forest land card and the one mana from my pool to summon Runeclaw Bear ?
|Power / Toughness||2/2|
|Avg. draft pick||8.46|
|Avg. cube pick||13.11|
|Commander / EDH||Legal|
|2012 Core Set||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|