Jin-Gitaxias, Core Augur
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Jin-Gitaxias, Core Augur

Legendary Creature — Phyrexian Praetor

Flash (You may cast this spell at any time you could cast an instant.)

At the beginning of your end step, draw seven cards.

Each opponent's maximum hand size is reduced by seven.

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Reverberation

DemonDragonJ on Commander/EDH Game Changers

3 months ago

With today's announcement regarding modifications to the game changers list, I have removed the following cards from this list:

-Deflecting Swat

-Expropriate

-Food Chain

-Jin-Gitaxias, Core Augur

-Kinnan, Bonder Prodigy

-Sway of the Stars

-Urza, Lord High Artificerfoil

-Vorinclex, Voice of Hunger

-Winota, Joiner of Forces

-Yuriko, the Tiger's Shadow

I am not certain if I agree with each decision, but I can at least understand why WotC made them, so I shall be interested to see how these changes affect the format, and I certainly am interested to see what other users here have to say, about these changes.

SaberTech on mimeo

4 months ago

I saw your post asking for help with cuts to the deck. Mimeoplasm decks are fun and there's all sorts of interactions to play around with so I get how it's tough to trim the list down.

I don't know what exactly you personally consider fun to play and what cards you are more inclined to keep in, so I think that it might be easier to just highlight what looks to be the core of the deck and try to build outwards from there.

Win-Cons:

  • Necrotic Ooze + Phyrexian Devourer: I'm not sure when the change happened, but on Oracle the errata's text for the Devourer's activated exile ability now reads "Remove the top card of your library from the game: Put X +1/+1 counters on Phyrexian Devourer, where X is the removed card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it." Before, you never had to worry about the sacrifice part because it was a triggered ability so the Ooze didn't copy it. Now that the self-sacrifice effect is built into the activated ability it means that the Ooze will kill itself if it activates the ability and ends up going to 7+ power. I don't think this combo is feasible anymore and that you can cut it.

  • Blightsteel Colossus: You don't have a way to reanimate or copy this at instant speed in response to its shuffle trigger when it is put in your graveyard, so your only way for it to stick on the board is if you hard-cast it. I don't think that it's worth the effort. And I think that most games will end before you risk decking yourself and needing the Colossus to keep shuffling itself into your library. I'd cut it from the deck.

  • Blighted Agent/Skithiryx, the Blight Dragon + big creatures under Mimeoplasm: This is what I would consider your main means of knocking players out. Death's Shadow, Impervious Greatwurm, Lord of Extinction, Titanoth Rex, and Yargle and Multani are your main targets to remove for counters on Mimeoplasm, so these are 7 cards that should definitely be staying.

  • Jin-Gitaxias, Core Augur: Reanimating this early in the game and getting it to stick is a backup win condition. Buried Alive, Entomb, Fauna Shaman, and Frantic Search are your best ways to try to get Jin into the graveyard. Animate Dead, Necromancy, Reanimate are your best ways to reanimate Jin early. So that's 8 cards you should definitely keep. Victimize helps too but it is a little unreliable early due to needing 2 targets in your graveyard. Still worth running in my opinion.

So that's 16 card + your commander that you know that you want to run to help you win. From there you can mark out the slots for land, ramp, draw, and interaction. What slots are left goes to what best supports you reaching your win conditions. You'll need to really consider which cards help you reach your win conditions and which are there more for fun.

Looking at your list, some things that I can note are:

  • You shouldn't count thinks like Conduit of Worlds as ramp since they don't help you get ahead in mana. They just help make your land drop each turn. Matzalantli, the Great Door  Flip and Aftermath Analyst also don't help ramp you in the early game. So on the whole your deck is actually suffering from a pretty notable lack of cheap ramp.

  • Cards that mill opponents but not you like Mindcrank, Psychic Corrosion, and Ruin Crab do technically help you by getting cards into your opponent's graveyards that you can reanimate or exile with Mimeoplasm. However, they are less useful to you overall than cards that can also mill you because you know that milling yourself helps you reach your deck's build-in win conditions while milling opponents is a gamble.

  • Memory Plunder can be fun but you might be better off running a card you are pretty certain that you can use than gamble on useful opponents' cards ending up in the graveyard in a timely manner.

  • Archon of Crueltyfoil isn't as impactful in multiplayer games as it is in 1v1. It's still an ok reanimation target if you don't currently have anything better.

Crow_Umbra on Commander/EDH Game Changers

7 months ago

I don't intend to come across as pointed or abrasive, but have you played against either Kinnan or Winota in extensive capacity, DemonDragonJ? I used to have both commanders in my main play group, and faced off against them on multiple occasions each. I run into them on occasion now.

Kinnan is 2 mana, and has built-in mana acceleration to more quickly achieve his own (powerful) activated ability, which to call back to one of your threads from earlier this week, is a "Do the Thing" type of design space. Kinnan is his own engine and payoff in one package. On top of all that, his Simic color identity grants access to efficient ramp in addition to his own ability, and counterspells. The times I've played against Kinnan, my opponents were typically dropping Eldrazi Titans or big curve toppers like Jin-Gitaxias, Core Augur or Vorinclex, Voice of Hunger.

Winota needs a bit more build intention with Humans to Non-Human ratios, but is still fairly powerful in terms of being able to dig for creatures. White has access to Stax-y Humans like Grand Abolisher and Drannith Magistrate, and also has tutors on bodies like Imperial Recruiter and Recruiter of the Guard to find additional answers. Beyond some of those efficient control and tutor effects on Human bodies that Winota can dig into, she can set up stax-y boards and break parity with her own ability. Throw Winota into the 99 for something like Isshin, Two Heavens as One and attack with a board of Non-Human creature tokens, and you can vomit up most if not all of the Humans in your deck. I'm speaking from recent experience on that last one lol.

Oko, Thief of Crowns could end up on the GC list, so definitely is more of a " not there for now".

DemonDragonJ on Commander/EDH Game Changers

9 months ago

Why is Sway of the Stars on this list? I understand that it is a powerful card, but it costs 10 mana to cast, so that should limit how often it can be cast (Jin-Gitaxias, Core Augur, however, fully deserves to be on this list, in my mind, because of how powerful he is).

Archon_Bel on A Threateningly Good Time

10 months ago

Tsukimi That makes sense since they're mostly "for fun" cards. Jasper was originally going to be the commander I built around, but unfortunately for him outlaw tribal didn't seem particularly strong or consistent, so he seemed better off in the 99. He can work as another way to nab extra cards off the top of an opponent's deck since I can see myself casting their creatures off Rakdos' effect. Herigast is meant to help with that in addition to functioning as a pseudo-sac outlet with every creature I cast gaining emerge. Finally, Bazaar Trade is a semi-meme tech since I can give a stolen creature to myself with his ability to let me keep it beyond the Threaten effect. The idea is to use that on particularly powerful creatures like someone's Jin-Gitaxias, Core Augur or even their commander.

Poly_raptor on The Scarab's Fist (Bracket 4)

11 months ago

This is the first draft, I brewed this up fairly recently, I dont even own it and the tapped out deck editor suggested a 4, I don’t play CEDH, so I don’t know what CEDH really looks like. I’m not running specific cards that fit the meta because I don’t know what the meta is.

This deck would probably do well in my pod, but in no way would it win all the time, and we do not play CEDH, but we do play high power optimised decks.

As I said in the description my pods plays a lot of interaction so I added a lot as that is the pod it is designed to play in.

The only thing that I would say looks CEDH is Thorcale / Consultation and I’m thinking of swapping that out for Labman because I don’t like the CEDH win con.

The current play pattern I tend to find in playtesting is tutoring up Consecrated Sphinx or Jin-Gitaxias, Core Augur and getting a copy in turn 3/4 to then draw a new hand. Mind over Matter combos with Azami, Lady of Scrolls to deck yourself.

Taida on I wanna play Yu-Gi-Oh but WOTC doesn't let me

1 year ago

BirdieGirlie makes a lot of sense. I playtested the deck just to see how would it work and intended on keep iterating on it. While trying I found what you said. Not enough creatures either for Eldritch Evolution or Fauna Shaman so I will try getting more on the deck. I also found that The World Spell and Invasion of Ixalan  Flip usually were very underwhelming. The latter still had some value, but it would rarely be flipped, so I want to try getting simply more draw spells. The ideal here would be to get something like Forging the Anchor is for artifacts, in general a very efficient draw spell just for something, but I don't think there is any choice. Maybe I will try some draw + scry effects. Regarding the Omniscience payoff, Jin-Gitaxias, Core Augur is AMAZING, so now I think the deck is just missing some other threat that is more immediately dangerous, as Worldspine Wurm does not seem to go all the way to it. Finally, dealing with removal and counters. I absolutely know that the combo is VERY reliant on Kona, Rescue Beastie living, but I want to just get some more consistent and better tuned deck first. Also, some of the best options like Veil of Summer are quite pricey and feel very bad if they get stuck in your hand without use or you draw too many. For now, I am considering including Destiny Spinner to deal with counters and also act as fodder for some of the crature searchers when not needed.

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