Mana Seism

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Uncommon

Combos Browse all

Mana Seism

Sorcery

Sacrifice any number of lands. Add (1) to your mana pool for each land sacrificed this way.

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Mana Seism Discussion

Kaleo42 on Waiting for Godo - cEDH primer

4 months ago

Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide

Rite of Flame is too weak and Mana Seism may be a bit too deep.

Good RocksChrome Mox, Mox Diamond, Mana Crypt, Mox Opal, Sol Ring, Coalition Relic, Gilded Lotus, Thran Dynamo, Everflowing Chalice, Mind Stone, Fellwar Stone, Metalworker

Ok rocks to cut if you need more slots.Worn Powerstone, Jeweled Amulet, Fractured Powerstone

EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.

Draw and tutorsSensei's Divining Top, Daretti, Scrap Savant, Tormenting Voice, Wheel of Fortune, Imperial Recruiter,

I do not like Gamble without reliable graveyard interaction and I generally dont like Winds of Change especially if your opponents have any graveyard interactions.

Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.

Extra turns can be a big surprise win for this strategy. Love them. Final Fortune, Last Chance, Warrior's Oath

Artifact hate seems good but missing Vandalblast. By Force, Shattering Spree, Trash for Treasure.

Moon effects are strong but another meta call. Blood Moon and Magus of the Moon

Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash

Equipment assists seem good for faster hands but kind fragile. Brass Squire and Magnetic Theft

Dire Fleet Daredevil is a good card.Goblin Welder, Slobad, Goblin Tinkerer, and Welding Jar are all good.

Kuldotha Forgemaster is a good way to tutor the equipment into play.

Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.

Funkydiscogod on Every Day I'm Shufflin'

9 months ago

Hmm...ok, so here's an idea: Quest for Pure Flame. Somehow I got this idea that it'd be fun to sacrifice a quest, and use Mana Seism to Bitter Ordeal their entire life total in one shot. I just don't think it'll work like that in practice.

Proclamation of Rebirth for Boggart Forager along with your Psychic Surgery would make it the world's worst Lantern of Insight control. You can even Memory's Journey for 0 cards, just to make them shuffle twice, if you don't like their top card.

Use Muddle the Mixture to find and protect your probes.

And, since Theda Adel is a rogue, consider Earwig Squad. And Spreading Seas to turn on her Islandwalk.

Anyway...I'm just brainstorming.

Ziembski on Mizzix Izzet Burn

10 months ago

IF You really want to make Burn viable i9n EDH, there are two options.

First is going into Storm, but I don't really like it, and I won't really be able to help you here.

Other option is goin for big X spells. This is what I like and what I know well. Banefire, Devil's Play, Fault Line, Titan's Revenge, Rolling Earthquake. But hey, You need mana for that. You already have Mizzix of the Izmagnus that lower their costs. Another must have is Mana Geyser and Mana Seism imo. Both gives You so much quick mana in mid-late game that it lets you to burn everyone. Another cards are all kinds of copy spells like Fork, Reverberate and Reiterate. Double burn? Nice. Now damage doublers which are Fire Servant, Furnace of Rath and Dictate of the Twin Gods.

There are more viable cards to write down, it will be simpler for you to check my Ignite your Planeswalker spark.

hunkers on Splendid, Just Splendid!

1 year ago

Take out Thought Scour since I can't see it doing that much in your deck. Mana Seism will also make Life from the Loam more relevant.

Nemesis on Splendid, Just Splendid!

1 year ago

@hunkers Yeah I've actually been testing Mana Seism in another version of the deck as per lagotripha's suggestion, and it leads to some pretty crazy stuff. I'm having an issue with consistency though, so if you have some suggestions on what to try taking out, that'd be great!

hunkers on Splendid, Just Splendid!

1 year ago

Mana Seism has a lot of potential in this deck since you can float mana from your lands then sack all the tapped ones then cast Splendid Reclamation.

lagotripha on Splendid, Just Splendid!

1 year ago

Devastating Summons/Mana Seism/Barrel Down Sokenzan are all fun options for using those lands to assist a valakut combo. with less lands

Pheardemons on Like Yu-Gi-Oh but less gay

2 years ago

I would also suggest having 4 Koth of the Hammer to try and get the turn 4 win more consistently.

Turn 1 - Mountain

Turn 2 - Mountain

Turn 3 - Mountain, Then cast Desperate Ritual which gives you 4 mana. Cast Koth of the Hammer.

Turn 4 - Mountain, Cast Rift Bolt suspended. Koth of the Hammer -2 to add 4R to your mana pool. Tap all 3 Mountains to have 7R to your mana pool. Cast Mana Seism (now at 5R) to sacrifice 4 mountains to get to 9 to hardcast Worldfire. Your next upkeep you win.

Simian Spirit Guide can also be put into place to make any of that easier or faster.