Upvotes are welcome and I will sacrifice an onion to honor those who give their +1s! Remember to write a comment, so I can correctly perform the ritual in your name! Of course, any suggestion and constructive opinion is taken into account, reviewed and appreciated. Cheers!
Before continuing to the explanation of this deck, I'd like to thank JLenzen for his kind words relating this deck in his article Modern Allies - Primer (Updated for BfZ!). I'm honored that you considered this deck among the references you chose :)
- T1: Plains + Hada Freeblade
- T2: Plains + Kazandu Blademaster
- T3: Plains + Kabira Evangel And swing for 6 unblockable.
- T4: Plains + Ondu Cleric and cast Cloudshift on it, gain 8 life, and swing for 12, unblockable.
Bonus Track: Join the Ranks work just fine in your turn or in the opponent's, along with Kabira Evangel. Ghostway will trigger the ETB effects X times, where X is the number of allies you have when they all return to the battlefield.
- Adaptive Automaton: The ally lord that could be replaced in the new BFZ set. He won't be saved by Brave the Elements, but the +1/+1 global effect is still very good.
- Brave the Elements: The gay-part of the deck... preventing a lot of damage or effects with this is cruel, but doesn't matter if you win because of it. Also fizzles targeted kill-spells.
- Cloudshif: What keeps the wheel turning in this deck, this could act as a Counterspell when used with Kabira Evangel, and also an enabler to give more +1/+1 counters to others. He almost never attacks because it's a critical piece of the puzzle.
- Emeria, The Sky Ruin: The Fun-Land, it is only here to generate variety and well... in a late game-gone-bad this can resucitate Kabira Evangels and Kazandu Blademasters to keep on fighting. Hard to trigger but can make a difference in the long run.
- Ghostway: A full board waiting for this card to be played on the opponent's turn means a next turn with allies at their most. Just one more trigger and Game Over...
- Gideon, Ally of Zendikar: Hoping that this guy will drop in price, eventually there will be 2 of them in here. The +1 is useful to increase the effects of Ondu Cleric or to bounce himself with Cloudshift (4+1=5, 5-4=1, 1+1+Cloudshift=4). The 0 is obviously the trigger effect every Ally deck looks for and will be usually used on Turn 4, just after he lands. The -4 is a mere sugar coat for this card, and being available right after he's on the battlefield is golden if the situation requires an *immediate* P/T buff. Good card, lots of potential, fits right in the mana curve of this deck. Only thing missing is something to give it haste... and that could be the cue for Lightning Greaves to appear in this deck.
- Hada Freeblade: First-turn-drop. When dropped early, this guy gets huge by turn 5 or 6. Very vulnerable to bounces and such, but still worth it's place. It's cost and benefit make it a must in this sort of deck.
- Join the Ranks: SURPRISE!! Two more allies to deal with. More life gained. More color protection. Two counters for the hitters... and all at instant speed! This card changes the tide of a battle when things are about to go south for your blockers.
- Kabira Evangel: Protection protection protection... a cornerstone card with 29 others to set this guy off makes it a consistent threat. Enables a Kazandu Blademaster to attack for free, and if you keep a Cloudshift hidden in your hand, you could keep the whole board protected at any given time. Cheap card, cheap effect, game winner.
- Kazandu Blademaster: The hitter. The defender. This guy carries the rest of the team as long as he has some support from Kabira Evangel. Becomes a Lightning Bolt catcher when he starts growing, so be prepared.
- Oblivion Ring: Situation preventer. Did the enemy drop a Steel Hellkite? No problem, Ring it. Furnace of Rath about to get messy? No problem, Ring it. Almost nothing is safe from this motherf*cker. The only thing that could complicate its application is having enough mana open, making it a decision between putting a ring on something or triggering a Rally.
- Ondu Cleric: Want life? You got it. I've ended with more than 100 life in a match because of this dude... the key is to cast a well timed Ghostway followed by a Join the Ranks. Pretty obscene and gives you a lot of time to set the board to your advantage.
- Path to Exile: My favourite panic-button. One more land for the enemy is not a real disadvantage when you just exiled a 12/12 Primalcrux. Beautiful art too, the promo edition.Content goes here. The content will be hidden until the summary text is clicked.
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For starters: thanks to all of you who have commented and upvoted the deck. It is much appreciated!!!
Sometimes late but I deliver!:
- jandrobard, PepsiAddicted, snotice, Zakikun, pigsforever, Byraganon, sameris23, bananamaniaman: Thanks to all of ya' for the looove and votes... and dudes: nothing to do, I've been butchering onions like mad since last year... the picture in the link above is just one of many. Cheers!
- AwesomeOctopus, lazarusdraigon: Ohh yes, this is white as it gets. Like pants when you drop bleach on 'em :(
- smack80: I know Titanium Dioxide would be whiter... but hell, most people don't even know what Dioxide means, so there... hahahah
- lordnorth: I took your advice and added some Join the Ranks and stabilized it in 3x copies. Thanks man!
- Stelmeiria: I haven't played against melira pod decks, but as TheDuggernaught said, Tormod's Crypt, Disenchant and well, Oblivion Ring and Journey to Nowhere are suitable options when dealing with creatures like those.
- Grimgrinner: The Celestial Flare is a good sideboard option but at the time, the people in my playgroup are playing with some creatureless decks, so I can't rely on that card. Thanks though man!
- shinebox: Thanks for your point, and yes, the former Mirror Entity does improve the Kazandu Blademaster by raising it's base P/T.
- ehuez: Thanks! And I checked your deck, look's interesting... consider Collected Company since you splashed green.
- sinz2000: I'm not sure if Isochron Scepter would really fit here, maybe it'd take too much tempo out of each turn. Don't know for sure.
- theodicy86: Yes, changelings trigger the enter the battlefield effects, and cloudshift is only to be used on creatures without counters, as it makes them to lose'em.
- TheTindell179: Onion is DEAD. No matter what you said earlier. And thanks, I'm glad you liked the playstyle.
- Squelch31: Fixed the typo... and thanks to you, I'll never forget that damn thing.
- SelesnyAllDayDoh: Mutavault only will improve other triggers, as it doesn't ETB being an ally. It's a nice option though.
- dsagent: I took Mask of Memory out for a while, check it out now and tell me what you think. Cheers and thanks for the comment!
- ulkefar: So... did you build it? If you ever build something like this, throw me a comment to check it up!
- reber88: You don't like Oblivion Ring, but it can save your creatures from things like... another Oblivion Ring stealing one of your important pieces. Oh, and Ghostway can save your ass from a Damnation and Wrath of God kind-of-spells. Cheers!
- : hey there! I'm happy that you liked the deck. I'm not sure that Condemn would be better, but it may be worth to check sometime. In that slot I'd put Return to the Ranks instead, to recover casualties.
- Isaacvhanson: I tried more lands, flooded in mana, returned to 20. Thanks though hahaha.
- lomby: Hi! Well, to answer your questions... Path to Exile is here to save your sorry ass when you encounter a Wurmcoil Engine or Steel Hellkite. Not to bounce your creatures unless you POSITIVELY need a land. And well, instead of this card you could use Swords to Plowshares or Condemn. Ghostway doesn't really have a replacement.
- Abusiveunclejoe: I'm eager to see Gideon, Ally of Zendikar in action too, but it's price tag is just NUTS right now. This decks pretty resilient and well, unless you are playing against a bounce or black control deck, this performs pretty smoothly.
- SturWulf: Epic idea, deserved your epic +1 vote. Thanks!
- ThatSimicGuy: Scout's Warning was here in the original build, but I took it out... 1 in 5 matches it did shine, the rest of the times it was just using space. Cheers bro!
Be sure to check the other decks in the cycle. One deck for each color! Spread the love.
Also claim your Onion Sacrifice if you haven't already! SMITE ONION
September 11, 2015 11:53 a.m.
Thanks for the tag! Also, Paraselene might be a decent sideboard option. And it's quite light on the wallet. Cheers!
September 11, 2015 12:26 p.m.
September 11, 2015 5:02 p.m.
thanks for your sacrifice! I know that Collected Company is a great card but I cant afford it for my budget deck because I am a poor student :)
If you want to check my non budget version of the deck click here. Its something like my wish list because many cards which I have incluaded here cost a lot of money...
September 11, 2015 7:22 p.m.
September 13, 2015 11:23 a.m.
yeah tappedout usually does not count things as "legal" until they are printed in paper.
September 15, 2015 8:51 p.m.
What should be put in place of Gideon to make it Modern legal?
September 22, 2015 1:11 p.m.
1x brave the elements and 1x Plains or 1x Ghostway
That in the meanwhile
September 22, 2015 2:07 p.m.
I'm not following how [Gideon, Ally of Zendikar] will work with [Ondu Cleric]. It says that Gideon "becomes" the 5/5 Human Soldier Ally but that is not the same as "entering the battlefield under your control" is it?
September 22, 2015 5:15 p.m.
He won't trigger, but he counts as an Ally (and that changes how much life you get out of the Ondu triggers).
September 22, 2015 5:24 p.m.
Does his 0 ability trigger the allies (the token?)
September 22, 2015 6:43 p.m.
Gideon, Ally of Zendikar with it's +1, As an ally he will recieve every Other possible buff, like protection.
And yes. The token triggers each other ETB effect. Of course the tokens are not to be mixed with Ghostway and Cloudshift.
September 22, 2015 6:58 p.m.
Thank you for the explanation about the Ondu Cleric and Gideon, Ally of Zendikar. That makes sense now! However, I still don't see how Gideon's +1 effect in which he "becomes" a 5/5 Ally Token can trigger other Ally creature's triggers such as Hada Freeblade getting a +1/+1 counter. I think "becomes" and entering the battle field are two different things. Do you happen to have the ruling where it states that "becomes" is the same as entering the battlefield? I can't find it anywhere! Thanks!
September 23, 2015 3:05 p.m.
He isn't saying that it triggers the effects. He is saying that it receives the buffs from the triggered abilities. +1 Gideon and he becomes an ally. Play a Kabira Evangel or another ally when Kabira Evangel is in play and Gideon receives protection from a color of your choice.
September 23, 2015 3:09 p.m.
You won't find it because they are not the same, you can just activate one loyalty ability per turn: you either trigger your other allies with a token, or make Gideon, Ally of Zendikar become one, allowing you to attack with a 5/5 indestructible, undamageable creature.
The second situation is good when you have another ally like Hada Freeblade or Join the Ranks in your hand and cast it before the attack phase, so it will buff every other ally, including Gideon.
September 23, 2015 3:11 p.m.
Hey! You can probably replace Oblivion Ring with Stasis Snare. There are a few enchantments and artifacts you should be afraid of, but probably not many. Any that you are afraid of can be dealt with in a sideboard including Kataki, War's Wage, Oblivion Ring or perhaps Stony Silence etc.
September 27, 2015 3:46 p.m.
September 28, 2015 4:36 a.m.
Hi there Busse!
I would like to ask if you took in consideration placing 4x Æther Vial.
Thanks in advance! :) Superb deck! Already won some FNM with it
September 28, 2015 6:55 a.m.
@Brionac I don't think Lantern Scout fits here. His 3 drop slot is already extremely full, unless he wants to add AEther Vial which really starts to shake up the deck. He also is not running CoCo. So if we wanted beefier life gain, Talus Paladin would be the better choice anyways. But running more than 2 4-drops on 20 lands is living life pretty dangerously. I will second ChiefBell's suggestion of Stasis Snare though. Unless you are in a meta full of non creature permanents that need to be removed?
September 28, 2015 11:37 a.m.
Brionac: Lantern Scout and Ondu Cleric fill two different roles. Ondu Cleric helps you stay alive (and win a quite big amount of life) without engaging in combat. You can rely solely in that until you get a bigger threat. Sometimes this deck isn't offensive at all, until a certain point is reached... and when that happens, Ghostway activates the full potential and you attack. For the alpha strike, the ideal would be to have a Kabira Evangel alongside a Kazandu Blademaster and friends.
In any case, you could replace easily Adaptive Automaton with Lantern Scout, as they fall in the same spot of the mana curve. I still have to play-test the Scout, so this deck will be updated accordingly. Thanks for the suggestion though.
ikarox: Hey there! AEther Vial has two problems here: one is the big freaking price tag. And second, the deck plays so fast that you don't need that extra help from the Vial. In any case, you would need something like Mask of Memory to increase the influx of cards to your hand, which is sometimes a problem. Congratulations on the FNM! Keep me posted!
ChiefBell: Hello Chief. Good idea... the Flash of Stasis Snare makes it an interesting alternative. That and Oblivion Ring can be swapped at will, not much of the strategy changes :). But as TheDuggernaught said, in this case the build is adapted to my environment, which is plagued of non-creature permanents. Take a look at Neo Wildfire as an example. What the hell, sometimes I've got to play against my own freaking decks!! Hahah
Being that said, yes. You are right. Against creature-heavy decks, Stasis Snare does the trick better.
September 29, 2015 11:41 a.m.
Hi again Busse!
I know im a pain the "arse" but i would like to place this things in consideration about AEther Vial:
-You can play creatures like they were instants, which can catch your oponent in surprise when attacking/blocking whatever...-You can play creatures in the end of your turn giving the "bluff" effect since the oponent cant rely on counting the cards you got in your hand;-And this next reason is big: The creatures summoned by flask cant be countered, which is essencial against control decks.
Its cool to play ally deck going full aggro but you need something to give you a bit of control.
Correct me if im wrong in any aspects and let me know if you would take the flasks in consideration now.
Big hug mate! Power to the allies!