Queen Marchesa: Politics, Aikido, and Control

Commander / EDH* precociousapprentice

SCORE: 743 | 914 COMMENTS | 201810 VIEWS | IN 406 FOLDERS


Patching holes and reclaiming Aikido card types —Feb. 26, 2018

I am going to go out on a limb a bit with this update, and possibly break one of my fundamental deck building rules for this deck.

I have maintained throughout the history of the deck a few key ideas:

  1. Maintain a low profile and keep out of the fray as much as possible, while ensuring the widest possible array of options available to me at any time

  2. Encouraged strife at the table

  3. Enhance and redirect aggression away from me toward my opponents

  4. Surgically eliminate threats to me while leaving the board state of the table as dangerous as possible

  5. Use the strengths of my opponents to beat them

  6. Be able to counter attack for the win when the moment is right

  7. Maintain the theme of Aikido and Politics as the center of the build.

I see this deck having a single slight weakness, followed by a lack of a classic MTG EDH Aikido card type, and as always, it could be enhanced by anything that could improve it’s capabilities in the 7 listed priorities above. I have also heard some from some of you who have play tested the deck in other metas, and I think that the top end capability and competitiveness could be enhanced without changing the play or feel of the deck otherwise. So with that in mind, I have a few changes that I am going to try out.

First, I want to add a classic Aikido card type that the deck has not had prior to this. Clone’s have been absent from the list as a consequence of not running blue. With the introduction of Mirage Mirror in Hour of Devastation, we now have a Clone that can be run in Mardu. On top of that, the flexibility of this particular Clone is pretty outstanding, and fits the general build philosophy pretty well. I think it is worth trialling this particular card in the deck.

Second, when I first broke my “no blatant bombs” rule and added Serra Ascendant, the addition filled a hole the deck had, and was a great addition. When I did it again with Gisela, Blade of Goldnight, the effect was pretty outstanding. Both of those cards have won me games, and are often must answer cards when I drop them. With Gisela, Blade of Goldnight, it increased my offensive reach, and could drastically shorten the time I needed to wait before I went on the offensive. The addition was a really good move. With that in mind, I am going to take another nice bit of advice and trial Wound Reflection This slightly more sturdy Gisela Light card shows promise, and fulfills a lot of the priorities that I want in a card. It is expensive, but that is probably OK.

Third, I continue to find myself in a situation where I am well Pillow Forted in, and I am just waiting for the right card or the right moment to strike for the win. I often end up sitting behind a Solitary Confinement and slowly drawing through my deck until I get what I need, watching the battle rage around me, safe behind my wall and only having to waste a card a turn to maintain it. This wasting of cards can be pretty draining, and I often emerge from this with few resources. I tried Sea Gate Wreckage, but I never felt it worked well enough. I had to drop all my cards before I could use it, and I could never sculpt a hand that I could emerge from my Pillow Fort with an intact strategy. I didn’t quite like that. At the same time, it allowed me to do something draw/discard on each of my turns. I have tried various draw cards, and none was really satisfying. I think the idea of a utility land with drawing capability is pretty great, so I wanted to return to that and try a couple of cards I had not yet given a chance. Arch of Orazca is expensive, but when I need the draw (behind a Pillow Fort and waiting for my opportune time, I probably have the extra mana to be putting into Arch of Orazca. It is also something that is low profile, a durable card type, and won’t draw hate. Mikokoro, Center of the Sea is a Group Hug style card that is completely under my control, but still has some of the same characteristics of Arch of Orazca. The drawback of allowing opponents draw cards is not great, but hopefully will be mitigated by the fact that I will likely want to use it when I am less vulnerable than my other opponents, so it could just be another way that I am enhancing the ability of my opponents to beat each other while I hopefully stay out of it. We shall see, but I am hoping to patch a small hole that I have seen.

In addition to all this, I am going to adjust my Wishboard to reflect the fact that I can Wish for non-sorceries now, and this can help me to shore up me defenses against common deck archetypes. I want to add Warping Wail and Rest in Peace, and remove some duplicates in the Wishboard.

card:Michoko Konda, Truth Seeker -> Mirage Mirror, a long time staple of the deck comes out to add a missing Aikido card type. The fact that the opponent chooses the sacrifice makes this less optimal than other Rattlesnakes, and worst case scenario, I copy the attacking creature and block, likely trading.

High Priest of Penance - > Wound Reflection, another long time staple of the deck is replaced with another big game swinger. Having to Damage the High Priest to trigger it makes it an imperfect vessel, even if cheap.

Twilight Prophet -> Arch of Orazca, one of my flex spots being cycled for another card in the same category. I think that Prophet would work fine, and may return, but I want to experiment in a different direction first. Also, adding another land was something I was hoping to do anyway.

Plains -> Mikokoro, Center of the Sea, the most common basic is out for a utility land that hopefully fills a small hole in the deck.

Approach of the Second Sun -> Warping Wail, adding to the potential for a counterspell suite, while removing the weakest wincon. This hopefully will help counter many of the most aggressive decks that I may face. It is also a modal spell, and we all know how much I like modal spells. I just hope that I have the colorless mana base to support it.

Hour of Revelation -> Rest in Peace, replacing a duplicate and less often useful board wipe in the Wishboard for a huge weapon agains any deck that heavily relies on the graveyard to win. Either of the Wishboard substitutions can be subbed into the deck prior to playing in any meta that would be helped by them, but will be kept in the Wishboard for most general games.

I will keep up informed as to the effect these changes have. I am looking forward to testing, and I am happy to discuss the merits of these changes as we go. I could be totally off base, but I am optimistic about what this will do for the deck.

Again, thanks for all the support and feedback, this deck would be nothing without the help of the community.

NotEaster says... #1

Hey, back again! I don't know if you've looked at this card already, but Sudden Spoiling has a metric ton of utility, works as a pseudo fog a lot of the time, and as a bonus, has split second!

February 22, 2018 5:10 p.m.

Yeah, I go back and forth about Sudden Spoiling. Great card, a lot of utility, split second is huge. It could replace just about any fog in the deck. It had been in the deck before, it may be in it in the future, and I totally understand any version of the deck that runs it.

I love how other people are playing the deck, either exactly as listed or a variation of their own. Other people weighing in with their experiences is super helpful because I get to learn from them, and people can see that it isnt just me being a zealot for the deck or my meta being a uniquely safe place for it. These comments are awesome.

February 22, 2018 6:14 p.m.

SurpriZe says... #3

I've got a few questions regarding the current list:

1) Sol Ring, since you've replaced some of the cards that could be substituted, what is the best candidate for it right now? Would it be Mind Stone or something else?

2) Can you elaborate on why you have included Twilight Prophet? Doesn't it go against the nature of the deck, where dropping such a big threat makes you a target? Also, since its effect is applied only while it's present on the battlefield, wouldn't it be very easy for the opponents to simply remove it immediately, making it gain almost no value?

It also shows cards to everybody before drawing them, revealing your strategy, which is crucial to winning with this deck.

3) What do you think of including Cruel Entertainment?

February 23, 2018 1:43 a.m.

SurpriZe, I wasnt meaning to ignore your question earlier, sorry. Here goes.

  1. Sol ring could replace any of your rocks, to be honest. Probably the weakest are Mind Stone and Talisman of Indulgence.

  2. I always have a couple of card slots that I use for exploring new cards. Twilight Prophet is in one of them. I have yet to draw it, but I have reservations the same as you. I dont think it is as intimidating as you make it out, but the problems you point out are definitely there. It is definitely a potential that it gets rotated out for something. Before you even brought it up, I have had three other cards in mind for replacements. That is the nature of this deck. Keep a core list, but try new things.

  3. I never liked Cruel Entertainment. The entire effect can be eliminated if they just agree to work together. I think any good playgroup would potentially make that card useless, and it is very unsubtle. I feel like it has a similar play feel to Sen Triplets. That level of controlling has a tendency to make enemies. A card that expensive should really just about hand you the game, with not much ability to wiggle out of it.

February 23, 2018 3 p.m.

NotEaster says... #5

It's something I would never have thought of otherwise, but a reddit comment about a Queen Marchesa deck involved the use of Glorious End to steal the game away from a player that had gone off and wiped the rest of the table. Glorious end is obviously a ridiculous card, but it does seem to fit in the game plan of the deck, where next turn you could throw down your wincons against the remaining player. It can also be grabbed with Sunforger and is unlikely to be expected in a deck that doesn't run blue, much like the white counterspell effects you've chosen to run. Am I insane for thinking it could work?

February 23, 2018 3:39 p.m.

SurpriZe says... #6

Thanks for the answers, precociousapprentice! I truly appreciate the effort you put into making this deck and maintaining insightful discussions.

February 24, 2018 12:15 a.m.

Cheesegod says... #7

Just wanted to say this is probably the best deck description I've read on here

February 24, 2018 12:41 p.m.

NotEaster, I am still considering your suggestion regarding Glorious End. I have a feeling that it is not quite right. Glorious End should work best with a deck built with tons of offense. It is best if you need another untap and another combat phase. It is not a defensive card, and so it may seem like you could derail an attack and then retaliate in the turn after you play it and before you lose, but playing this is desperate unless you already have the means to win, and then it is less of a defensive reaction and more of an offensive reach card. It is definitely surprising, but not exactly the card I would usually want, and if it was, I should win anyway. Glorious End seems like a strange combination of Final Fortune and Time Stop. All of these cards are pretty amazing, and can be total game changers in the right deck, but I am unsure that this deck is really set up to overcome the significant drawback or the "lose the game" clause. I think a more aggressive deck is needed to make that clause not matter as much.

Cheesegod and SurpriZe, I really do appreciate the feedback. It has been a lot of work, but it truly is a labor of love. The deck speaks for itself, for those who are open to it.

February 24, 2018 3:22 p.m.

NotEaster says... #9

Yeah, I think I have to agree with your comments on glorious end. Aside from the extra untap step, there's nothing it would enable the deck to do that it couldn't already, since the deck is optimized to attack on other people's turns regardless. It's a shame, because I think it's a hilarious card and it's on my list of wincons I want to successfully pull off some day, along with Maze's End.

I've been doing some online playtesting and I'm probably going to move to proxy testing at the end of the weekend (the deck is a big investment for me so I want to get it right before I buy), and the deck is working really well. Frankly, I'm concerned it might be a bit unfair (one guy in an online match conceded when he saw how my Solitary Confinement worked). I might look into powering it down if the proxy stage doesn't go right.

I'd also like to weigh in on the discussion of Twilight Prophet I noticed in the comments, as I've drawn the card. Not only does it essentially function as a Phyrexian Arena with lifegain, it can bring the table down to assassination range for the endgame if brought out early. I have yet to see it draw hate. It worked really well with Solitary Confinement in the aforementioned game to put me in a secure situation. I don't think I can say I know it's a good choice yet, but it definitely merits remaining in the deck for me right now.

February 24, 2018 3:37 p.m.

MegaMatt13 says... #10

I am finally thinking of playtesting Acidic Soil and Price of Progress. A couple questions about your experience with them:

1) if I can only make room for 1 of them, which one generally do you prefer? I am leaning towards price of Progress because of instant speed and slightly lower CMC

2) how often are they dead cards for you? I am worried about being in a situation too often when they cause more harm to me than opponents if I cast them. how often do you find yourself unable to cast them for this reason?

Thanks!

February 24, 2018 10:18 p.m.

Price of Progress for sure. Instant that can be searched for by Sunforger or used to wipe someone out unexpectedly as a reaction to evolving events that happen on other players' turns, slightly lower CMC, double the damage in most cases. It is better.

I will have to clarify your dead card comment. They are a card that I love to see every game. They often win games for me, or at least often wipe out another player or two. They are amazing. But in most games that I get them, there are at least a few turns that I hold them instead of playing them. They are a card that needs to be played at the optimal time, so you don't often just draw them and play them. But even with this in mind, they are cards that will be played every time you draw them, you just want to wait to play them at the right time. Similar to Exsanguinate, you usually like to see them, especially later in the game, but you don't just fire them off immediately. When I draw them, I usually think, "OK. With this, I know I can win. Now I just need to go about making sure I can't lose."

February 25, 2018 8:08 a.m.

Coward_Token says... #12

I guess you've already considered Word of Command but disregarded it as a glorified preemptive damage reflection spell?

February 25, 2018 8:39 a.m.

Yeah, and while I haven't played it, I have a hard time seeing how Word of Command can consistently be productive. There are too many types of spells that don't give me any advantage when they are played by someone else, even when I make all the decisions. I think it would be great in some situations, but basically worthless in all of the others. I would like for all those types of spells to basically win the game when played, and I can't see Word of Command working that way.

February 25, 2018 9:51 a.m.

Hexekk says... #14

i love this deck and have been playing it at the local shop for about a month now, and was curious if there were any high dollar cards you left out of the deck list or anything i could replace to make this deck even better. my current meta at the shop is turn 3 combo players.

February 25, 2018 9:57 a.m.

Off hand, the only high dollar cards that I have not included are Moat, Grim Tutor, and Imperial Seal. Not sure if I would actually include Moat due to the fact that it is a sort of nombo with the theme of encouraging strife at the table, and I am not sure that Imperial Seal is that amazing that I would really include it, but I could see going Grim Tutor over Cruel Tutor and possibly Imperial Seal over Shred Memory. That is about $1.4k right there. There are probably others, but those are some obvious examples.

February 25, 2018 10:28 a.m.

Hexekk says... #16

thank you for the reply, and what would you recommend for my meta? if i loose its usually to a turn 1-3 combo like hermit druid. i added in bojesu due to the fact we have a guy that play mono blue cop and likes to help the combo decks win.

February 25, 2018 10:38 a.m.

Hexekk, you crack me up. Many people are asking me about budget options, and you are all, "Meh... I want more ways to destroy my finances. Can you do that?" I think that your meta may have better ways to stop early combo that are not necessarily budget breaking. To be honest, tutors are great for that, but also, think about how those decks win. Build in the capability to either counter or stop that method of winning, or better yet, build in something to beat them with the resources or methods that they use to try to win. Again, tutors are great, since they build consistency and in some ways, speed, but that is not the only way to stop excess. This deck is about using other people's resources, especially resources that are built in excess, to beat them. It really sounds like your meta has some serious excess if they can consistently win on turn 3. Find the heart of that excess and kill it at the heart.

February 25, 2018 10:45 a.m.

SurpriZe says... #18

@precociousapprentice, by the way, since you are using Mastermind's Acquisition now, what about adding Rest in Peace to the sideboard as a way to completely shut down all the recursion based decks?

February 25, 2018 11:21 a.m.

Actually SurpriZe, I have on my to-do list the idea of expanding beyond sorceries in my Wishboard. Rest in Peace would be a fantastic addition. Also, Hexekk, that should be one of the first cards to put in your main board to combat graveyard based combo like Hermit Druid and Ad Nauseam combo.

February 25, 2018 11:34 a.m.

Hexekk says... #20

i do currently run Rest in Peace and i also run stony silence in my because the other combo decks in my meta rely a lot on artifacts. and mainly the reason i'm asking if there are any things to destroy my finances is due to the people playing 3,000$ turn one combo decks in my meta that are infuriating to the casual players at my shop. this deck does do an amazing job dealing with a lot of them most of the time. and they hate being at my table because they know i wont let them combo off. also might i recommend mind twist for a sideboard option. its currently not banned in the commander format and is super budget and can potentially set a combo player back multiple turns.

February 25, 2018 12:51 p.m.

I ran Mind Twist in the Wishboard for a while for that reason. I actually changed to targeted combo hate in the form of Slaughter Games because I can ensure that I get the combo no matter where it is. It is also budget and can't be countered.

Do you run Leyline of the Void?

February 25, 2018 1:32 p.m.

Hexekk says... #22

i looked at a the white and black leylines and had originally thought about dropping Ophiomancer for it and now that you bring it up i feel that would work very well in my meta. and Slaughter Games is an amazing card i do agree.

February 25, 2018 1:38 p.m.