Sideboard

Sorcery (1)

Enchantment (4)


Maybeboard

Instant (4)

Enchantment (1)

Creature (4)


Note on the price: I got this deck for around 60€, so I am not sure how accurate the price tag on here is. It might be a difference between the EU and US card markets, but it should be vastly cheaper than displayed here.

An attempt to create a deck that absolutely refuses to harm the opponent. This means dealing damage, destroying stuff or milling is not allowed. Exiling through effects like Oblivion Ring and removing functions of cards through Pithing Needle is fine, as we are not harming anyone when sending them away. Attacking with Kami of False Hope, Gideon of the Trials or any other creatures is strictly prohibited, as the only legitimate win conditions of this deck are casting Approach of the Second Sun twice or, even better, waiting until the opponent runs out of cars. Of course, if they have any card like Elixir of Immortality, in the case of the latter strategy, the game would result in a draw, which we will still count as a win, due to our philosophy.

Our ideal game would start with us playing a Leyline of Sanctity and imprinting a Dawn Charm into an Isochron Scepter on turn 2, making us immune to combat damage from turn 3 onwards. We can double down on this, by using our large array of damage prevention spells and utilising the Solemnity-Phyrexian Unlife-combo, which also helps us against life loss, not just damage. Another great combo for avoiding damage in late game, is to use the Forecast ability of Proclamation of Rebirth, to resurrect Kami of False Hope on each of our turns. Gideon of the Trials, together with our damage prevention helps against alternative win conditions.

There are still some very problematic cards we could face off against. These include, but are not limited to Ugin, the Spirit Dragon, Emrakul, the Aeons Torn and mass enchantment removal. Usually our opponent will not be able to clear out our prison (voluntary and peaceful incarceration) cards at the same speed we are putting them down, and the deck is not relying on them too much, but sometimes it will be hard for us to keep up, especially if they kill multiple enchantments with just one card. This is why we have a Nevermore in the mainboard. If you see what deck your opponent is playing, you can make an educated guess as to which kinds of removal you have to shut down or what finisher you can expect. When sideboarding, you should also consider which one of your strategies they will be boarding against, and adapt your gameplan accordingly.

This deck differs from the classic Turbo Fog deck, in that it does not run card:Howlong Mine and the like, replacing them with permanent alternatives to fog effects. While this creates more consistency in terms of not fuling our opponent's hand with cards that could circumvent our defenses, it still means that we will push every game into the far late game, where we will have to face off against some of the strongest cards in Modern. We can deal with certain threats like Murktide Regent rather easily, but especially for combo focussed decks, it is absolutely imperative to get the right answer on the board before they get out their combo. As said before, Nevermore does wonders here, but sideboard options like Pithing Needle are fantastic as well.

If you have any suggestions, feel free to put them into the comments. I might have overlooked some ways a particularly nasty warmonger might still sneak in an unjust win. :(

Haeretics

If you want to play this deck without the gimmick, you may want to consider changing it into a Turbo Fog deck or a Prison deck, if you prefer focussing on the enchantments. These kinds of decks can run all kinds of win conditions, and which one is best for you depends entirely on how you want to build the deck. Playing a haeretical version of this deck offers access to board wipes and other strategies that betray our pure ideals.

Peace!

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Casual

93% Competitive

Date added 2 years
Last updated 1 year
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

25 - 4 Rares

12 - 11 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 2.62
Tokens Emblem Gideon of the Trials
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