pie chart

Grixis Aggro in STD !!!

Standard*

guardianangel731


Sideboard


Maybeboard


I mirrored a grixis aggro list from modern and made it as close as I could to current standard.

--Creature Suite--

Monastery Swiftspear - This card can get a good 5-7 damage in if you play it turn 1. Even late game the prowess makes it way worth the card.

Jace, Vyrn's Prodigy - Obviously this card is amazing I previously was running just 3 but the ability to keep hands vs a mulligan and being able to have a consistent turn 2 is worth the 4. It hurts a little the card cant attack.

Abbot of Keral Keep - I was running 4 at one point. This runs more like a 5 drop as you want to be able to actually use the card you exile.

**Side note- I really wanted to use Abbot I went away from counter spells and chose hand disruption. This works really well with BOTH Abbot AND Jace as both are sorcery speed cards that draw a card.

Monastery Mentor- this card just wins games! The 1/1 prowess monk left over is worth WAY more then a card.

Gurmag Angler - I would like to run 2 but I just cant find the room. If I took out Monastery Mentor then I could probably fit a second in but the card is just to good.

Tasigur, the Golden Fang- running 2 is fine a third I dont think would benefit as you could probably play Gurmag Angler as well.

The creatures end up working as:1 drop - Monastery Swiftspear2 drop - Jace, Vyrn's Prodigy3 drop - Tasigur, the Golden Fang/Gurmag Angler4 drop - Monastery Mentor5 drop - Abbot of Kerral Keep

--Spell Suite--

Anticipate- Its a great card to get the card you need and trigger prowess.

Kolaghan's Command- I went with 4 so I never worry about creatures dying. There are enough creatures that die that this card usually says do something, draw a card out of your graveyard.

Duress/ Despise - These are incredibly efficient cards. The way the deck tries to win is by card advantage and keeping a good threat on the board.

Fiery Impulse / Murderous Cut- efficient removal spells

Treasure Cruise/Painful Truths- These cards are great as 1 of's. You definitely want mass card draw instead of card selection.

Force Away - its a really nice card to have as it a lot of the time can "draw a card" and its a different way to deal with threats. It has helped me out in a lot of situations that I otherwise would not have been able to deal with.

Suggestions are definitely welcome, please let me know what you think!

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Become a supporter of TappedOut and hide ads for only $3/month!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment