Sideboard


Maybeboard


I started playing Magic in 2020 because of the pandemic and bought two challenger decks. One of them was Flash of Ferocity. I instantly loved the color combination of blue and green, and the fact that every card in the deck could be played at instant speed which allowed for a very flexible playstyle. The deck was more of a tempo deck than a control deck which I didn't like that much, since tempo decks like to end the game pretty fast and I like the more drawn-out games. I started to tinker and change a lot about the deck and it started to shift to a more control based strategy than tempo. The finished product is alot of fun to play. Most control decks barely play creature spells and are revolved around planeswalkers to win the game, this deck is revolved around big creatures to win you the game.

Lets run down the cards and what their function is in the deck.

Creatures:

  • Ice-Fang Coatl is a great defensive creature because of the possibility of having deathtouch and it instantly replaces itself with a new card when it etb's. It is also a good card to exile for Force of Negation .
  • Snapcaster Mage 's job is pretty obvious, reuse the cards we already played. This can be countermagic, carddraw or later in the game Cryptic Command to tap down all the openents creatures and swing in for the win.
  • Brazen Borrower is a great, versatile card. It allows us to keep our counterspells, for a possible bigger threat, because we can always bounce something back and counter it when they replay it.
  • Nightpack Ambusher , I love this card so much just because of its enormous threat level. When you get this out on the field you are forcing your oponent to deal with it as soon as possible or the value-engine that it is will start going. The timing to play this card is really important becuase you want it to stick. So be sure to have countermagic at the ready when you play it.
  • Torrential Gearhulk is basically a really buff Snapcaster Mage which makes a big threat. Playing this and casting Cryptic Command with it guarentees a big swing on your next turn.

Spells:

  • Opt makes sure you hit your land drops or helps you dig for countermagic.
  • Counterspell doesn't really need an explanation, its just great.
  • Force of Negation can be really powerfull because its not always expected. Tap down all you mana for Nightpack Ambusher and your openent might become confident and try to deal with it, thats where the "free" counterspell comes is.
  • Archmage's Charm is an extermly versatile tool. You dont need to counter something? Just dig for the cards you want with the carddraw. Does you oponent have an annoying creature that bothers you? Good its now yours.
  • Cryptic Command , the big finisher. Being able to choose two modes every time you play this card makes it even more versatile than Archmage's Charm . The most prefered combination, in my opinion, is always to draw a card and do something else. In the early game you can counter a nuisance and draw a card. In the late game you can tap all your openents creatures right before combat and draw a card.

Sideboard:

  • Heroic Intervention , great versus your typical control players who play with uncounterable spells like Supreme Verdict .
  • Subtlety , a new card from MH2 which could be fun to use versus players that have big uncounterable creatures like Carnage Tyrant . You also get a 3/3 flyer if you dont have to evoke it.
  • Vendilion Clique is also great against the typical control decks, brazen borrower is not going the give you alot of value with its bounce effect in the early game which makes it rather expensive. Being able to control/know what is in your oponents hand allows you to creat a safe space for you own threats.
  • Surgical Extraction is great against most combo decks if you are able to counter a certain combo piece and then take out every other copy of that card.
  • Wildborn Preserver , probably not the most competitive card, but I have added it to my sideboard since someone in my playgroup decided to add in Shifting Ceratops and Wildborn Preserver gives the deck the ability to fight back versus that card.

Maybeboard:

  • Hexdrinker is a very strong card that could be good in certain matchups. However, by using it you make life difficult. First, it does not have flash so it requires you to play it on your own turn which can take away the value of Nightpakc Ambusher. Second, the leven-up ability can only be played at sorcery speed which also strays away from the all-instant-speed theme of the deck. If you want to give this card a try I would make it a one-off.
  • Pact of Negation can be as strong or even stronger than Force of Negation as long as your are already far into the later stages of the game. Its a free counter spell that requires you to tap five mana on upkeep, if you have enough mana this is not a problem. However, it lacks the versatility that Force of Negation has. Also its worth noting that Pact of Negation is almost five times as cheap as Force of Negation .

If there are any questions or recommendations please let me know in the comments, I am always looking for ways to improve this deck. If you like this deck, be sure to press the upvote button, it is highly appreciated!

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Casual

100% Competitive