War's Toll

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

War's Toll

Enchantment

Whenever an opponent taps a land for mana, tap all lands that player controls.

If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

koth_of_the_bummer on Akroma, Angel of 21

2 weeks ago

SufferFromEDHD

Yeah, most players would like to jam in as much Swords as they can in Voltron decks. Given space I would have still add Sword of Fire and Ice just for the card draw.

Mana Geyser is performing well during our mid to late game, where players tapped out most of the time. But yeah, thanks for suggesting War's Toll (which I didn't know existed), because not only it fuels the geyser, but also screws up those pesky blue and control mages.

Fury of the Horde is a nice option, but extra combats isn't really part of my deck's strategy as of the moment. With regards to fire breathing, based on my experience, I only ever use it to pump those last few points of damage, since Akroma's power is usually pumped up with all those equipment and also with Double Strike.

SufferFromEDHD on Akroma, Angel of 21

3 weeks ago

Sword of Feast and Famine is the perfect Sword for this. I like how you were not distracted by the others.

Mana Geyser great card. Is it already performing well or does it need some red assistance via War's Toll or some similar effect?

Fury of the Horde for those times you just don't have the mana to fire breath your way to victory.

jarncards on Instigate

1 year ago

Spectacular Showdown. Here is the best card in your deck. keep in mind the doublestrike will also cause Firkraag's second ability to trigger twice per hit your opponents get on each other. Avatar of Slaughter, Total War, and Disrupt Decorum are probably the other best ones for killing everything.

Each of these are also good considerations depending on how you build. Agitator Ant | Baeloth Barrityl, Entertainer | Chaos Dragon | Goblin Spymaster | Sly Instigator | Goblin Diplomats | Grand Melee | Master Warcraft | Total War | War's Toll |

NV_1980 on Imodane’s Flames

1 year ago

This is pretty nice. I'd add a bit more protection for Imodane though, as he's pretty vulnerable and will likely be a primary target. Some more equipment perhaps (Darksteel Plate, Mask of Avacyn, Champion's Helm), some cards that prevent (blue) players from countering him when he appears (Red Elemental Blast, Pyroblast) or maybe some cards that mess with opponents' mana bases when they try something against him (or you). I'm thinking Price of Glory, Tectonic Instability and War's Toll.

Crow_Umbra on DID YOU JUST ATTACK ME !!!!

2 years ago

If you're interested in some forced combat shenanigans, I'd recommend checking out:

Crow_Umbra on Average Gladiator Games Enjoyer

2 years ago

In case you want some more forced combat effects, these were all stuff I was considering for my Isshin deck very early on:

Or if you want a few more Curse effects:

PinnedPhoenix on SCRHOEDINGER’S HELLCAT | RED IMPULSE IS THE WAVE

3 years ago

hi! cool deck!

I'm a huge fan of Laelia - my own Laelia Deck is the one I've put the most time and energy into.

I wanted to thank you for running Uba Mask and Silent Arbiter, since I ended up adding them to my own decklist. really awesome card choices.

in terms of recommendations: Fiery Emancipation is a game winner, and pairs hilariously with Brash Taunter and any burn spells you happen to drop. Blasphemous Act, for example, does 13 damage to Brash Taunter, which becomes 39 damage via Fiery Emancipation, then Brash Taunter does 39 damage to target opponent, which becomes 117 damage, again, via Fiery Emancipation. it's a really funny way to nuke someone off the board.

aside from that, Smoke, War's Toll, and Price of Glory are all great hate spells; they can slow the game down and give you enough time to voltron for the win. Tempered in Solitude is a great, cheap exile engine, and Chaos Warp provides red some sorely needed spot removal.

if you wanna go for broke on mana ramp, Gauntlet of Power, Caged Sun, and Mana Flare are all good choices, and Crackle with Power gives you a win con to pour all that mana into.

hope this helps!

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