Sticky Fingers

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sticky Fingers

Enchantment — Aura

Enchant creature

Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is a colourless artifact with ", Sacrifice this: Add one mana of any colour.")

When enchanted creature dies, draw a card. (Is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist.)

Balaam__ on Goblin Tweakers

2 months ago

I’m by no means an expert, but I have some Pauper experience. I like what you’re going for, but I have some thoughts.

At a cursory glance, my initial appraisal is that with every card costing 1 mana apiece, you’ll be able to play something virtually every turn. You will run out of cards very, very quickly. Add to that the fragile nature of your boardstate (this isn’t necessarily ‘bad’ or ‘your fault’, it’s simply that goblins aren’t exactly robust) and you may be looking at an empty hand and a diminished tabletop presence faster than you realize.

I think you should consider more draw power as priority #1. 2 copies of Sticky Fingers isn’t anywhere near enough, at least not without some way to abuse it and make it recurring. I’d remove Goblin Gaveleer and replace it with draw spells since you have no equipment and that makes the Gaveleer nothing more than a 1 mana goblin with Trample.

Lionheart0115 on wolverine

5 months ago

Here's some tips to improve your deck. Id tone down your lands from 47 to 38-40 lands. Maybe add some bounce lands like Gruul Turf, Guildless Commons, Arid Archway fetch lands like Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Mountain Valley, Wooded Foothills Prismatic Vista Ect. Theres's way more, but I aint gonna list them all off. That way you'll have more ways to trigger your landfall and in the case of fetch lands, thin your deck out.

Some random cards id look into possibly adding would be Fight Rigging, Bear Umbra Mutant's Prey, Ancient Animus, Pounce, Prey Upon, Pit Fight Boxing Ring Rancor, Alpha Authority, Sticky Fingers, Fireshrieker, Whispersilk Cloak ect

Most of my recommendations either give you access to -fighting (Which would trigger Wolverines +1/+1 counter trigger even when if its not your turn. That way you wouldnt have to rely on someone attacking you and blocking) -Double strike (Since Wolverine doubles damage without saying "Double Strike", He would go from a 2/2 that doubles damage so 4/2 effectively. To a 2/2 that attacks twice and doubles damage, so effectively an 8/2) -Protection (You want him to be really hard to kill even though he has regeneration, plenty of removal still has "This creature cant be regenerated" slapped at the end of it. So Aura's that make Wolverine either even harder to target or respond to before he mops the floor with your opponents the better.

leovolt884_ on fRUGs

8 months ago

The issue with a creature based aggro version of the deck is that Jade Avenger is only a 4/4 in combat. As a 2/2 it is far too easy to remove with pretty much any piece of removal. Low cmc and low stats usually makes a pretty bad host for a beatdown strategy. They should still be run. A 2 mana 4/4 blocker is amazing, plus it adds pressure and baits removal, and is interesting with Polliwallop. The issue is it just cannot carry an aggro strategy. Frogmite supplements it okay but you don't have enough card draw to assemble a bunch of frogmites and avengers. Beamtown Beatstick and Sticky Fingers don't provide evasion or toughness so I don't see them as runnable. Leather Armor is a decent choice to keep equipment, making it really expensive to remove one of your frogs without too much tempo loss for yourself. Might have to wait for bloomburrow 2 electric boogaloo for frog aggro sadly.. If you don't mind I'd like to make a more defensive decklist of this idea :>

leovolt884_ on fRUGs

8 months ago

I hate the more "typical" suggestions but to maximize Stickytongue Sentinel you should definitely run Experimental Synthesizer. It's extra card selection and so much more mana efficient than Papercraft Decoy, and still fills the artifact slot for affinity. Unfortunately it means dropping multiple copies of a frog so more of a flavor choice. A more interesting suggestion (r.i.p. your mana base) is Scrapyard Salvo. Nobody will be expecting it. Sac all of your artifacts to the munitions and throw out 6 or 7 damage to face for 3 mana. Run bolts or more control elements mainboard and you have frog burn. To keep as many frogs as possible, what I see for cuts are just Prizefight and the Beamtown Beatstick (or Sticky Fingers if going for the salvo taking the flavor loss). I'm surprised there are no Spore Frog's in the deck but considering it takes a creature aggro approach they aren't as good. If you go control or burn they are 100% needed though

Sudooku on Value Town

1 year ago

harbingerofduh Thanks for your comment. I played Mask of Memory a long time ago, but now I think I will give it another try. It felt bad to invest in it and not be guaranteed a payoff, where Sticky Fingers will always replace itself and requires almost no mana investment at all. Mask of Memory was in a goblin shell at the time though, and I think it will play much better with the evasion in the current build. Thanks!

Emisary121 on Being a good boy

2 years ago

Thanks for the reply and the suggestions!

I totally missed Portent and its a really nice match with this deck! Sticky Fingers is an unknown card to me but for 1 cmc... what can go wrong right?! :-)

LightEntropy on Being a good boy

2 years ago

I'm into the Temporal Spring include. I would recommend Portent for versatility and keeping it cheap. Other card includes might be The Lost and the Damned for more exile theme, and Sticky Fingers to get mana and hit more with Pako, Arcane Retriever Always keep in mind that you can't cast the spells exiled unless you control Haldan, Avid Arcanist so being able to give him shroud, hexproof, or totem armor might be good. Vanishing is budget, and very effective to protect him.

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