Solphim, Mayhem Dominus
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Solphim, Mayhem Dominus

Legendary Creature — Phyrexian Artificer

If a source you control would deal noncombat damage to an opponent or a permanent that an opponent controls, it deals double that damage instead.

, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. ( can be paid with either or 2 life.)

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DarkKiridon on Thieves of the Black Rose

3 weeks ago

Last_Laugh, I appreciate all of your suggestions!! I have seen almost every one of these cards too but have yet to add them to the main deck or the maybeboard yet haha.

I do really like the idea of replacing Disciple of Bolas with Liliana's Standard Bearer though. :)

I've also been scaling back on the theft cards a bit lately though and just trying more value creatures on Enters/Death, but just last week I had a game that ended with a Mass Mutiny and took control of an opponent's Solphim, Mayhem Dominus and followed it up with Gray Merchant of Asphodel to win so that was cool :D

Optimator on Moocifer Rising

1 month ago

I know you put them in your Torbran deck, but Ojer Axonil, Deepest Might  Flip and Solphim, Mayhem Dominus seem really good here too.

Bloodletter of Aclazotz

Kuja, Genome Sorcerer  Flip

Twilight Prophet would be great. Groupslug and card-draw in one.

Leechridden Swamp

Goblin Game could be cute

Venum on Planetfall

4 months ago

I like your build!

Here's a couple suggestions if you're going with the sac land win : Solphim, Mayhem Dominus + Mayhem Devil for extra damage at every land sac.

I also like the combo where you boost Juri, Master of the Revue and then Fling it to possibly kill two opponents.

As for a free sac and slow your opponents, i feel like Braids, Cabal Minion is a good way to do so, especially if you can get it out early game with Dark Ritual

NV_1980 on

9 months ago

With a focus on spell-slinging, perhaps Neheb, the Eternal, Solphim, Mayhem Dominus, Torbran, Thane of Red Fell or Urabrask  Flip would be better suited. Happy commander-hunting!

_Kane_ on Valgavoth, Harrower of souls (HF-1)

1 year ago

Hey, welcome to TappedOut.net! I would recommend listing you basic lands under one art image so the counts are more accurate. We can chat about the mana base another time.

Here are a few quick suggestions;

Sulfurous Springs - Replace Ash Barrens

Basilisk Collar - Lifelink to keep your HP at a healthy amount and deathtouch for a decent chump-blocker.

Razorkin Needlehead - Ping dmg on opp turns.

Blasphemous Edict - Board wipes are needed along with targeted removal.

Stormfist Crusader - Card draw

Roiling Vortex - This reads, "Yes, yes, and more please."

Scrawling Crawler - Yes, you have your opps drawing more cards, but they will pay for it with their life. You will also draw more cards. Taking advantage of the "symmetric" card draw by making it weighted in your favor.

Florian, Voldaren Scion - Card selection and Card draw.

Underworld Dreams - Ping dmg on opp turns.

Withering Torment - Enchantment removal is extremely rare in Rakdos Colors.

Ankh of Mishra - Ping dmg on opp turns.

Rug of Smothering - Ping dmg on opp turns.

Nightshade Harvester - Ping dmg on opp turns.

Magebane Lizard - Ping dmg on opp turns and keeps spell decks in check.

Cemetery Gatekeeper - Exile someone's fetch land from a GY. Then, whenever a player play a land you ping for 2 dmg.

Malakir Rebirth  Flip - A tapped land with a great spell on the backside.

Reanimate - Any graveyard...

I believe you opened a Bloodthirsty Conqueror!!

Expensive:

Sheoldred, the Apocalypse

Bloodchief Ascension

Orcish Bowmasters

Ob Nixilis, Captive Kingpin

Deflecting Swat

Jeska's Will

Deadly Rollick

Solphim, Mayhem Dominus

Zo-Zu the Punisher - I may have one of these for trade. I'll check.

Dauthi Voidwalker

Opposition Agent

As far a cuts:

Vile Entomber - Easy cut.

Olivia, Crimson Bride I would lose the graveyard reanimator subtheme.

Valgavoth's Lair - With your deck only being in two colors and with no add value for the land being an enchantment (the extra card type becomes more of a risk than reward), I would cut this land.

Enchanter's Bane - Just not strong enough and the damage isn't on your opponents turns.

Mask of Griselbrand - Too expensive to cast/equip and requires the creature to die for the card draw to trigger.

Temple of the False God - Easy cut. The pay off isn't there and the number of times you won't be able to tap this land for mana isn't worth the upside.

Light Up the Stage - There is better card draw.

Braids, Arisen Nightmare - The group slug effect is nice, but a potential cut due to being non-targeted removal/group sacrifice.

Massacre Girl - Black has better board wipes that can't miss.

Ash Barrens - Easy cut for a land more suited to your deck build.

Bloodfell Caves - Easy cut for a land more suited to your deck build.

Blade1945 on EDH - OMNATH

1 year ago

Hey! That a really neat deck you got, looked at it and the only thing that I would add is either to take out some of the cards that let you play lands from your graveyard and maybe but in some token doublers or non-combat damage doublers like, Solphim, Mayhem Dominus or City on Fire. But otherwise, really cool deck!

legendofa on legendofa

1 year ago

Caran_Lyg No problem! Always glad to help. I'd personally nominate Gidgetimer as another person to check with rulings questions. And, of course, there's the Rules Q&A forum.

For Solphim, Mayhem Dominus and Torbran, Thane of Red Fell, basically one applies to the original damage and the other applies to that modified damage. Whoever's taking the damage, or its controller, chooses which one's which. Technically, it's sequential replacement effects. So for example, if you Lightning Bolt an opponent or a creature they control, that opponent can choose whether Torbran's effect happens before Solphim or the other way around. If they choose Torbran to work first, they will take (3 + 2) x 2, or 10 damage. If they choose Solphim to work first, they take (3 x 2) + 2, or 8 damage. (I changed the example from Shock because it ends up at 8 damage either way with Shock.)

The general rule here (paraphrasing 616.1) is that if there are two or more replacement effects acting on the same thing, the player (or the permanent's controller) who's affected by the original thing is the one who decides what happens.

Caran_Lyg on legendofa

1 year ago

Hey bro. I apologize for posting on your wall, many users here say either you or wallisface are the 2 people to ask about rulings on cards. If I cast, for example, Shock while I have both Solphim, Mayhem Dominus and Torbran, Thane of Red Fell on the field, will Torbran’s and Solphim’s ability trigger each other? I know Torbran doesn’t produce that 2 additional damage that his effect produces, it comes from Shock and since it’s a red source, I wonder if the 2 damage from Torbran’s effect is also considered a red source, if it is then it should trigger Solphim’s effect.

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