Solemnity

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Solemnity

Enchantment

Players can't get counters.

Counters can't be put on artifacts, creatures, enchantments, or lands.

Mortlocke on A Pulverizer? Perrie the Pulverizer?!

2 weeks ago

Hi Baron777,

Just responding to your post here. I hope you don't mind. Just for my own understanding, I think you need to clarify what kind of decks you want to play against. When you say "This is designed as a fun 6-7 level deck that..." This tells me nothing. When discussing your deck I suggest following this prompt:

  1. My deck has a budget of...
  2. My manabase has the most efficient lands available/most cheap and slow utility tapped lands and tapped fetches/a mix between the two
  3. My deck threatens to kill an opponent between turns x and y/The most important turns for my deck are between x and y when my deck can pop off when doing z.

Based off of the previously mentioned cards in your post - namely Solemnity and Torpor Orb it sounds like your meta has a lot of particularly nasty control magic that can absolutely one card you out of a game. Therefore I suggest adding both more ramp and more interaction - you're in the colors for it:

In summary, I think your deck doesn't match what it's playing against. You need to have more consistency if you are going up against opponents who are going to completely lock you out of a game. To get that, you need to make sure you can target problem permanents as often as possible.

Baron777 on Too slow for aggro, too …

3 weeks ago

So I have hit a brick wall when it comes to fine tuning this Perrie deck.



The win con is that of a aggro beat down, but the conditions to meet it make the deck far too slow for aggro. But if I take turns to set up even the lowest of PL 1 decks could make a wide or tall enough board to not break through.

Furthermore the commander has Atraxa levels of "kill on sight", and typically people will save their removal for it, and the deck can't really recover its pieces well.

It also has way too many common work arounds in the form of Torpor Orb and Solemnity.

But before I put this deck in the trash, I figured I'd come by and see if there's anything I'm very obviously missing from this deck.

TheoryCrafter on Help me to build my …

2 months ago

There are 34 monoblue cards that give creatures stun counters and/or interact with them. The most important of them is Fear of Sleep Paralysis.

When building this deck, you want to account for Solemnity, so you'll need a way to prevent it's entry and/or assure you can remove it from play.

I want to go more in depth but I don't have the time at the moment. I don't want to lose this thread either, so I'll post another later.

Noxid05 on What makes a card or …

3 months ago

Most of these toxic things I think can be fun challenge to play against sometimes, but you have to check with your table about it. I personally have a GAAIV deck to go up against combo decks, but I check make sure people are okay with it, and I make sure to have a way to win the game quickly and not just stall it out. The other example I like to use is a friend runs Decree of Silence & Solemnity combo. It created a fun deck building challenge for me to figure out what could I run to stop that, and then I added the channel lands and Void Rend in my main deck I play against that friend. Some of these games have been more memorable to me, so I try to remain open to playing against them.

Long story short, be open about playing something potentially toxic, and keep an open mind/use it as a learning when playing against it.

Taida on Revamping Enduring Ideal

5 months ago

Love the concept of the deck. You could maybe add some other ways to search Enduring Ideal, I personally like Solve the Equation.

Regarding the enchantments, I quite like the interaction with Phyrexian Unlife or Nine Lives with Solemnity, as if the opponent does not have interaction for it, you essentially block them from winning. It might not be as good as Dovescape in stopping your opponent, but it has the advantage of being cheap enough mana-wise to be cast in case it got stuck in your hand.

Last_Laugh on I wanna be the evil …

5 months ago

- Marchesa, the Black Rose. She's typically played in 1 of 2 ways: temporary theft (that becomes permanent with Marchesa's ability) and/or etb/death triggers. The deck is very resilient... alternate sources of +1+1 counters and a sac outlet make your board very difficult for your opponents to interact with.

Her main weaknesses are effects like Rest in Peace that mess with graveyards, Solemnity, decks like Omnath, Locus of Rage that can do lots of noncombat damage to your face, lots of non-destroy wraths, and enchantments in general thanks to Grixis colors.

Mave on If I turn creatures into …

6 months ago

I was looking into some ways to avoid finality counters on creatures and stumbled over Tatterkite who in theory will never enter with a finality counter. I used cards like Mirrorweave, [[card:Shapesharer] and [[card:Sakashima's Will] a lot in the past and since I have decks that put lots of finality counters on my creatures I wondered if I can simply turn all my creatures into Tatterkite until end of turn to get a pseudo Aether Snap (for counters on creatures only) in a mono blue or UW deck. Another case with similar interactions would be: I have a creature with a finality counter on it now I equip Blade of Shared Souls or Assimilation Aegis to the creature and turn it into Tatterkite for as long as the equipment is attached to it. Will the creature lose the finality counter by becomming Tatterkite? Not sure if Tatterkites oracle text changed to be more akin to Solemnity if it simply works like Solemnity and not like a static effect that says there can't be counters on this permanent.

Last_Laugh on Marchesa the Black Rose - Sacrifices must be made!

7 months ago

Not a bad start, but I do have several suggestions for you. I'll keep things budget friendly and break it down by category.

Finisher: Gray Merchant of Asphodel will end games. With alternate sources of +1+1 counters the lifegain doesn't matter at all. Even with an expensive Marchesa build, this is my #1 go-to finisher.

Alternate +1+1 Counter Sources: Vigean Graftmage is really good here. It comes down before and immediately protects Marchesa and it's 2 free sacs on each player's turn (itself plus 1 other). Sage of Fables likewise immediately protects Marchesa and allows you to abuse any wizard etb/death triggers every turn. Unspeakable Symbol is one you use in response to removal targeting anything without a counter (don't proactively put counters on everyone).

Card Draw: Grim Haruspex is easily your 2nd best draw engine here behind Danny Pink. Liliana's Standard Bearer will draw cards for everything that died the turn Marchesa returns it. Plumb the Forbidden helps you dodge non-destroy wraths (instant speed and pseudo dodging counterspells makes this card). Lethal Scheme helps you surprise protect up to 4 creatures without counters without tapping lands and to remove a creature while drawing some cards.

Enchantment Removal: Cards like Solemnity and Rest in Peace are the bane of Marchesa. Don't get caught with your pants down... Chaos Warp, Feed the Swarm, and Canoptek Tomb Sentinel are your only 3 realistic options and ALL 3 deserve spots.

Feel free to check out my list for ideas, I've had her built for about 9 years straight now so if you have any question, shoot. Upvotes on any of my decks are appreciated (especially Marchesa since it'd be upvote #200 lol). Every Masochist Needs a Marchesa to Love Them

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