Rings of Brighthearth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rings of Brighthearth

Artifact

Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.

capwner on Low cost cards to help …

6 days ago

^ Yavi is one of my favs. In addition to what others have said I'd also rec Thawing Glaciers which is probably my fav land of all time if I had to pick one. It's especially nice if you run Rings of Brighthearth for copying fetches and/or with any land untappers. Blossoming Tortoise and Shigeki, Jukai Visionary are solid options though more ramp than landfixing. Not a perm but Life from the Loam is great. I also like Realms Uncharted for finding tech lands, you can get any two lands along with Echoing Deeps and Petrified Field. Gl with your build!

Optimator on Everyone Gets A Counter!

1 week ago

Seems like a really great list! I don't have many notes. You have good land-count and draw and utility and everything.

Since you have Ziatora's Proving Ground, I guess Three Visits and Nature's Lore would be better than the talismans.

If it were me, I might want even more effects that double your commander's triggered ability. Rings of Brighthearth, Illusionist's Bracers, and Strionic Resonator are worth considering. Genji Glove, et al, giving reliable extra combats would be great. Karlach, Fury of Avernus would be excellent. Love that card.

Not sure what I would take out though.

capwner on Teferi, Mage of Zero Turns

3 weeks ago

Sweet U-prison build, IMO building around some jank like Meditate is the only way to make the color actually exciting and fun instead of just play Rhystic draw counterspells and combo. Love the idea of skipping your own turn to dodge Smokestack-style effects. FYI you are missing just 1 card of the infinite Magosi turns combo (you have Magosi and Deserted Temple, only need Rings of Brighthearth which also works on its own as some of the better mono blue ramp--combined with fetches and some other choice lands like Thawing Glaciers + Myriad Landscape.

Profet93 on Galleries of the Infinite

1 month ago

Rythven-Fang

You do not have enough basics to warrant cabal stronghold. Best case scenario: Assuming you get 4 basic swamps + stronghold in a row, you break even. Maybe you get it late game for a tiny boost but it is negligible. You can get more value out of another utility land or a basic swamp.

Cloud Key/Semblance Anvil = Ramp

Mystic Forge = Helps more than 1/4th of your deck easily.

Ugin, the Ineffable - Helpful to get rid of rest in peace/other artifact hate. He is a bit pricey for CMC but worth potentially worth considering.

Mystic forge + artifact cost reducer (like above cards) + sensei's top = draw your entire deck

Forsaken Monument + basalt =

Rings of Brighthearth + basalt + 2 mana = = + Sensei's Divining Top = Draw your entire deck

Metalworker + voltaic key + rings =

Everflowing Chalice + voltaic + rings =

Profet93 on I'll Chuck your Norris

4 months ago

Krosnest07

Everflowing Chalice - Scaleable ramp that combos with voltaic key + Rings of Brighthearth (should you wish to add rings.

Mind Stone - Ramp when u need it, draw when u dont.

Honestly, if you want more speed, you need to remove some of your less impactful and/or higher costed creatures for additional artifact ramp.

Profet93 on Gingerbread Beatdowns

4 months ago

Cloud Key/Semblance Anvil/artifact cost reducer/Ugin, the Ineffable + Mystic Forge + Sensei's Divining Top = Draw ur entire deck. Each piece is useful on it's own.

U already have basalt + forsaken = infinite colorless. Add in a Rings of Brighthearth for forsaken redundancy. Moreover, basalt + rings + sensei's = draw and cast ur entire deck. Not saying to add rings per say in this deck, just worth noting.

Sanctum of Ugin > Environmental sceience - Environmental sucks, its just a land and life for mana. Ur not running emrakrul so there is no benefit of cost reduction that I see. Sanctum, while not needed, is a nice land to have. Don't even need sanctum, perhaps just more card draw.

Blinkmoth Well and Blinkmoth Urn are a superb synergy u should look into.

U can also go the super spicy risky route with Mycosynth Lattice + Karn, the Great Creator = Lattice is super risky but might be worth it if you wanna switch things up. Karn is great because he can help recur important pieces.

Profet93 on Eldrazi Everclear 4.0

5 months ago

Forsaken monument + basalt =

Mystic forge + Sensei's Divining Top + cost reducer Cloud Key/Semblance Anvil/ugin ineffeable = draw ur entire deck

Everflowing chalice (4x) + Voltaic Key (instead of manifold) + Rings of Brighthearth =

Rings + basalt + 2 mana =

Potential Cuts: Kaldra Compleat b/c winmore, Skittering Invasion b/c its costly. Better to add more ramp, draw or potential combo piece that works well with the deck like top.

theNeroTurtle on making it difficult to color

5 months ago

Ultima, Origin of Oblivion is such a rude dude. Why are more people not playing this guy? Since you are already playing cards like Basalt Monolith, along with Voltaic Key, and Forsaken Monument and Grim Monolith why are you not playing Rings of Brighthearth. It gives you infinite all the things off of a lot of the cards you are already running.

Also Static Orb and Winter Orb power combo with Icy Manipulator because the actual ruling of Icy Manipulator is that you can tap those permanent right before your turn allowing you to play all the things, untapping Static Orb and Winter Orb last during the untap step.

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