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Twiddle Storm - Time to bring it back

Modern Combo Competitive RUG (Temur) Storm Theme/Gimmick



Twiddle Storm - The Budget Storm

The best 7 card combo in Modern

Before you say anything, I realize the price of my Twiddle list is entering not-budget friendly territory. Tbh, I'm just play testing with cards that are not seen in a traditional Twiddle list. Like Force of Negation in the sideboard or the weird one, Mana Confluence.

The case of Sea Gate Stormcaller vs. Vizier of Tumbling Sands

I decided to try out Sea Gate Stormcaller in place of Vizier of Tumbling Sands.

Vizier of Tumbling Sands was essentially 1 to draw a card and untap Lotus Field. Akin to spliced Reach Through Mists/Psychic Puppetry without the +1 storm count. In the end, both of these moves will end up spending . Thus leading to an extra floating with your Lotus Field untapped. I decided to try out something that's a bit different.

While not initially interesting, I found out casting Sea Gate Stormcaller with a copied & spliced Ideas Unbound/Psychic Puppetry is actually a cheaper then if you were to play 2 spliced Ideas Unbound. Despite it costing a whopping 5 mana, this little 3 card combo will lead to some insane card advantage. Even though its technically a 4 card combo (3 cards on turn 5). The importance of hitting your land drops in specific ways makes it a 7 card combo on turn 4.

Also, while copying cards like a Reach Through Mists/Psychic Puppetry, you end up spending 4 mana and coming out with 6 - Or 3 mana and an untapped Lotus Field. Despite adding extra cards to a combo, copying an arcane spell spliced with Psychic Puppetry will always end up ramping a slight amount while ALSO racking up the storm count AND having a creature on the board.

Why Underworld Breach and no Past in Flames? Show

Other Card Choices Show

If something isn't clear let me know.

Now I'll explain the golden combo (The trick is living long enough).

Ok, so hear me out on this one. If you are not playing against control and the like; this is possible on turn 4.

This is the literal best outcome that I can come up with.

  1. Turns 1: Play a non-Lotus Field Land.

  2. Turns 2: Play another non-Lotus Field Land.
    Optional (Optimal): Play at least one Serum Visions and/or Sleight of Hand in the first two turns.

  3. Turn 3: Float the two mana and sac both lands for Lotus Field. Since Lotus Field enters tapped it would be risky to try and go off as it often requires almost absurd amounts of luck. That's also assuming the opponent doesn't have any way to interfere with the plan.
    Again, play another Serum Visions and/or Sleight of Hand and then pass turn.

  4. Turn 4: Tap Lotus Field for . Spend to cast Dream's Grip or Twiddle to untap Lotus Field. Then pay the remaining to cast Sea Gate Stormcaller. Tap Lotus Field again for another . Cast Ideas Unbound spliced with Psychic Puppetry*.

Note**: First you draw 3 then untap Lotus Field then immediately tap it again for another . Draw 3 more off the copied spell, then untap Lotus Field yet again.

Importants Show

Also, there are other ways to storm off. Another one is having a Lotus Field by turn 4 and at least 2 Twiddle effects and an Ideas Unbound & Psychic Puppetry in hand and just digging for more draw power / Breach. Despite lacking a lot of swag, it's a lot more common of a finisher. In my pre-Zendikar Rising testing though, combos involving Sea Gate Stormcaller tend to not fizzle as much. If anyone has played on Cockatrice (and knows how horrible the shuffling algorithm is), imagine the feeling of resolving a single Ideas Unbound only to draw the other 3 Lotus Fields. That level of bullshit can happen, hence why it's important to get the most 'dig' out of your combos because mana is tight in this deck. At best - talking all potential cantrip and other plays, the math works out to about per card drawn. So in the case of Sea Gate Stormcaller, the ability to pay 5 to draw 6 is huge.

Best answer to graveyard hate since you don't care about it anymore. Kill them by playing draw spells.

The best answer to the Leylines and Blood Moon plus many more pesky non-land permanents.

I needed an answer to a turn 1 Chalice of the Void. Doesn't help when you combo off on your turn.

Works best when playing spells on your turn.

Protection against control. If you can force a counter spell then even better.

Going to be under construction for a while as I still need to get back to FNM.

Since I tend to be stupid and like do things my way, I have made some choices that are not considered budget.

So if you don't see the point of buying expensive cards in order to pilot a horrible deck here are some budget options.

Pact of Negation Show

Mana Confluence Show

Force of Negation Show

Disclaimer Show



Top Ranked
  • Achieved #32 position overall 11 months ago
  • Achieved #3 position in Modern 11 months ago
  • Achieved #1 position in Modern Combo 2 days ago
  • Achieved #1 position in Modern Competitive 11 months ago
Date added 1 year
Last updated 1 day

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

17 - 8 Rares

9 - 4 Uncommons

27 - 3 Commons

Cards 60
Avg. CMC 1.45
Folders Modern, REFERENCE, ( ͡° ͜ʖ ͡°), Juicy Modern, Need to Build, stuff, Decks I like, Inspiration
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Revision 21 See all

6 days ago)

+3 Lightning Bolt maybe
+4 Mana Confluence maybe
+2 Tolaria West maybe